KRO Future Updates - 26.08.2009 "Royal Guard"
-
1/18/2012 - Maintenance
Added Hunger gauge for Homunculus and Cute Pet. -
1/18/2012 - Maintenance
Added Hunger gauge for Homunculus and Cute Pet. -
Внезапно.
-
Внезапно.
-
Внезапно - это темные крылья слотовой накидкой на распродаже.
02/22/2012 - kRO Maintenance
Fallen Angel Wing is now on sale.
It will be available from 2/22/2012 (after maintenance) ~ 3/07/2012 (before maintenance)
Fallen Angel Wing enchants cannot be reset.
Enchantment cannot fail. Players will be able to choose a specific enchantment option and it will imbue variable stat(s) on the item.
Fallen Angel Wing, depending on its refinement level, can be enchanted up to a maximum of 3 times. (1 Hidden enchant available by default, 1 at +7 and another 1 at +9)
Each hidden enchant slot has a set of options in which players can choose from.
Enchantment level and stats imbued are variable, with each variable having the same chance of being applied.! +1 All stats
! +1 ATK for every 20 base STR
! +1 MATK for every 20 base INT
! +1% Neutral resistance for every 20 base VIT
! +1% ASPD for every 20 base AGI
! Every 20 base DEX increase ranged damage by 1%.
! +1% Crit damage for every 20 base LUK
! Class: Garment
! Defense: 18
! Weight: 20
! Required Level: 1
! Jobs: All classes
! Card Slot: 1
! Can be destroyed and upgraded >! [Fighter]
! Fighter Level 3: +12 ATK, +4 HIT
! Fighter Level 4: +15 ATK, +5 HIT
! Fighter Level 5: +18 ATK, +5 HIT
! Fighter Level 6: +21 ATK, +5 HIT (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Magic]
! Magic Level 4: +15 MATK, -10% Variable Cast
! Magic Level 5: +18 MATK, -10% Variable Cast
! Magic Level 6: +21 MATK, -10% Variable Cast
! Magic Level 7: +24 MATK, -10% Variable Cast (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Archer]
! Archer Level 1: +2% ranged damage
! Archer Level 2: +4% ranged damage
! Archer Level 3: +6% ranged damage
! Archer Level 4: +8% ranged damage (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Critical]
! Critical Level 1: +4% crit damage, +1 CRIT
! Critical Level 2: +6% crit damage, +2 CRIT
! Critical Level 3: +8% crit damage, +3 CRIT
! Critical Level 4: +10% crit damage, +4 CRIT (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Max HP]
! Max HP 1: +1% Max HP
! Max HP 2: +2% Max HP
! Max HP 3: +3% Max HP
! Max HP 4: +4% Max HP (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Max SP]
! Max SP 1: +25 SP
! Max SP 2: +50 SP
! Max SP 3: +75 SP
! Max SP 4: +100 SP (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Attack Speed]
! Attack Speed Level 1: +4% ASPD
! Attack Speed Level 2: +6% ASPD
! Attack Speed Level 3: +8% ASPD
! Attack Speed Level 4: +1 ASPD (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [STR]
! STR 1: +3 STR
! STR 2: +4 STR
! STR 3: +5 STR
! STR 4: +1 STR, +3 STR if upgraded to +8 or higher, +1% ATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [AGI]
! AGI 1: +2 AGI
! AGI 2: +3 AGI
! AGI 3: +4 AGI
! AGI 4: +1 AGI, +3 AGI if upgraded to +8 or higher, +1% ATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [VIT]
! VIT 1: +3 VIT
! VIT 2: +4 VIT
! VIT 3: +5 VIT
! VIT 4: +1 VIT, +3 VIT if upgraded to +8 or higher, +1% SP if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [INT]
! INT 1: +3 INT
! INT 2: +4 INT
! INT 3: +5 INT
! INT 4: +1 INT, +3 INT if upgraded to +8 or higher, +1% MATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [DEX]
! DEX 1: +3 DEX
! DEX 2: +4 DEX
! DEX 3: +5 DEX
! DEX 4: +1 DEX, +3 DEX if upgraded to +8 or higher, +1% MATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [LUK]
! LUK 1: +3 LUK
! LUK 2: +4 LUK
! LUK 3: +5 LUK
! LUK 4: +1 LUK, +3 LUK if upgraded to +8 or higher, +1% Max HP if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)Надо в раздел предложений запилитьИз игрового вводили обновление для поиска партии. Можно создавать свободное описании партии и, как я понял, на некоторых картах лидер партии может призвать к себе мемберов за зени.
-
Внезапно - это темные крылья слотовой накидкой на распродаже.
02/22/2012 - kRO Maintenance
Fallen Angel Wing is now on sale.
It will be available from 2/22/2012 (after maintenance) ~ 3/07/2012 (before maintenance)
Fallen Angel Wing enchants cannot be reset.
Enchantment cannot fail. Players will be able to choose a specific enchantment option and it will imbue variable stat(s) on the item.
Fallen Angel Wing, depending on its refinement level, can be enchanted up to a maximum of 3 times. (1 Hidden enchant available by default, 1 at +7 and another 1 at +9)
Each hidden enchant slot has a set of options in which players can choose from.
Enchantment level and stats imbued are variable, with each variable having the same chance of being applied.! +1 All stats
! +1 ATK for every 20 base STR
! +1 MATK for every 20 base INT
! +1% Neutral resistance for every 20 base VIT
! +1% ASPD for every 20 base AGI
! Every 20 base DEX increase ranged damage by 1%.
! +1% Crit damage for every 20 base LUK
! Class: Garment
! Defense: 18
! Weight: 20
! Required Level: 1
! Jobs: All classes
! Card Slot: 1
! Can be destroyed and upgraded >! [Fighter]
! Fighter Level 3: +12 ATK, +4 HIT
! Fighter Level 4: +15 ATK, +5 HIT
! Fighter Level 5: +18 ATK, +5 HIT
! Fighter Level 6: +21 ATK, +5 HIT (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Magic]
! Magic Level 4: +15 MATK, -10% Variable Cast
! Magic Level 5: +18 MATK, -10% Variable Cast
! Magic Level 6: +21 MATK, -10% Variable Cast
! Magic Level 7: +24 MATK, -10% Variable Cast (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Archer]
! Archer Level 1: +2% ranged damage
! Archer Level 2: +4% ranged damage
! Archer Level 3: +6% ranged damage
! Archer Level 4: +8% ranged damage (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Critical]
! Critical Level 1: +4% crit damage, +1 CRIT
! Critical Level 2: +6% crit damage, +2 CRIT
! Critical Level 3: +8% crit damage, +3 CRIT
! Critical Level 4: +10% crit damage, +4 CRIT (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Max HP]
! Max HP 1: +1% Max HP
! Max HP 2: +2% Max HP
! Max HP 3: +3% Max HP
! Max HP 4: +4% Max HP (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Max SP]
! Max SP 1: +25 SP
! Max SP 2: +50 SP
! Max SP 3: +75 SP
! Max SP 4: +100 SP (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [Attack Speed]
! Attack Speed Level 1: +4% ASPD
! Attack Speed Level 2: +6% ASPD
! Attack Speed Level 3: +8% ASPD
! Attack Speed Level 4: +1 ASPD (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [STR]
! STR 1: +3 STR
! STR 2: +4 STR
! STR 3: +5 STR
! STR 4: +1 STR, +3 STR if upgraded to +8 or higher, +1% ATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [AGI]
! AGI 1: +2 AGI
! AGI 2: +3 AGI
! AGI 3: +4 AGI
! AGI 4: +1 AGI, +3 AGI if upgraded to +8 or higher, +1% ATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [VIT]
! VIT 1: +3 VIT
! VIT 2: +4 VIT
! VIT 3: +5 VIT
! VIT 4: +1 VIT, +3 VIT if upgraded to +8 or higher, +1% SP if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [INT]
! INT 1: +3 INT
! INT 2: +4 INT
! INT 3: +5 INT
! INT 4: +1 INT, +3 INT if upgraded to +8 or higher, +1% MATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [DEX]
! DEX 1: +3 DEX
! DEX 2: +4 DEX
! DEX 3: +5 DEX
! DEX 4: +1 DEX, +3 DEX if upgraded to +8 or higher, +1% MATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
!
! [LUK]
! LUK 1: +3 LUK
! LUK 2: +4 LUK
! LUK 3: +5 LUK
! LUK 4: +1 LUK, +3 LUK if upgraded to +8 or higher, +1% Max HP if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)Надо в раздел предложений запилитьИз игрового вводили обновление для поиска партии. Можно создавать свободное описании партии и, как я понял, на некоторых картах лидер партии может призвать к себе мемберов за зени.
-
Многостатово, но бесполезно. Рюкзачок имхо по лучше будет.
-
Многостатово, но бесполезно. Рюкзачок имхо по лучше будет.
-
Common
- Fixed a bug where closing the "Kafra Card" storage window with ESC key would cause NPC to be un-clickable.
- Implemented new AI pattern for Abyss Lake boss monster "Detardeus".
- Using "Apprentice Craftsman" NPC will now disable item equipping, trade, and storage.
- Changed prefix/suffix of 2 cards.
Banaspati Card (Burning --> Hellfire)
Comodo Card (of Stonewall ---> of Stoneskin)
- The following monsters will now only summon slave monsters once.
Arc Angeling, Angeling, Ghostring, Deviling, Mastering
%(#008000)[]Mains
-
Fixed a sprite placement error with Fallen Angel Wings.
-
Fixed a sprite error that appeared when a Paladin or Baby Dancer equipped Fallen Angel Wings.
-
Fixed an animation bug with hunter-class companions (Falcon and Warg)
-
Fixed a bug that prevented players from normally leveling up certain skills when equipped with items that enabled specific skill usage.
-
Adjusted item collection part of Gunslinger job change quest.
Removed "trunk" collection requirement and increased the number of other item collections required. -
"High quality headphone exchange ticket" distributed through Net Cafe event will be deleted.
Sakray
-
Fixed a description error with certain skills in the skill window not properly showing their proper SP usage.
-
Changed Navigation system certain functions.
Now shows road information on mini-map
Road information will only be visible near the character
Added re-search function if a character strays from the path
Fixed certain NPC and Monster image to properly appear on navigation system
Changed UI placement
Fixed the random coordinates message to properly appear
Fixed a bug with monster navigation system where the client would exit upon arriving at a specific map
Navigation system will no longer show certain NPCs
Mora town entrance NPC to be searchable through navigation system
Changed the way monster image is shown on navigation system -
Added Guild Invitation command.
-
Fixed a bug with Gunslinger skill: Desperado to be considered as long-range attack.
-
Mechanic skill: Pile Bunker now has 3 cell range regardless of skill level.
-
Fixed an error where Super Novice's "Earth Spike" skill was missing Stone Curse level 1 as its pre-requisite skill.
Трындец. Зачем занерфили минибоссов, тут нет даже корейской логики.
-
Common
- Fixed a bug where closing the "Kafra Card" storage window with ESC key would cause NPC to be un-clickable.
- Implemented new AI pattern for Abyss Lake boss monster "Detardeus".
- Using "Apprentice Craftsman" NPC will now disable item equipping, trade, and storage.
- Changed prefix/suffix of 2 cards.
Banaspati Card (Burning --> Hellfire)
Comodo Card (of Stonewall ---> of Stoneskin)
- The following monsters will now only summon slave monsters once.
Arc Angeling, Angeling, Ghostring, Deviling, Mastering
%(#008000)[]Mains
-
Fixed a sprite placement error with Fallen Angel Wings.
-
Fixed a sprite error that appeared when a Paladin or Baby Dancer equipped Fallen Angel Wings.
-
Fixed an animation bug with hunter-class companions (Falcon and Warg)
-
Fixed a bug that prevented players from normally leveling up certain skills when equipped with items that enabled specific skill usage.
-
Adjusted item collection part of Gunslinger job change quest.
Removed "trunk" collection requirement and increased the number of other item collections required. -
"High quality headphone exchange ticket" distributed through Net Cafe event will be deleted.
Sakray
-
Fixed a description error with certain skills in the skill window not properly showing their proper SP usage.
-
Changed Navigation system certain functions.
Now shows road information on mini-map
Road information will only be visible near the character
Added re-search function if a character strays from the path
Fixed certain NPC and Monster image to properly appear on navigation system
Changed UI placement
Fixed the random coordinates message to properly appear
Fixed a bug with monster navigation system where the client would exit upon arriving at a specific map
Navigation system will no longer show certain NPCs
Mora town entrance NPC to be searchable through navigation system
Changed the way monster image is shown on navigation system -
Added Guild Invitation command.
-
Fixed a bug with Gunslinger skill: Desperado to be considered as long-range attack.
-
Mechanic skill: Pile Bunker now has 3 cell range regardless of skill level.
-
Fixed an error where Super Novice's "Earth Spike" skill was missing Stone Curse level 1 as its pre-requisite skill.
Трындец. Зачем занерфили минибоссов, тут нет даже корейской логики.
-
! Эпизод 14.2
так лучше инфо воспринимается -
! Эпизод 14.2
так лучше инфо воспринимается -
- Fixed a bug with Gunslinger skill: Desperado to be considered as long-range attack.
wat
-
- Fixed a bug with Gunslinger skill: Desperado to be considered as long-range attack.
wat
-
Насчёт минибосов, раньше они могли только 1 раз вызвать саммон после их смерти, а мвп постоянно
и да насчёт десперадо непонятно этож вроде мили сплеш атак причём тут ренж -
Насчёт минибосов, раньше они могли только 1 раз вызвать саммон после их смерти, а мвп постоянно
и да насчёт десперадо непонятно этож вроде мили сплеш атак причём тут ренж -
3/07/2012 - Maintenance
Sakray- Removed Novice Training Grounds and added Novice tutorials in Izlude.
- Character creation UI have been changed.
Players will no longer be required to assign limited stats in character creation window. They can now assign stats freely after logging into the newly created character.
-
3/07/2012 - Maintenance
Sakray- Removed Novice Training Grounds and added Novice tutorials in Izlude.
- Character creation UI have been changed.
Players will no longer be required to assign limited stats in character creation window. They can now assign stats freely after logging into the newly created character.
-
В борьбе аги-лака победила дружба...)
-
В борьбе аги-лака победила дружба...)