KRO Future Updates - 26.08.2009 "Royal Guard"
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Согласен. Записи твоих реплеев на ютубе очень популярны.
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<!-- m --><a class="postlink" href="http://www.divine-pride.net/item">http://www.divine-pride.net/item</a><!-- m --> Прочекайте эту бд кому интересно.
- Arch Bishop's Affection Set will now reduce aftercast delay of Clearance instead of Sacrament.
Sakray
- Added new effects to certain Kagerou, Oboro, and Ninja skills.
- Added 4 new carts for Mechanic/Genetic skill "Change Cart".
-* Warlock skill "White Imprison" have been changed to only break on certain Ghost element skills, and Bellum Kaltzberg will no longer affect targets in White Imprison.*
Skills that break target out of White Imprison: Soul Strike, Napalm Beat, Napalm Vulcan, Soul Expansion.
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<!-- m --><a class="postlink" href="http://www.divine-pride.net/item">http://www.divine-pride.net/item</a><!-- m --> Прочекайте эту бд кому интересно.
- Arch Bishop's Affection Set will now reduce aftercast delay of Clearance instead of Sacrament.
Sakray
- Added new effects to certain Kagerou, Oboro, and Ninja skills.
- Added 4 new carts for Mechanic/Genetic skill "Change Cart".
-* Warlock skill "White Imprison" have been changed to only break on certain Ghost element skills, and Bellum Kaltzberg will no longer affect targets in White Imprison.*
Skills that break target out of White Imprison: Soul Strike, Napalm Beat, Napalm Vulcan, Soul Expansion.
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Но, увы, контентно не богатым. Судя по всему - кучка квестов-дейликов, еще что-то вроде чантов, и инстанс типа Нидхёгга.
И мобы 148+ лвл.
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Но, увы, контентно не богатым. Судя по всему - кучка квестов-дейликов, еще что-то вроде чантов, и инстанс типа Нидхёгга.
И мобы 148+ лвл.
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Мобы 148+ - это хорошо. Только вот если бы они еще и умирали достойно.
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Мобы 148+ - это хорошо. Только вот если бы они еще и умирали достойно.
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Унылый данж нового эпизода. Наверное, один из, данжей или этажей.
[youtube:msymcoa7]--VmZDpeysU[/youtube:msymcoa7]
Видел еще как ГХ в поле роллинг куттером белок с бабочками убивал - еще унылее.
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Унылый данж нового эпизода. Наверное, один из, данжей или этажей.
[youtube:msymcoa7]--VmZDpeysU[/youtube:msymcoa7]
Видел еще как ГХ в поле роллинг куттером белок с бабочками убивал - еще унылее.
<!-- m --><a class="postlink" href="http://future.sgv417.jp/index.php?eclage">http://future.sgv417.jp/index.php?eclage</a><!-- m -->
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Инстанс.
Что за хп бар у суккубы?
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Инстанс.
Что за хп бар у суккубы?
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1/18/2012 - Maintenance
Added Hunger gauge for Homunculus and Cute Pet. -
1/18/2012 - Maintenance
Added Hunger gauge for Homunculus and Cute Pet. -
Внезапно.
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Внезапно.
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Внезапно - это темные крылья слотовой накидкой на распродаже.
02/22/2012 - kRO Maintenance
Fallen Angel Wing is now on sale.
It will be available from 2/22/2012 (after maintenance) ~ 3/07/2012 (before maintenance)
Fallen Angel Wing enchants cannot be reset.
Enchantment cannot fail. Players will be able to choose a specific enchantment option and it will imbue variable stat(s) on the item.
Fallen Angel Wing, depending on its refinement level, can be enchanted up to a maximum of 3 times. (1 Hidden enchant available by default, 1 at +7 and another 1 at +9)
Each hidden enchant slot has a set of options in which players can choose from.
Enchantment level and stats imbued are variable, with each variable having the same chance of being applied.! +1 All stats
! +1 ATK for every 20 base STR
! +1 MATK for every 20 base INT
! +1% Neutral resistance for every 20 base VIT
! +1% ASPD for every 20 base AGI
! Every 20 base DEX increase ranged damage by 1%.
! +1% Crit damage for every 20 base LUK
! Class: Garment
! Defense: 18
! Weight: 20
! Required Level: 1
! Jobs: All classes
! Card Slot: 1
! Can be destroyed and upgraded >! [Fighter]
! Fighter Level 3: +12 ATK, +4 HIT
! Fighter Level 4: +15 ATK, +5 HIT
! Fighter Level 5: +18 ATK, +5 HIT
! Fighter Level 6: +21 ATK, +5 HIT (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Magic]
! Magic Level 4: +15 MATK, -10% Variable Cast
! Magic Level 5: +18 MATK, -10% Variable Cast
! Magic Level 6: +21 MATK, -10% Variable Cast
! Magic Level 7: +24 MATK, -10% Variable Cast (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Archer]
! Archer Level 1: +2% ranged damage
! Archer Level 2: +4% ranged damage
! Archer Level 3: +6% ranged damage
! Archer Level 4: +8% ranged damage (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
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! [Critical]
! Critical Level 1: +4% crit damage, +1 CRIT
! Critical Level 2: +6% crit damage, +2 CRIT
! Critical Level 3: +8% crit damage, +3 CRIT
! Critical Level 4: +10% crit damage, +4 CRIT (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Max HP]
! Max HP 1: +1% Max HP
! Max HP 2: +2% Max HP
! Max HP 3: +3% Max HP
! Max HP 4: +4% Max HP (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Max SP]
! Max SP 1: +25 SP
! Max SP 2: +50 SP
! Max SP 3: +75 SP
! Max SP 4: +100 SP (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Attack Speed]
! Attack Speed Level 1: +4% ASPD
! Attack Speed Level 2: +6% ASPD
! Attack Speed Level 3: +8% ASPD
! Attack Speed Level 4: +1 ASPD (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [STR]
! STR 1: +3 STR
! STR 2: +4 STR
! STR 3: +5 STR
! STR 4: +1 STR, +3 STR if upgraded to +8 or higher, +1% ATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [AGI]
! AGI 1: +2 AGI
! AGI 2: +3 AGI
! AGI 3: +4 AGI
! AGI 4: +1 AGI, +3 AGI if upgraded to +8 or higher, +1% ATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [VIT]
! VIT 1: +3 VIT
! VIT 2: +4 VIT
! VIT 3: +5 VIT
! VIT 4: +1 VIT, +3 VIT if upgraded to +8 or higher, +1% SP if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
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! [INT]
! INT 1: +3 INT
! INT 2: +4 INT
! INT 3: +5 INT
! INT 4: +1 INT, +3 INT if upgraded to +8 or higher, +1% MATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [DEX]
! DEX 1: +3 DEX
! DEX 2: +4 DEX
! DEX 3: +5 DEX
! DEX 4: +1 DEX, +3 DEX if upgraded to +8 or higher, +1% MATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [LUK]
! LUK 1: +3 LUK
! LUK 2: +4 LUK
! LUK 3: +5 LUK
! LUK 4: +1 LUK, +3 LUK if upgraded to +8 or higher, +1% Max HP if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)Надо в раздел предложений запилитьИз игрового вводили обновление для поиска партии. Можно создавать свободное описании партии и, как я понял, на некоторых картах лидер партии может призвать к себе мемберов за зени.
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Внезапно - это темные крылья слотовой накидкой на распродаже.
02/22/2012 - kRO Maintenance
Fallen Angel Wing is now on sale.
It will be available from 2/22/2012 (after maintenance) ~ 3/07/2012 (before maintenance)
Fallen Angel Wing enchants cannot be reset.
Enchantment cannot fail. Players will be able to choose a specific enchantment option and it will imbue variable stat(s) on the item.
Fallen Angel Wing, depending on its refinement level, can be enchanted up to a maximum of 3 times. (1 Hidden enchant available by default, 1 at +7 and another 1 at +9)
Each hidden enchant slot has a set of options in which players can choose from.
Enchantment level and stats imbued are variable, with each variable having the same chance of being applied.! +1 All stats
! +1 ATK for every 20 base STR
! +1 MATK for every 20 base INT
! +1% Neutral resistance for every 20 base VIT
! +1% ASPD for every 20 base AGI
! Every 20 base DEX increase ranged damage by 1%.
! +1% Crit damage for every 20 base LUK
! Class: Garment
! Defense: 18
! Weight: 20
! Required Level: 1
! Jobs: All classes
! Card Slot: 1
! Can be destroyed and upgraded >! [Fighter]
! Fighter Level 3: +12 ATK, +4 HIT
! Fighter Level 4: +15 ATK, +5 HIT
! Fighter Level 5: +18 ATK, +5 HIT
! Fighter Level 6: +21 ATK, +5 HIT (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Magic]
! Magic Level 4: +15 MATK, -10% Variable Cast
! Magic Level 5: +18 MATK, -10% Variable Cast
! Magic Level 6: +21 MATK, -10% Variable Cast
! Magic Level 7: +24 MATK, -10% Variable Cast (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Archer]
! Archer Level 1: +2% ranged damage
! Archer Level 2: +4% ranged damage
! Archer Level 3: +6% ranged damage
! Archer Level 4: +8% ranged damage (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Critical]
! Critical Level 1: +4% crit damage, +1 CRIT
! Critical Level 2: +6% crit damage, +2 CRIT
! Critical Level 3: +8% crit damage, +3 CRIT
! Critical Level 4: +10% crit damage, +4 CRIT (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Max HP]
! Max HP 1: +1% Max HP
! Max HP 2: +2% Max HP
! Max HP 3: +3% Max HP
! Max HP 4: +4% Max HP (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Max SP]
! Max SP 1: +25 SP
! Max SP 2: +50 SP
! Max SP 3: +75 SP
! Max SP 4: +100 SP (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Attack Speed]
! Attack Speed Level 1: +4% ASPD
! Attack Speed Level 2: +6% ASPD
! Attack Speed Level 3: +8% ASPD
! Attack Speed Level 4: +1 ASPD (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [STR]
! STR 1: +3 STR
! STR 2: +4 STR
! STR 3: +5 STR
! STR 4: +1 STR, +3 STR if upgraded to +8 or higher, +1% ATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [AGI]
! AGI 1: +2 AGI
! AGI 2: +3 AGI
! AGI 3: +4 AGI
! AGI 4: +1 AGI, +3 AGI if upgraded to +8 or higher, +1% ATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [VIT]
! VIT 1: +3 VIT
! VIT 2: +4 VIT
! VIT 3: +5 VIT
! VIT 4: +1 VIT, +3 VIT if upgraded to +8 or higher, +1% SP if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [INT]
! INT 1: +3 INT
! INT 2: +4 INT
! INT 3: +5 INT
! INT 4: +1 INT, +3 INT if upgraded to +8 or higher, +1% MATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [DEX]
! DEX 1: +3 DEX
! DEX 2: +4 DEX
! DEX 3: +5 DEX
! DEX 4: +1 DEX, +3 DEX if upgraded to +8 or higher, +1% MATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [LUK]
! LUK 1: +3 LUK
! LUK 2: +4 LUK
! LUK 3: +5 LUK
! LUK 4: +1 LUK, +3 LUK if upgraded to +8 or higher, +1% Max HP if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)Надо в раздел предложений запилитьИз игрового вводили обновление для поиска партии. Можно создавать свободное описании партии и, как я понял, на некоторых картах лидер партии может призвать к себе мемберов за зени.
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Многостатово, но бесполезно. Рюкзачок имхо по лучше будет.
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Многостатово, но бесполезно. Рюкзачок имхо по лучше будет.
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Common
- Fixed a bug where closing the "Kafra Card" storage window with ESC key would cause NPC to be un-clickable.
- Implemented new AI pattern for Abyss Lake boss monster "Detardeus".
- Using "Apprentice Craftsman" NPC will now disable item equipping, trade, and storage.
- Changed prefix/suffix of 2 cards.
Banaspati Card (Burning --> Hellfire)
Comodo Card (of Stonewall ---> of Stoneskin)
- The following monsters will now only summon slave monsters once.
Arc Angeling, Angeling, Ghostring, Deviling, Mastering
%(#008000)[]Mains
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Fixed a sprite placement error with Fallen Angel Wings.
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Fixed a sprite error that appeared when a Paladin or Baby Dancer equipped Fallen Angel Wings.
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Fixed an animation bug with hunter-class companions (Falcon and Warg)
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Fixed a bug that prevented players from normally leveling up certain skills when equipped with items that enabled specific skill usage.
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Adjusted item collection part of Gunslinger job change quest.
Removed "trunk" collection requirement and increased the number of other item collections required. -
"High quality headphone exchange ticket" distributed through Net Cafe event will be deleted.
Sakray
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Fixed a description error with certain skills in the skill window not properly showing their proper SP usage.
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Changed Navigation system certain functions.
Now shows road information on mini-map
Road information will only be visible near the character
Added re-search function if a character strays from the path
Fixed certain NPC and Monster image to properly appear on navigation system
Changed UI placement
Fixed the random coordinates message to properly appear
Fixed a bug with monster navigation system where the client would exit upon arriving at a specific map
Navigation system will no longer show certain NPCs
Mora town entrance NPC to be searchable through navigation system
Changed the way monster image is shown on navigation system -
Added Guild Invitation command.
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Fixed a bug with Gunslinger skill: Desperado to be considered as long-range attack.
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Mechanic skill: Pile Bunker now has 3 cell range regardless of skill level.
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Fixed an error where Super Novice's "Earth Spike" skill was missing Stone Curse level 1 as its pre-requisite skill.
Трындец. Зачем занерфили минибоссов, тут нет даже корейской логики.