KRO Future Updates - 26.08.2009 "Royal Guard"
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Баблфиш... Ради одного раза зарегаться - сойдет.
p.s. кстати, когда был тест РО2, где-то же мы брали корейские паспорта...
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О новой механике в исполнении Додлера можна прочесть здесь (на англ.): <!-- m --><a class="postlink" href="http://forums.irowiki.org/showthread.php?t=15359">http://forums.irowiki.org/showthread.php?t=15359</a><!-- m -->.
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d@ZzLe, так читали) Кажется, в этом топике страниц 10 назад, а может и в другом...
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Переведите, а? :oops:
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асу какое то стремное станет
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А зачем огромный хил то? С вводом скиллов с убер дамагом будет и новый шмот с убер мдефом и резистами..
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@"d@ZzLe":
Переведите, а?А я переводил кусок, только не помню, где это было, но точно на форуме лежит
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В renewal хил сильно порезан и зависит от ATK палки(кроме всего прочего).
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o1, от МАТК палки, новый параметр оружия...
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Breathe, зато как будут радоваться люди с пиками или инвест-монки...
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Её жутко прет! XD
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Собственно из РО пытаются сделать MU онлайн с мега аЦкими скилами, шмотками и мобами, классы превращаются в богов каких то, абыдно
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Незнаю выкладывали или нет...
<!-- m --><a class="postlink" href="http://www.eathena.ws/board/1-28-2009-kRO-Maintence-t209178.html">http://www.eathena.ws/board/1-28-2009-k ... 09178.html</a><!-- m --> - название скилов 3-2 проф...
@"Siaf":
Собственно из РО пытаются сделать MU онлайн с мега аЦкими скилами, шмотками и мобами, классы превращаются в богов каких то, абыдноВсё логично, вполне разумно что пройдя долгий путь, ты становишься сильнейшим.
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однако, что впрочем говорилось в предыдущих постах, новые владельцы ро не соизволили придумать что-то новое, а поспирали все из других ммо не в лучшем виде.
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ну, впереди еще 12, 13.1 и 13.2 эпизоды, зная это, можно вполне ложить болт на всякие реньювалы
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@"Doddler-at iRoWiki":
**** Warlock Skill Changes***- Some Warlock skill prerequisites have been adjusted.
[list:2czfpu3g]
[:2czfpu3g]Recognized Spell
[list:2czfpu3g]
[:2czfpu3g]Before: Release 2, Stasis 1, White Imprison 3[/2czfpu3g]
[:2czfpu3g]After: Release 2, Stasis 1, White Imprison 1[/2czfpu3g][/list:u:2czfpu3g]
[/2czfpu3g]
[:2czfpu3g]Hell Inferno
[list:2czfpu3g]
[:2czfpu3g]Before: Crimson Rock 3[/2czfpu3g]
[:2czfpu3g]After: Crimson Rock 2[/2czfpu3g][/list:u:2czfpu3g]
[/2czfpu3g]
[:2czfpu3g]Jack Frost
[list:2czfpu3g]
[:2czfpu3g]Before: Frost Misty 3[/2czfpu3g]
[:2czfpu3g]After: Frost Misty 2[/2czfpu3g][/list:u:2czfpu3g]
[/2czfpu3g]
[:2czfpu3g]Earth Strain
[list:2czfpu3g]
[:2czfpu3g]Before: Sienna Execrate 3[/2czfpu3g]
[:2czfpu3g]After: Sienna Execrate 2[/2czfpu3g][/list:u:2czfpu3g]
[/2czfpu3g]
[:2czfpu3g]Tetra Vortex
[list:2czfpu3g]
[:2czfpu3g]Before: Comet 5, Jack Frost 5, Chain Lightening 5, Earth Strain 5[/2czfpu3g]
[:2czfpu3g]After: Hell Inferno 5, Jack Frost 5, Chain Lightening 5, Earth Strain 5[/2czfpu3g][/list:u:2czfpu3g]
[/2czfpu3g][/list:u:2czfpu3g]-
Soul Expansion cast time decreased, damage increased.
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White Imprison SP consumption adjusted, skill re-use delay lowered. Skill durration on players changed from 1/2 to -20%.
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Jack Frost SP consumption adjusted, damage increased.
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Frost Misty changed from ground targeted to around self, and damage increased.
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Marsh of Abyss SP consumption adjusted.
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Recognized Spell re-use delay decreased.
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Sienna Exerate SP consumption adjusted.
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Stasis SP consumption adjusted.
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Drain life SP consumption adjusted, damage increased, and success rate increased.
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Crimson Rock SP consumption adjusted, damage increased, and stun chance slightly increased.
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Hell Inferno SP consumption adjusted, and duration of 'Burning' status slightly increased.
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Comet SP consumption adjusted, castime time adjusted. Skill re-use delay decreased, damage increased.
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Chain Lightening SP consumption adjusted, chaining area of effect slightly increased.
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Earth Strain cast time changed, skill re-use delay decreased. Strip Weapon/Helm probability increased.
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Tetra Vortex SP consumption adjusted, castime time changed. Damage increased.
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Summon type skills Fire Ball/Ball Lightening/Water Ball/Stone casting time decreased.
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Corrected the skill name [Summon Ball Lightening] showing up as [Summon Lightening].
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Corrected mystical amplification not applying correctly on multi-hit skills.
**** Rune Knight Skill Changes***
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Enchant Blade casting time decreased, duration increased.
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Sonic Wave damage increased.
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Death Bound damage amplification increased.
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Hundred Spear's chance to cast Spear Boomerang increased.
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Wind Cutter casting time decreased, now damage is applied as wind element.
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Ignition break's damage element now takes the element of your weapon. However, the damage is increased if your weapon is fire element.
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Raido Rune skill [Crush Strike] has its damage increased.
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Nauthiz Rune skill [Refresh] has its casting time decreased.
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Thurisaz Rune skill [Giant Growth] has its durration increased.
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Hagalaz Rune skill [Stonehard Skin] has its durration increased.
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Isa Rune skill [Vitality Activation] has its durration increased.
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Wyrd Rune skill [Storm Blast] has its damage increased, and extended knockback radius.
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Othila Rune skill [Fighting Spirit] has its durration increased.
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Uruz Rune skill [Abundance] has its durration increased.
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Dragon Training skill adjusted as follows:
[list:2czfpu3g]
[:2czfpu3g]When learning Dragon Training, your attack speed increases slightly.[/2czfpu3g]
[:2czfpu3g]Damage slightly increases when using Dragon Breath.[/2czfpu3g]
[:2czfpu3g]Currently you gain weight +1500 for having Dragon Training, but it is changed to +700 weight with level 1 and increased by 200 for each additional skill level (for +1500 at level 5).[/2czfpu3g][/list:u:2czfpu3g]- Dragon Training increases final damage of Dragon Breath.
- Dragon Breath cannot have its cast time interupted.
- Dragon Howling skill re-use delay decreased.
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А где скилы рейнджера и его спрайты?
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скилов не было на момент на момент добавления новости, точнее не было их перевода на английский.. мне почему то показалось что описания скилов на корейском мало кого заинтересуют.. добавил новости про изменения в старых скилах которые на тот момент уже были переведены..
а вот теперь они появилсь..
@"Doddler-at iRO Wiki":
*Ranger Skills *Arrow Storm
Max Lv : 10
Prereq: Aimed Bolt 5
Type: Active / Damage
Desc: Fires a storm of arrows on a designated target and a 5x5 area around them. Consumes 10 arrows.
[Level 1] : Attack Power 250%
[Level 2] : Attack Power 300%
[Level 3] : Attack Power 350%
[Level 4] : Attack Power 400%
[Level 5] : Attack Power 450%
[Level 6] : Attack Power 500%
[Level 7] : Attack Power 550%
[Level 8] : Attack Power 600%
[Level 9] : Attack Power 650%
[Level 10] : Attack Power 700%Fear Breeze
Max Lv : 5
Prereq : Arrow Storm 5
Type : Active Toggle / Buff (Self)
Desc : Durring the durration has a chance of increasing the number of attacks. When you deal additional hits, it consumes additional arrows.
[Level 1] : Number of Attacks +1 / Probability 4% / Durration 60s
[Level 2] : Number of Attacks +1 / Probability 4% / Durration 90s
[Level 3] : Number of Attacks +1 ~ +2 / Probability 7% / Durration 120s
[Level 4] : Number of Attacks +1 ~ +3 / Probability 9% / Durration 150s
[Level 5] : Number of Attacks +1 ~ +4 / Probability 10% / Durration 180sRanger Main (Ranger Knowledge)
Max Lv : 10
Prereq : Basic Ranger Skill
Type : Passive
Desc : When fighting Brute, Plant, and Fish type monsters, increases your attack power and decreases received damage.
[Level 1] : Attack Power / Resistance + 5
[Level 2] : Attack Power / Resistance + 10
[Level 3] : Attack Power / Resistance + 15
[Level 4] : Attack Power / Resistance + 20
[Level 5] : Attack Power / Resistance + 25
[Level 6] : Attack Power / Resistance + 30
[Level 7] : Attack Power / Resistance + 35
[Level 8] : Attack Power / Resistance + 40
[Level 9] : Attack Power / Resistance + 45
[Level 10] : Attack Power / Resistance + 50Aimed Bolt
Max Lv : 10
Prereq : Ankle Snare 5
Type : Active / Damage
Desc : When used against an immobile status target (Ankle Snare, Electric Shocker, Warg Bite effect), deals a huge amount of damage. Deals additional damage based on the size of the target. The skill will fail if you do not have enough arrows. Using this skill cancels the immobile status.
[Level 1] : Attack Power 220% x ??? hits
[Level 2] : Attack Power 240% x ??? hits
[Level 3] : Attack Power 260% x ??? hits
[Level 4] : Attack Power 280% x ??? hits
[Level 5] : Attack Power 300% x ??? hits
[Level 6] : Attack Power 320% x ??? hits
[Level 7] : Attack Power 340% x ??? hits
[Level 8] : Attack Power 360% x ??? hits
[Level 9] : Attack Power 380% x ??? hits
[Level 10] : Attack Power 400% x ??? hitsDetonator
Max Lv : 1
Prereq : Cluster Bomb 3
Type : Active / SPecial
Desc : Immediately activates a trap on the ground. The trap has an area of effect of 7 x 7 cells around the trap. It can be used with both Hunter and Ranger traps. However, you cannot detonate traps of another player.Electric Shocker
Max Lv : 5
Prereq : Shockwave Trap 5
Type : Active / Trap
Desc : Like Ankle Snare causes immobile status while at the same time draining the targets SP. Electric Shocker cannot be removed with the hunter skill remove trap. To place you need one Special Alloy Trap.
[Level 1] : 1% SP Drain per Second / 20s Durration
[Level 2] : 2% SP Drain per Second / 20s Durration
[Level 3] : 3% SP Drain per Second / 20s Durration
[Level 4] : 4% SP Drain per Second / 20s Durration
[Level 5] : 5% SP Drain per Second / 20s DurrationCluster Bomb
Max Lv : 5
Prereq : Trap Research 3
Type : Active / Trap
Desc : A maximum of 3 traps can be placed at once. The trap detonates in an area 3 cells in front (away from the trap layer) and a width of 5 cells. The trap can be detonated via Detonator. Cluster Bomb cannot be removed by the hunter skill [Remove Trap]. Placing a cluster bomb consumes 1 special alloy trap.
[Level 1] : Damage 100% + Bonus Trap Damage / Durration 15s
[Level 2] : Damage 200% + Bonus Trap Damage / Durration 15s
[Level 3] : Damage 300% + Bonus Trap Damage / Durration 15s
[Level 4] : Damage 400% + Bonus Trap Damage / Durration 15s
[Level 5] : Damage 500% + Bonus Trap Damage / Durration 15sWarg Mastery
Max Lv : 1
Prereq : Ranger Basic Skill
Type : Active / Special
Desc : Allows you to summon a loyal 'Warg' wolf using a special wolf flute. In order to summon a warg you need to have the item [Wolf Flute]. Re-using the skill returns the Warg to the wild.Warg Rider
Max Lv : 3
Prereq : Warg Mastery 1
Type : Active / Special
Desc : Allows a ranger to mount their summoned Warg. Skill level increases your movement speed. While mounted a warg, you acn't use any bow attacks or skills that are not Warg exclusive.Warg Dash
Max Lv : 1
Prereq : Warg Rider
Type : Active / Special
Desc : Usable only when mounted on your Warg. Your warg runs in a straight line, and re-using the skill stops. You will automatically stop when hitting a wall or enemy. If you know Warg Strike, you'll deal damage when running into the enemy.Warg Strike
Max Lv : 5
Prereq : Tooth of Warg 1
Type : Active / Damage
Desc : Can't be used while mounted on the Warg. The warg deals damage to a single target. Skill level increases the damage.
[Level 1] : Damage 120%
[Level 2] : Damage 240%
[Level 3] : Damage 360%
[Level 4] : Damage 480%
[Level 5] : Damage 600%Warg Bite
Max Lv : 5
Prereq : Warg Mastery 1
Type : Active / Damage
Desc : Can't be used while mounted on the Warg. The warg leaps at a target, dealing damage and temporarially causing immibile status.
[Level 1] : Damage 150% / Durration 10s + Tooth of Warg Bonus
[Level 2] : Damage 200% / Durration 10s + Tooth of Warg Bonus
[Level 3] : Damage 250% / Durration 10s + Tooth of Warg Bonus
[Level 4] : Damage 300% / Durration 10s + Tooth of Warg Bonus
[Level 5] : Damage 350% / Durration 10s + Tooth of Warg BonusTooth of Warg
Max Lv : 10
Prereq : Warg Mastery 1
Type : Passive
Desc : Increases wolf damage and effect of wolf skills. Increased skill level increases damage.
[Level 1] : Attack Power +6
[Level 2] : Attack Power +12
[Level 3] : Attack Power +18
[Level 4] : Attack Power +24
[Level 5] : Attack Power +30
[Level 6] : Attack Power +36
[Level 7] : Attack Power +42
[Level 8] : Attack Power +48
[Level 9] : Attack Power +54
[Level 10] : Attack Power +60Sensitive Keen
Max Lv : 5
Prereq : Tooth of Warg 3
Type : Active / Detecting
Desc : The wolf uses his sense of danger to reveal hidden traps and players in a 7 x 7 area around the caster and deals damage. There's a chance to cast Warg Bite on targets in range.
[Level 1] : Damage 150% / Warg Bite Probability 8%
[Level 2] : Damage 200% / Warg Bite Probability 16%
[Level 3] : Damage 250% / Warg Bite Probability 24%
[Level 4] : Damage 300% / Warg Bite Probability 32%
[Level 5] : Damage 350% / Warg Bite Probability 40%Camouflage
Max Lv : 5
Prereq : Ranger Main 1
Type : Active / Buff (Self)
Desc : Hide yourself from view of monsters while standing near walls and obstacles. Your character will appear transparant. While in camouflage status your critical chance and attack power is increased, but decreases your defense. When camouflage status ends your attack power, critical, and defense returns to normal. Until you re-use the skill to cancel its effect, it will continaully drain SP. With high enough level you can use the skill without being near an obstacle.
[Level 1] : 6 SP per second / Can't Move
[Level 2] : 5 SP per second / Can't Move
[Level 3] : 4 SP per second / Can Move Slowly
[Level 4] : 3 SP per second / Can Move Slowly
[Level 5] : 2 SP per second / Can Move SlowlyResearch Trap
Max Lv : 5
Prereq : Claymore Trap, Remove Trap 1
Type : Passive
Desc : Increases damage with Hunter and Ranger trap damage, and increases INT and MaxSP.
[Level 1] : Additional Damage + 40 / INT +1 / MaxSP +10
[Level 2] : Additional Damage + 80 / INT +2 / MaxSP +20
[Level 3] : Additional Damage + 120 / INT +3 / MaxSP +30
[Level 4] : Additional Damage + 160 / INT +4 / MaxSP +40
[Level 5] : Additional Damage + 200 / INT +5 / MaxSP +50Magenta Trap
Max Lv : 1
Prereq : Research Trap 1
Type : Active / Trap
Desc : A monster that steps on this trap has its attribute changed to fire property. Does not affect boss type monsters or players, and consumes one Red Blood and a Special Alloy Trap.Cobalt Trap
Max Lv : 1
Prereq : Research Trap 1
Type : Active / Trap
Desc : A monster that steps on this trap has its attribute changed to water property. Does not affect boss type monsters or players, and consumes one Crystal Blue and a Special Alloy Trap.Maize Trap
Max Lv : 1
Prereq : Research Trap 1
Type : Active / Trap
Desc : A monster that steps on this trap has its attribute changed to earth property. Does not affect boss type monsters or players, and consumes one Green Live and a Special Alloy Trap.Verdure Trap
Max Lv : 1
Prereq : Research Trap 1
Type : Active / Trap
Desc : A monster that steps on this trap has its attribute changed to wind property. Does not affect boss type monsters or players, and consumes one Wind of Vedure and a Special Alloy Trap.Firing Trap
Max Lv : 5
Prereq : Detonator 1
Type : Active / Trap
Desc : When the trap activates it deals damage in a 3x3 area and causes [Burning] status. Increased skill level increases the chance to status. To use the skill you need one Special Alloy Trap.
[Level 1] : Success Rate 50%
[Level 2] : Success Rate 60%
[Level 3] : Success Rate 70%
[Level 4] : Success Rate 80%
[Level 5] : Success Rate 90%Ice Bound Trap
Max Lv : 5
Prereq : Detonator 1
Type : Active / Trap
Desc : When the trap activates it deals damage in a 3x3 area and causes [Freezing] status. Increased skill level increases the chance to status. To use the skill you need one Special Alloy Trap.
[Level 1] : Success Rate 50%
[Level 2] : Success Rate 60%
[Level 3] : Success Rate 70%
[Level 4] : Success Rate 80%
[Level 5] : Success Rate 90%PS ссылки на на выдержки из новостей всега добавляются в первый пост..
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Мда...рейнджер похож на какого то киборга...убого имхо.
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Мне это всё рф напоминает... Х_х