KRO Future Updates - 26.08.2009 "Royal Guard"
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Ханзо Хасаши,ты подразумеваешь, что будет АТК+ЕДП(100+400%) на кросс импакт как (АТК100+400%/2,then *1400%)?
или (АТК100+400%,then *1400%,then/2)
Точнее@"Ханзо-Хасаши":
дамаг с ЕДП будет больше чем от удара без ЕДП, но просто урезан в 2 раза...
инфа 100% проверена? -
ЕДП постоянно фиксили, наиболее свежая версия работы ЕДП:
EDP = (Weapon + Equip Attack) x5
Then half Cross Impact, Counter Slash, Soul Destroyer, and Sonic Blow's damage modifiers.
And double Cross Impact, Counter Slash, and Sonic Blow's SP cost.
EDP still doesn't effect Venom Splasher or Venom Knife.Таким образом дамаг с импакта:
(Status ATK + 5*Equip ATK)*700%
Вроде так. -
ЕДП постоянно фиксили, наиболее свежая версия работы ЕДП:
EDP = (Weapon + Equip Attack) x5
Then half Cross Impact, Counter Slash, Soul Destroyer, and Sonic Blow's damage modifiers.
And double Cross Impact, Counter Slash, and Sonic Blow's SP cost.
EDP still doesn't effect Venom Splasher or Venom Knife.Таким образом дамаг с импакта:
(Status ATK + 5*Equip ATK)*700%
Вроде так. -
Спасибо, а то гуманитарная логика выдавала уже 2.5АТК*1400, что в целом то же самое :oops:
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Спасибо, а то гуманитарная логика выдавала уже 2.5АТК*1400, что в целом то же самое :oops:
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ЕДП фиксят чуть ли не каждый день.. на момент написания моего поста, так было на корейцах... как на тестовых, так и на кустарках... на оффе не тестил, и так места от клиентов уже на компу нет)
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ЕДП фиксят чуть ли не каждый день.. на момент написания моего поста, так было на корейцах... как на тестовых, так и на кустарках... на оффе не тестил, и так места от клиентов уже на компу нет)
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Эпизод 14.1 Bifrost на сервере kRO Sakray
@Doddler:
Common Patch-
The World cup event has started.
-
Corrected the description of the Samanbaia headgear.
-
Fixed an issue where some increase physical damage options would affect magic attacks.
-
The Scaraba Queen's minion Rake Scaraba and Antler Scaraba are now considered slave type monsters.
Main Servers
-
Thanatos and Baphomet server receive 20% experience bonus.
-
Corrected DEF/MDEF formula.
-
Changed the way certain skills were being applied to the damage formula.
Sakray Test Server
- Implemented the game update "Episode 14:1 : Bifrost".
The mysterious land Bifrost is causing problems at the Splendide camp. Talk to Teole in the midguard camp to learn more. - New el decastes quests are added.
-
-
Эпизод 14.1 Bifrost на сервере kRO Sakray
@Doddler:
Common Patch-
The World cup event has started.
-
Corrected the description of the Samanbaia headgear.
-
Fixed an issue where some increase physical damage options would affect magic attacks.
-
The Scaraba Queen's minion Rake Scaraba and Antler Scaraba are now considered slave type monsters.
Main Servers
-
Thanatos and Baphomet server receive 20% experience bonus.
-
Corrected DEF/MDEF formula.
-
Changed the way certain skills were being applied to the damage formula.
Sakray Test Server
- Implemented the game update "Episode 14:1 : Bifrost".
The mysterious land Bifrost is causing problems at the Splendide camp. Talk to Teole in the midguard camp to learn more. - New el decastes quests are added.
-
-
Что за изменения в формуле дефа и мдефа?...
-
Что за изменения в формуле дефа и мдефа?...
-
Это то, о чём я писал несколько постов назад. Теперь дамаг режется вдвое не при ~600 Def, а при ~450 Def.
Про изменения в формуле маг. защиты ничего ранее не говорилось, возможно там аналогичное значение урезали где-то до 100 вместо 111.5.
Upd. Новые мобы:
Новые локации:
<!-- m --><a class="postlink" href="http://future.sgv417.jp/upload/log/250.jpg">http://future.sgv417.jp/upload/log/250.jpg</a><!-- m -->
НПЦ:
-
Это то, о чём я писал несколько постов назад. Теперь дамаг режется вдвое не при ~600 Def, а при ~450 Def.
Про изменения в формуле маг. защиты ничего ранее не говорилось, возможно там аналогичное значение урезали где-то до 100 вместо 111.5.
Upd. Новые мобы:
Новые локации:
<!-- m --><a class="postlink" href="http://future.sgv417.jp/upload/log/250.jpg">http://future.sgv417.jp/upload/log/250.jpg</a><!-- m -->
НПЦ:
-
Пара слов о японском Реньювале. Японцы включили тестовый на пару недель, преимущественно для тесто ГВ\ПВП, с изменения механики за эти 2 недели. С 15 июня будут доступны третьи профы. Ввод третьих проф на основных серверах планируется шестого июля.
Здесь были кое-какие графики для сравнения МАтка на дореньювале, кРО Р и японском тестовом, но их похоже удалили с сайта, на котором они лежали, поэтому, передаю их суть кратко своими словами: японская формула маг дамага говно. Собственно: MATK= Int + (Int Bonus) + (Luk / 3)
Int bonus:
Int : 40~47 > +1
Int : 48~55 > +2
Int : 56~63 > +4
Int : 64~71 > +6
Int : 72~79 > +9
Int : 80~87 > +13
Int : 88~95 > +17
Int : 96~103 > +23
Int : 104~111 > +29
И т.д.
Для сравнения, корейский вариант: MATK = INT + [INT/2] + [DEX/5] + [LUK/3] + [BLv/4]
Графики для АТК:
<!-- m --><a class="postlink" href="http://ro.doddlercon.com/images/renewaldamage.png">http://ro.doddlercon.com/images/renewaldamage.png</a><!-- m -->
На что жалуются японцы:@Doddler:
Arch Bishop* A support priest without sacrament isn't any different from a normal priest. * Heal is too weak.
Warlock
* Glorious Staff and Hibram card are weak as they stack addatively with skill mod (fixed on kRO). * Status MDEF reduction makes low % magic like bolts very weak (An SG can deal 40k with all of its hits, but a level 10 Firebolt will do 2.5k damage) * Stasis is dangerous. A well placed stasis can instantly break a precast. * Summon Ball's have no use beyond tetra vortex. They're useless skill points. * The range of Jack Frost is too big, it causes problems while hunting.
Ranger
* Compared to bow skills of Wanderer/Minstrel, Arrow storm is way too weak. * Actually in general ranger is too weak. * Focus Arrow Strike is too nerfed. The crit attacks don't bypass defense.
Guillotine Cross
* Weak in both PVP and PVM. * Shadow Chasers use GX poison's more efficiently than GX. Poison smoke isn't nearly as effective. * A poison specialized GX has almost no useful active skills.
Mechanic
* The robot is weaker than just normal cart. * The cost of using the robot is incredibly high. * If you teleport while taking damage that would have killed you, you still lose the robot. * Neutral barrier has a completely different effect than the description states. * Mechanic Axe skills are pretty weak compared to Genetic's cart skills. * With max job at job 50, there's no value in refining skills.
Shadow Chaser
* Manhole is blocked from Siege, but a better fix is needed. * The success rate of mascarades is too high, there's almost no way to resist them. * Strip accessory works on targets in manhole. It can even be used on players in town and normal maps. * Chaos Panic affects players in town and normal maps. * Shadow Form ignores devotion. * Deadly Infect in combination with Jack Frost is stupidly strong. * Fatal Menace works on MVPs.
Sura
* Asura is still too strong. Shouldn't it get a 1/2 damage like Acid Bomg gets? * There's no balance with the cast time of Asura, Zen, and Gate of Hell. Because of jRO's repeal of the fixed cast on Zen, these skills can be spammed without limit. * Combo skills are bad as ever. * GTB + Mental Strength is impossible to kill.
Genetic
* Thorn Trap is blocked in Siege (due to a bug), but a better fix is needed. * The old mandragora was incredibly broken, but just changing resistances doesn't fix it. * Portal bugging Mandragora is horribly broken. * Acid Bomb speed needs fixing. Removing the 1s fixed cast from kRO makes it too harsh.
Sorcerer
* Spellfist instant kill bug. * Can't use spell fist outside of party.
Официальная оценка силы классов:
Сильнейшие: Shadow Chaser, Sura, Genetic, Royal Guard
Сильные: Rune Knight
Средние: Sorcerer, Wanderer/Minstrel, Mechanic
Слабые: Ranger, Warlock, Guillotine Cross, Arch Bishop, Mechanic (Robot)Таблица опыта.
[code:33pda6q4]Base Exp360090500 99→100 531210807 110→111 572150629 120→121
377815025 100→101 535913813 111→112 573447138 121→122
396425776 101→102 540851970 112→113 574808474 122→123
415967065 102→103 546037035 113→114 576237876 123→124
436485418 103→104 552259113 114→115 577953159 124→125
459055606 104→105 555370152 115→116 579325385 125→126
470340701 105→106 558636742 116→117 580766222 126→127
482190050 106→107 562066663 117→118 582279101 127→128
494631866 107→108 565668079 118→119 583867625 128→129
507695773 108→109 569989779 119→120 588633194 129→130
523372462 109→110592445650 130→131 722236162 140→141
596639351 131→132 755519863 141→142
601252423 132→133 792131935 142→143
606326801 133→134 832405213 143→144
616475558 134→135 912951771 144→145
624594564 135→136 977389016 145→146
633525470 136→137 1031157636 146→147
643349467 137→138 1153302698 147→148
654155864 138→139 1236233433 148→149
691978251 139→140 1650887110 149→150Job Exp (First line is in thousands, 2nd and on in millions)
100/175/287/487/793/1063/1347/1687/2095
2.5/2.8/3.1/3.7/4.4/6.5/7.5/9/10/12
14/16/21/38/51/75/102/150/178/245
326/424/531/553/602/661/726/798/812/836
863/893/925/932/942/954/966/978/991/1000[/code:33pda6q4] -
Пара слов о японском Реньювале. Японцы включили тестовый на пару недель, преимущественно для тесто ГВ\ПВП, с изменения механики за эти 2 недели. С 15 июня будут доступны третьи профы. Ввод третьих проф на основных серверах планируется шестого июля.
Здесь были кое-какие графики для сравнения МАтка на дореньювале, кРО Р и японском тестовом, но их похоже удалили с сайта, на котором они лежали, поэтому, передаю их суть кратко своими словами: японская формула маг дамага говно. Собственно: MATK= Int + (Int Bonus) + (Luk / 3)
Int bonus:
Int : 40~47 > +1
Int : 48~55 > +2
Int : 56~63 > +4
Int : 64~71 > +6
Int : 72~79 > +9
Int : 80~87 > +13
Int : 88~95 > +17
Int : 96~103 > +23
Int : 104~111 > +29
И т.д.
Для сравнения, корейский вариант: MATK = INT + [INT/2] + [DEX/5] + [LUK/3] + [BLv/4]
Графики для АТК:
<!-- m --><a class="postlink" href="http://ro.doddlercon.com/images/renewaldamage.png">http://ro.doddlercon.com/images/renewaldamage.png</a><!-- m -->
На что жалуются японцы:@Doddler:
Arch Bishop* A support priest without sacrament isn't any different from a normal priest. * Heal is too weak.
Warlock
* Glorious Staff and Hibram card are weak as they stack addatively with skill mod (fixed on kRO). * Status MDEF reduction makes low % magic like bolts very weak (An SG can deal 40k with all of its hits, but a level 10 Firebolt will do 2.5k damage) * Stasis is dangerous. A well placed stasis can instantly break a precast. * Summon Ball's have no use beyond tetra vortex. They're useless skill points. * The range of Jack Frost is too big, it causes problems while hunting.
Ranger
* Compared to bow skills of Wanderer/Minstrel, Arrow storm is way too weak. * Actually in general ranger is too weak. * Focus Arrow Strike is too nerfed. The crit attacks don't bypass defense.
Guillotine Cross
* Weak in both PVP and PVM. * Shadow Chasers use GX poison's more efficiently than GX. Poison smoke isn't nearly as effective. * A poison specialized GX has almost no useful active skills.
Mechanic
* The robot is weaker than just normal cart. * The cost of using the robot is incredibly high. * If you teleport while taking damage that would have killed you, you still lose the robot. * Neutral barrier has a completely different effect than the description states. * Mechanic Axe skills are pretty weak compared to Genetic's cart skills. * With max job at job 50, there's no value in refining skills.
Shadow Chaser
* Manhole is blocked from Siege, but a better fix is needed. * The success rate of mascarades is too high, there's almost no way to resist them. * Strip accessory works on targets in manhole. It can even be used on players in town and normal maps. * Chaos Panic affects players in town and normal maps. * Shadow Form ignores devotion. * Deadly Infect in combination with Jack Frost is stupidly strong. * Fatal Menace works on MVPs.
Sura
* Asura is still too strong. Shouldn't it get a 1/2 damage like Acid Bomg gets? * There's no balance with the cast time of Asura, Zen, and Gate of Hell. Because of jRO's repeal of the fixed cast on Zen, these skills can be spammed without limit. * Combo skills are bad as ever. * GTB + Mental Strength is impossible to kill.
Genetic
* Thorn Trap is blocked in Siege (due to a bug), but a better fix is needed. * The old mandragora was incredibly broken, but just changing resistances doesn't fix it. * Portal bugging Mandragora is horribly broken. * Acid Bomb speed needs fixing. Removing the 1s fixed cast from kRO makes it too harsh.
Sorcerer
* Spellfist instant kill bug. * Can't use spell fist outside of party.
Официальная оценка силы классов:
Сильнейшие: Shadow Chaser, Sura, Genetic, Royal Guard
Сильные: Rune Knight
Средние: Sorcerer, Wanderer/Minstrel, Mechanic
Слабые: Ranger, Warlock, Guillotine Cross, Arch Bishop, Mechanic (Robot)Таблица опыта.
[code:33pda6q4]Base Exp360090500 99→100 531210807 110→111 572150629 120→121
377815025 100→101 535913813 111→112 573447138 121→122
396425776 101→102 540851970 112→113 574808474 122→123
415967065 102→103 546037035 113→114 576237876 123→124
436485418 103→104 552259113 114→115 577953159 124→125
459055606 104→105 555370152 115→116 579325385 125→126
470340701 105→106 558636742 116→117 580766222 126→127
482190050 106→107 562066663 117→118 582279101 127→128
494631866 107→108 565668079 118→119 583867625 128→129
507695773 108→109 569989779 119→120 588633194 129→130
523372462 109→110592445650 130→131 722236162 140→141
596639351 131→132 755519863 141→142
601252423 132→133 792131935 142→143
606326801 133→134 832405213 143→144
616475558 134→135 912951771 144→145
624594564 135→136 977389016 145→146
633525470 136→137 1031157636 146→147
643349467 137→138 1153302698 147→148
654155864 138→139 1236233433 148→149
691978251 139→140 1650887110 149→150Job Exp (First line is in thousands, 2nd and on in millions)
100/175/287/487/793/1063/1347/1687/2095
2.5/2.8/3.1/3.7/4.4/6.5/7.5/9/10/12
14/16/21/38/51/75/102/150/178/245
326/424/531/553/602/661/726/798/812/836
863/893/925/932/942/954/966/978/991/1000[/code:33pda6q4] -
Что-то давно не обновлял тему...
Собственно несколько недель назад на тестовом (а недавно и на мэйне) ввели новый эпизод (смотри предпредыдущий пост) с новым Городом Mora. Там продаются новые красные, желтые и белые поты, которые весят столько же, восстанавливают больше (белые лечат на 800НР) и имеют кулдаун 1/2/3 секунды соответственно.
С Lost Dragon падают:! Rockies
! AGI + 1.
! Skills 'cross-impact' damage increased by 5%.
! Can not be refined.
! Type: garment Defense: 10
! Weight: 40
! Requires Level: 100
! Job: GX
!
! Defender's pendant
! Equipped [Call of defender] skills available.
! Type: Accessories Armor: 0
! Weight: 0
! Requires Level: 70
! Job: All jobs
! Call of defender - телепорт в Мору, изначально был багнут, потом пофикшен, потом опять багнут, на момент написания поста снова пофикшен.Новые стрелы, продаются в Море по 5з, рядом для них делаются колчаны.
! 1773#Elven Arrow#
! An arrow crafted by the elves from an ancient tree.
! When used in combination with Elven Bow, ranged attack damage + 50%.
! Type: Arrow
! Attack: 45
! Weight: 0.1
! Attribute: Neutral
! Req Lv: 100
!
! 1774#Hunting Arrow#
! An arrow crafted specifically with hunting large animals in mind.
! When used in combination with Hunter Bow, Ranged attack damage + 50%.
! Type: Arrow
! Attack: 35
! Weight: 0.1
! Attribute: NeutralШмот на локов:
! 2007#Golden Lord Staff [2]#
! A magic staff that holds the power of blowing wind.
! ---------------------
! Increases Jupitel Thunder attack power by 12%.
! INT + 3, MATK + 230.
! ---------------------
! When the Golden Lord Staff, Robe, Shoes, and Orb are used together:
! Increases damage of wind element magic by 40%.
! Decreases damage of earth element magic by 30%.
! Decreases resistance to earth element attacks by 50%.
! ---------------------
! Type: Two-Hand Staff
! Attack: 30
! Weight: 90
! Element: Wind
! Weapon Lv: 4
! Req Lv: 100
! Job: Warlock
!
! 2008#Aqua Staff [2]#
! A magic staff that holds the power of freezing ice.
! ---------------------
! Increases Cold Bolt and Frost Diver attack power by 12%.
! INT + 3, MATK + 230.
! ---------------------
! When the Aqua Staff, Robe, Shoes, and Orb are used together:
! Increases damage of water element magic by 40%.
! Decreases damage of wind element magic by 30%.
! Decreases resistance to wind element attacks by 50%.
! ---------------------
! Type: Two-Hand Staff
! Attack: 30
! Weight: 90
! Element: Water
! Weapon Lv: 4
! Req Lv: 100
! Job: Warlock
!
! 2009#Crimson Staff [2]#
! A magic staff that holds the power of burning fire.
! ---------------------
! Increases Fire Bolt and Fire Ball attack power by 10%.
! INT + 3, MATK + 230.
! ---------------------
! When the Crimson Staff, Robe, Shoes, and Orb are used together:
! Increases damage of fire element magic by 40%.
! Decreases damage of water element magic by 30%.
! Decreases resistance to water element attacks by 50%.
! ---------------------
! Type: Two-Hand Staff
! Attack: 30
! Weight: 90
! Element: Fire
! Weapon Lv: 4
! Req Lv: 100
! Job: Warlock
!
! 2010#Forest Staff [2]#
! A magic staff that holds the power of the magnificent earth.
! ---------------------
! Increases Earth Spike and Heavens Drive attack power by 10%.
! INT + 3, MATK + 230.
! ---------------------
! When the Forest Staff, Robe, Shoes, and Orb are used together:
! Increases damage of earth element magic by 40%.
! Decreases damage of fire element magic by 30%.
! Decreases resistance to fire element attacks by 50%.
! ---------------------
! Type: Two-Hand Staff
! Attack: 30
! Weight: 90
! Element: Earth
! Weapon Lv: 4
! Req Lv: 100
! Job: Warlock
!
! 2467#Golden Lord Shoes [1]#
! Long gold colored shoes that hold the power of wind.
! ---------------------
! MDEF + 2, Max HP + 500, Wind element resistance + 15%.
! ---------------------
! Type: Shoes
! Def: 12
! Weight: 50
! Req Lv: 100
! Job: Warlock
!
! 2468#Aqua Shoes [1]#
! Long navy blue colored shoes that hold the power of water.
! ---------------------
! MDEF + 2, Max HP + 500, Water element resistance + 15%.
! ---------------------
! Type: Shoes
! Def: 12
! Weight: 50
! Req Lv: 100
! Job: Warlock
!
! 2469#Crimson Shoes [1]#
! Long red colored shoes that hold the power of fire.
! ---------------------
! MDEF + 2, Max HP + 500, Fire element resistance + 15%.
! ---------------------
! Type: Shoes
! Def: 12
! Weight: 50
! Req Lv: 100
! Job: Warlock
!
! 2470#Forest Shoes [1]#
! Long blue green colored shoes that hold the power of earth.
! ---------------------
! MDEF + 2, Max HP + 500, Earth element resistance + 15%.
! ---------------------
! Type: Shoes
! Def: 12
! Weight: 50
! Req Lv: 100
! Job: Warlock
!
! 2859#Golden Lord Orb [1]#
! A wind embued gold colored ornament.
! ---------------------
! INT + 1, MDEF + 2.
! Wind element resistance + 15%.
! When receiving physical or magic damage, has a chance to invoke Jupitel Thunder Lv 3.
! ---------------------
! Type: Accessory
! Def: 2
! Weight: 20
! Req Lv: 100
! Job: Warlock
!
! 2860#Aqua Orb [1]#
! A water embued navy blue colored ornament.
! ---------------------
! INT + 1, MDEF + 2.
! Water element resistance + 15%.
! When receiving physical or magic damage, has a chance to invoke Frost Nova Lv 3.
! ---------------------
! Type: Accessory
! Def: 2
! Weight: 20
! Req Lv: 100
! Job: Warlock
!
!
! 2861#Crimson Orb [1]#
! A fire embued red colored ornament.
! ---------------------
! INT + 1, MDEF + 2.
! Fire element resistance + 15%.
! When receiving physical or magic damage, has a chance to invoke Sight Rasher Lv 3.
! ---------------------
! Type: Accessory
! Def: 2
! Weight: 20
! Req Lv: 100
! Job: Warlock
!
! 2862#Forest Orb [1]#
! A earth embued green colored ornament.
! ---------------------
! INT + 1, MDEF + 2.
! Earth element resistance + 15%.
! When receiving physical or magic damage, has a chance to invoke Quagmire Lv 3.
! ---------------------
! Type: Accessory
! Def: 2
! Weight: 20
! Req Lv: 100
! Job: Warlock
!
! 15025#Golden Lord Robe#
! A flashy gold colored robe embued with the power of wind.
! ---------------------
! INT + 1, MDEF + 10.
! Decreases Lord of Vermillion variable cast time by 3 seconds.
! If you have 120 base int, adds an additional INT + 1.
! ---------------------
! Type: Armor
! Def: 40
! Weight: 50
! Element: Wind
! Req Lv: 100
! Job: Warlock
!
! 15026#Aqua Robe#
! A loose fitting blue colored robe embued with the power of water.
! ---------------------
! INT + 1, MDEF + 10.
! Decreases Storm Gust variable cast time by 3 seconds.
! If you have 120 base int, adds an additional INT + 1.
! ---------------------
! Type: Armor
! Def: 40
! Weight: 50
! Element: Water
! Req Lv: 100
! Job: Warlock
!
! 15027#Crimson Robe#
! A fine crafted crimson colored robe embued with the power of fire.
! ---------------------
! INT + 1, MDEF + 10.
! Decreases Meteor Storm variable cast time by 3 seconds.
! If you have 120 base int, adds an additional INT + 1.
! ---------------------
! Type: Armor
! Def: 40
! Weight: 50
! Element: Fire
! Req Lv: 100
! Job: Warlock
!
! 15028#Forest Robe#
! A conservative blue green colored robe embued with the power of earth.
! ---------------------
! INT + 1, MDEF + 10.
! Decreases Heaven's Drive variable cast time by 1 second.
! If you have 120 base int, adds an additional INT + 1.
! ---------------------
! Type: Armor
! Def: 40
! Weight: 50
! Element: Earth
! Req Lv: 100
! Job: Warlock
!
! Чтобы получить этот шмот: берём 5 Mora Coins, подходим к НПС, выбираем одно из:
! 1)Nothing
! 2) shoes
! 3) accessories
! 4) robe
! 5) staff
! после чего он рандомно выдаёт один из предметов выбранного типа.Шмот на АБ (не введено):
! 2156#Bible Promise Vol 1 [1]#
! An ancient book of holy verses handed down in the clergy, at the time a very popular series.
! ---------------------
! Enables casting of the skill "Odin's Power" Lv 1.
! ---------------------
! Type: Shield
! Def: 10
! Weight: 50
! Req Lv: 110
! Job: Arch Bishop
! (Odin's Power - Increases for 60 seconds Attack and Magic Attack power by 70, but lowers Defense and Magic Defense by 20)
!
! 2864#Healing Light#
! An ancient gold colored ring, rumored to be owned by an ancient wise sage.
! ---------------------
! VIT + 2, Heal Amount + 2%.
! Can be enchanted to improve Highness Heal.
! ---------------------
! Type: Accessory
! Def: 0
! Weight: 0
! Req Lv: 110
! Job: Arch Bishop
!
! 2865#Cathedral Seal#
! A ring adorned with a purple jewel that is awarded to the best of those who study in the curch.
! ---------------------
! INT + 2, Heal Amount + 2%.
! Can be enchanted to improve Coluceo Heal.
! ---------------------
! Type: Accessory
! Def: 0
! Weight: 0
! Req Lv: 110
! Job: Arch Bishop
!
! 2866#Arch Bishop Ring#
! A blue ring with a shining mysterious blue ring, worn by the religeous leaders.
! ---------------------
! DEX + 2, Heal Amount + 2%.
! Can be enchanted to improve Heal Amount.
! ---------------------
! Type: Accessory
! Def: 0
! Weight: 0
! Req Lv: 110
! Job: Arch BishopItem Enchant Bonuses:
! 4903#Recovery Lv1#
! Decreases the cooldown time of Highness Heal by 3s.
!
! 4804#Cathedral Lv1#
! Reduces the SP cost of Coluceo Heal by 30.
!
! 4805#Archbishop Lv1#
! Increases heal quantity by 3%.
!
! 4786#MDEF+2#
! MDEF + 2
!
! 4787#MDEF+4#
! MDEF + 4
!
! 4788#MDEF+6#
! MDEF + 6
!
! 4789#MDEF+8#
! MDEF + 8
!
! 4790#MDEF+10#
! MDEF + 10
!
! 4791#DEF+3#
! DEF + 3
!
! 4792#DEF+6#
! DEF + 6
!
! 4793#DEF+9#
! DEF + 9
!
! 4794#DEF+12#
! DEF + 12
!
! 4795#HP+100#
! HP + 100
!
! 4796#HP+200#
! HP + 200
!
! 4797#HP+300#
! HP + 300
!
! 4798#HP+400#
! HP + 400
!
! 4799#HP+500#
! HP + 500
!
! 4800#SP+50#
! SP + 50
!
! 4801#SP+100#
! SP + 100
!
! 4802#SP+150#
! SP + 150Теперь о Японии. Неделю назад закончился тест (подробности в предыдущем посте), на следующей недели вводят третьи профы и Реньювал. По итогам теста: японсий реньювал признан г-ом даже по сравнению с корейским, а Gungho - долбозаврами даже по сравнению с долбозаврами из Gravity.
Upd. Японцы опять тестовый врубили. Причина: решили перед вводом исправить некоторые детали, которые вызывали много нытья среди игроков, сейчас им нужны тесты самих игроков. -
Что-то давно не обновлял тему...
Собственно несколько недель назад на тестовом (а недавно и на мэйне) ввели новый эпизод (смотри предпредыдущий пост) с новым Городом Mora. Там продаются новые красные, желтые и белые поты, которые весят столько же, восстанавливают больше (белые лечат на 800НР) и имеют кулдаун 1/2/3 секунды соответственно.
С Lost Dragon падают:! Rockies
! AGI + 1.
! Skills 'cross-impact' damage increased by 5%.
! Can not be refined.
! Type: garment Defense: 10
! Weight: 40
! Requires Level: 100
! Job: GX
!
! Defender's pendant
! Equipped [Call of defender] skills available.
! Type: Accessories Armor: 0
! Weight: 0
! Requires Level: 70
! Job: All jobs
! Call of defender - телепорт в Мору, изначально был багнут, потом пофикшен, потом опять багнут, на момент написания поста снова пофикшен.Новые стрелы, продаются в Море по 5з, рядом для них делаются колчаны.
! 1773#Elven Arrow#
! An arrow crafted by the elves from an ancient tree.
! When used in combination with Elven Bow, ranged attack damage + 50%.
! Type: Arrow
! Attack: 45
! Weight: 0.1
! Attribute: Neutral
! Req Lv: 100
!
! 1774#Hunting Arrow#
! An arrow crafted specifically with hunting large animals in mind.
! When used in combination with Hunter Bow, Ranged attack damage + 50%.
! Type: Arrow
! Attack: 35
! Weight: 0.1
! Attribute: NeutralШмот на локов:
! 2007#Golden Lord Staff [2]#
! A magic staff that holds the power of blowing wind.
! ---------------------
! Increases Jupitel Thunder attack power by 12%.
! INT + 3, MATK + 230.
! ---------------------
! When the Golden Lord Staff, Robe, Shoes, and Orb are used together:
! Increases damage of wind element magic by 40%.
! Decreases damage of earth element magic by 30%.
! Decreases resistance to earth element attacks by 50%.
! ---------------------
! Type: Two-Hand Staff
! Attack: 30
! Weight: 90
! Element: Wind
! Weapon Lv: 4
! Req Lv: 100
! Job: Warlock
!
! 2008#Aqua Staff [2]#
! A magic staff that holds the power of freezing ice.
! ---------------------
! Increases Cold Bolt and Frost Diver attack power by 12%.
! INT + 3, MATK + 230.
! ---------------------
! When the Aqua Staff, Robe, Shoes, and Orb are used together:
! Increases damage of water element magic by 40%.
! Decreases damage of wind element magic by 30%.
! Decreases resistance to wind element attacks by 50%.
! ---------------------
! Type: Two-Hand Staff
! Attack: 30
! Weight: 90
! Element: Water
! Weapon Lv: 4
! Req Lv: 100
! Job: Warlock
!
! 2009#Crimson Staff [2]#
! A magic staff that holds the power of burning fire.
! ---------------------
! Increases Fire Bolt and Fire Ball attack power by 10%.
! INT + 3, MATK + 230.
! ---------------------
! When the Crimson Staff, Robe, Shoes, and Orb are used together:
! Increases damage of fire element magic by 40%.
! Decreases damage of water element magic by 30%.
! Decreases resistance to water element attacks by 50%.
! ---------------------
! Type: Two-Hand Staff
! Attack: 30
! Weight: 90
! Element: Fire
! Weapon Lv: 4
! Req Lv: 100
! Job: Warlock
!
! 2010#Forest Staff [2]#
! A magic staff that holds the power of the magnificent earth.
! ---------------------
! Increases Earth Spike and Heavens Drive attack power by 10%.
! INT + 3, MATK + 230.
! ---------------------
! When the Forest Staff, Robe, Shoes, and Orb are used together:
! Increases damage of earth element magic by 40%.
! Decreases damage of fire element magic by 30%.
! Decreases resistance to fire element attacks by 50%.
! ---------------------
! Type: Two-Hand Staff
! Attack: 30
! Weight: 90
! Element: Earth
! Weapon Lv: 4
! Req Lv: 100
! Job: Warlock
!
! 2467#Golden Lord Shoes [1]#
! Long gold colored shoes that hold the power of wind.
! ---------------------
! MDEF + 2, Max HP + 500, Wind element resistance + 15%.
! ---------------------
! Type: Shoes
! Def: 12
! Weight: 50
! Req Lv: 100
! Job: Warlock
!
! 2468#Aqua Shoes [1]#
! Long navy blue colored shoes that hold the power of water.
! ---------------------
! MDEF + 2, Max HP + 500, Water element resistance + 15%.
! ---------------------
! Type: Shoes
! Def: 12
! Weight: 50
! Req Lv: 100
! Job: Warlock
!
! 2469#Crimson Shoes [1]#
! Long red colored shoes that hold the power of fire.
! ---------------------
! MDEF + 2, Max HP + 500, Fire element resistance + 15%.
! ---------------------
! Type: Shoes
! Def: 12
! Weight: 50
! Req Lv: 100
! Job: Warlock
!
! 2470#Forest Shoes [1]#
! Long blue green colored shoes that hold the power of earth.
! ---------------------
! MDEF + 2, Max HP + 500, Earth element resistance + 15%.
! ---------------------
! Type: Shoes
! Def: 12
! Weight: 50
! Req Lv: 100
! Job: Warlock
!
! 2859#Golden Lord Orb [1]#
! A wind embued gold colored ornament.
! ---------------------
! INT + 1, MDEF + 2.
! Wind element resistance + 15%.
! When receiving physical or magic damage, has a chance to invoke Jupitel Thunder Lv 3.
! ---------------------
! Type: Accessory
! Def: 2
! Weight: 20
! Req Lv: 100
! Job: Warlock
!
! 2860#Aqua Orb [1]#
! A water embued navy blue colored ornament.
! ---------------------
! INT + 1, MDEF + 2.
! Water element resistance + 15%.
! When receiving physical or magic damage, has a chance to invoke Frost Nova Lv 3.
! ---------------------
! Type: Accessory
! Def: 2
! Weight: 20
! Req Lv: 100
! Job: Warlock
!
!
! 2861#Crimson Orb [1]#
! A fire embued red colored ornament.
! ---------------------
! INT + 1, MDEF + 2.
! Fire element resistance + 15%.
! When receiving physical or magic damage, has a chance to invoke Sight Rasher Lv 3.
! ---------------------
! Type: Accessory
! Def: 2
! Weight: 20
! Req Lv: 100
! Job: Warlock
!
! 2862#Forest Orb [1]#
! A earth embued green colored ornament.
! ---------------------
! INT + 1, MDEF + 2.
! Earth element resistance + 15%.
! When receiving physical or magic damage, has a chance to invoke Quagmire Lv 3.
! ---------------------
! Type: Accessory
! Def: 2
! Weight: 20
! Req Lv: 100
! Job: Warlock
!
! 15025#Golden Lord Robe#
! A flashy gold colored robe embued with the power of wind.
! ---------------------
! INT + 1, MDEF + 10.
! Decreases Lord of Vermillion variable cast time by 3 seconds.
! If you have 120 base int, adds an additional INT + 1.
! ---------------------
! Type: Armor
! Def: 40
! Weight: 50
! Element: Wind
! Req Lv: 100
! Job: Warlock
!
! 15026#Aqua Robe#
! A loose fitting blue colored robe embued with the power of water.
! ---------------------
! INT + 1, MDEF + 10.
! Decreases Storm Gust variable cast time by 3 seconds.
! If you have 120 base int, adds an additional INT + 1.
! ---------------------
! Type: Armor
! Def: 40
! Weight: 50
! Element: Water
! Req Lv: 100
! Job: Warlock
!
! 15027#Crimson Robe#
! A fine crafted crimson colored robe embued with the power of fire.
! ---------------------
! INT + 1, MDEF + 10.
! Decreases Meteor Storm variable cast time by 3 seconds.
! If you have 120 base int, adds an additional INT + 1.
! ---------------------
! Type: Armor
! Def: 40
! Weight: 50
! Element: Fire
! Req Lv: 100
! Job: Warlock
!
! 15028#Forest Robe#
! A conservative blue green colored robe embued with the power of earth.
! ---------------------
! INT + 1, MDEF + 10.
! Decreases Heaven's Drive variable cast time by 1 second.
! If you have 120 base int, adds an additional INT + 1.
! ---------------------
! Type: Armor
! Def: 40
! Weight: 50
! Element: Earth
! Req Lv: 100
! Job: Warlock
!
! Чтобы получить этот шмот: берём 5 Mora Coins, подходим к НПС, выбираем одно из:
! 1)Nothing
! 2) shoes
! 3) accessories
! 4) robe
! 5) staff
! после чего он рандомно выдаёт один из предметов выбранного типа.Шмот на АБ (не введено):
! 2156#Bible Promise Vol 1 [1]#
! An ancient book of holy verses handed down in the clergy, at the time a very popular series.
! ---------------------
! Enables casting of the skill "Odin's Power" Lv 1.
! ---------------------
! Type: Shield
! Def: 10
! Weight: 50
! Req Lv: 110
! Job: Arch Bishop
! (Odin's Power - Increases for 60 seconds Attack and Magic Attack power by 70, but lowers Defense and Magic Defense by 20)
!
! 2864#Healing Light#
! An ancient gold colored ring, rumored to be owned by an ancient wise sage.
! ---------------------
! VIT + 2, Heal Amount + 2%.
! Can be enchanted to improve Highness Heal.
! ---------------------
! Type: Accessory
! Def: 0
! Weight: 0
! Req Lv: 110
! Job: Arch Bishop
!
! 2865#Cathedral Seal#
! A ring adorned with a purple jewel that is awarded to the best of those who study in the curch.
! ---------------------
! INT + 2, Heal Amount + 2%.
! Can be enchanted to improve Coluceo Heal.
! ---------------------
! Type: Accessory
! Def: 0
! Weight: 0
! Req Lv: 110
! Job: Arch Bishop
!
! 2866#Arch Bishop Ring#
! A blue ring with a shining mysterious blue ring, worn by the religeous leaders.
! ---------------------
! DEX + 2, Heal Amount + 2%.
! Can be enchanted to improve Heal Amount.
! ---------------------
! Type: Accessory
! Def: 0
! Weight: 0
! Req Lv: 110
! Job: Arch BishopItem Enchant Bonuses:
! 4903#Recovery Lv1#
! Decreases the cooldown time of Highness Heal by 3s.
!
! 4804#Cathedral Lv1#
! Reduces the SP cost of Coluceo Heal by 30.
!
! 4805#Archbishop Lv1#
! Increases heal quantity by 3%.
!
! 4786#MDEF+2#
! MDEF + 2
!
! 4787#MDEF+4#
! MDEF + 4
!
! 4788#MDEF+6#
! MDEF + 6
!
! 4789#MDEF+8#
! MDEF + 8
!
! 4790#MDEF+10#
! MDEF + 10
!
! 4791#DEF+3#
! DEF + 3
!
! 4792#DEF+6#
! DEF + 6
!
! 4793#DEF+9#
! DEF + 9
!
! 4794#DEF+12#
! DEF + 12
!
! 4795#HP+100#
! HP + 100
!
! 4796#HP+200#
! HP + 200
!
! 4797#HP+300#
! HP + 300
!
! 4798#HP+400#
! HP + 400
!
! 4799#HP+500#
! HP + 500
!
! 4800#SP+50#
! SP + 50
!
! 4801#SP+100#
! SP + 100
!
! 4802#SP+150#
! SP + 150Теперь о Японии. Неделю назад закончился тест (подробности в предыдущем посте), на следующей недели вводят третьи профы и Реньювал. По итогам теста: японсий реньювал признан г-ом даже по сравнению с корейским, а Gungho - долбозаврами даже по сравнению с долбозаврами из Gravity.
Upd. Японцы опять тестовый врубили. Причина: решили перед вводом исправить некоторые детали, которые вызывали много нытья среди игроков, сейчас им нужны тесты самих игроков. -
ммм, матк уже не в % исчисляется. Уже точную прибавку дают.
-
ммм, матк уже не в % исчисляется. Уже точную прибавку дают.
-
Так давно уже так. Для сравнения:
Daggers
Ashura - 50 MAtk
Bazerald - 105 MAtk, Int +5Rods
Rod[4]: matk +30
Wand[3]: matk +45, int +1
Staff[3]: matk +70, int +2
Arc Wand[2]: matk +95, int +3
Might Staff: matk +100, str +10
Wand of Occult: matk +105, int +3
Bone Wand: matk +110, int +4
Staff of Wing: matk +115
Survivor Staff[1]: matk +120, dex or int +3, hp +400
Hypnotist Staff[2]: matk +120, int +1
Lich's Bone Wand[2]: matk +170, int +1, dex + 1, trans only
Recovery Staff: matk +105
Staff of Piercing: matk +145, int +4, trans only
Gentleman Staff[1]: matk +125, dex +1
Release of Wish: matk +125, int +3
Holy Stick[1]: matk +140
Thorn Staff of Darkness: matk +160, int +3, dex+3, Trans Only
Eraser: matk + 170, Int +3, Dex +2
Staff of Soul: matk +200, int+5, agi +2, Two Hands
Wizardry Staff: matk +200, int+6, dex +2, Two Hands
Divine Cross: matk +210, dex +4, Two Hands
Chronos : matk + 240, int +3 Two Hands, Trans Only
Staff of Destruction[1]: matk +280, int+3, agi +10, Two Hands, Trans Only