Sorcerer
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L0gnir, как на мотре введут, если введут 3ие профы, сам увидишь о чем я) сорк будет в умелых руках сильнеишим чаром на арене.
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Сейчас корейцы работают нал саммоном для сорков, вот что на данный момент известно:
- Лут:
@Doddler:
6360#Scarlet_Point#A fire element stone, crafted with a thin fragment of a Red Blood.
Weight: 0.56361#Indigo_Point#
A water element stone, crafted with a thin fragment of a Crystal Blue.
Weight: 0.56362#Yellow_Wish_Point#
A wind element stone, crafted with a thin fragment of a Wind of Vedure.
Weight: 0.56363#Lime_Green_Point#
An earth element stone, crafted with a thin fragment of a Yellow Live.
Weight: 0.5- Скиллы сорка:
@Doddler:
It was kind of confusing, so there's probably errors. I'm also pretty certain there are copy/paste errors. Oh well!SO_SUMMON_AGNI#
Summon Fire Spirit 'Agni'
Max Lv: 3
Prereq: Spirit Control 1 / Warmer 3
Desc: Summons a spirit of Thor, Agni. Summoning costs [3 Red Blood / 6 Red Blood / 1 Flame Heart] depending on skill level.
[Level 1] : Duration 600s / Every 10s drains 5 SP.
[Level 2] : Duration 900s / Every 10s drains 8 SP.
[Level 3] : Duration 1200s / Every 10s drains 11 SP.SO_SUMMON_AQUA#
Summon Water Spirit 'Aqua'
Max Lv: 3
Prereq: Spirit Control 1 / Diamond Dust 3
Desc: Summons a spirit of water, Aqua. Summoning costs [3 Crystal Blue / 6 Crystal Blue / 1 Mystic Frozen] depending on skill level.
[Level 1] : Duration 600s / Every 10s drains 5 SP.
[Level 2] : Duration 900s / Every 10s drains 8 SP.
[Level 3] : Duration 1200s / Every 10s drains 11 SP.SO_SUMMON_VENTUS#
Summon Wind Spirit 'Ventus'
Max Lv: 3
Prereq: Spirit Control / Vartyr Spear 3
Desc: Summons Ventus, a spirit of wind. Summoning costs [3 Wind of Verdure / 6 Wind of Verdure / 1 Rough Wind] depending on skill level.
[Level 1] : Duration 600s / Every 10s drains 5 SP.
[Level 2] : Duration 900s / Every 10s drains 8 SP.
[Level 3] : Duration 1200s / Every 10s drains 11 SP.SO_SUMMON_TERA#
Summon Wind Spirit 'Tera'
Max Lv: 3
Prereq: Spirit Control / Earth Grave 3
Desc: Summons Tera, spirit of Earth. Summoning costs [3 Green Live / 6 Green Live / 1 Great Nature] depending on skill level.
[Level 1] : Duration 600s / Every 10s drains 5 SP.
[Level 2] : Duration 900s / Every 10s drains 8 SP.
[Level 3] : Duration 1200s / Every 10s drains 11 SP.SO_EL_CONTROL#
Spirit Control
Max Lv: 3
Prereq: Four Element Analysis 1
Desc: Switches your summoned spirit from Standby Mode to passive (buff) mode, defensive mode, and offensive mode. Using the skill again returns the spirit to standby mode. While in standby, the spirit will recover HP and SP faster.
[Level 1] : Change the Spirit to Passive Mode
[Level 2] : Change the Spirit to Defensive Mode
[Level 3] : Change the Spirit to Offensive ModeSO_EL_ACTION#
Elemental Action
Max Lv : 1
Prereq: Spirit Control 3
Type: Active
Desc: Instantly switches your spirit to offensive mode.SO_EL_ANALYSIS
Four Spirit Analysis
Prereq: Flame Launcher 1 / Frost Weapon 1 / Lightning Loader 1 / Seismic Weapon 1
Type: Active
Desc: Allows you to synthesize elemental stones into kinds needed for summoning elemental spirits.
[Level 1] : Splits elemental stones into elemental stone ore . (Using Flame Heart, Rough Wind, Mystic Frozen, Great Nature you can create Red Blood, Wind of Verdure, Crystal Blue, Yellow Live. The number created is random)
[Level 2] : Combines elemental stone ore into elemental stones. (10 Red Blood, Wind of Verdure, Crystal Blue or Yellow Live can be used to create Flame Heart, Rough Wind, Mystic Frozen, or Great Nature). Synthesis can fail, resulting in loss of items.SO_EL_SYMPATHY
Spirit Sympathy
Max Lv: 5
Prereq: Elemental Control 3
Type: Passive
Desc: Increases the HP, SP, and attack power of elemental spirits you summon, as well as decrease the SP cost of summoning those spirits.
[Level 1]: HP +500, SP + 50 / Attack + 25 / Summoning Cost -10%
[Level 2]: HP +1000, SP + 100 / Attack + 50 / Summoning Cost -15%
[Level 3]: HP +1500, SP + 150 / Attack + 75 / Summoning Cost -20%
[Level 4]: HP +2000, SP + 200 / Attack + 100 / Summoning Cost -25%
[Level 5]: HP +2500, SP + 250 / Attack + 125 / Summoning Cost -30%SO_EL_CURE
Spirit Recovery
Max Lv: 1
Prereq: Spirit Sympathy 1
Type: Active / Recovery
Desc: Consumes your own HP and SP and uses it to recover the HP and SP of a spirit.SO_FIRE_INSIGNIA
Fire Insignia
Max Lv: 3
Prereq: Summon Fire Spirit Agni 3
Type: Active / Ground Magic
Desc: Creates a 3x3 fire crest on the ground, which recovers 1% HP every 5 seconds for fire monsters and players with fire attribute armor. Targets of the opposite element Earth will lose 1% HP every 5 seconds. When in range water element attacks deal 1.5 times damage. The skill consumes [1/2/3 Scarlet Point] depending on the skill level.
[Level 1]: Increases the fire spirit Agni's attack power by 20%. HP and SP recovered every 3 seconds is doubled.
[Level 2]: Attack Power + 50. Weapon attribute becomes fire property. Physical attack power + 10%.
[Level 3]: Magic Attack Power + 50. When using fire attribute damage, damage + 25%.SO_WATER_INSIGNIA
Water Insignia
Max Lv: 3
Prereq: Summon Water Spirit Aqua 3
Type: Active / Ground Magic
Desc: Creates a 3x3 water crest on the ground, which recovers 1% HP every 5 seconds for water monsters and players with water attribute armor. Targets of the opposite element fire will lose 1% HP every 5 seconds. When in range wind element attacks deal 1.5 times damage. The skill consumes [1/2/3 Indigo Point] depending on the skill level.
[Level 1]: Increases the water spirit Aqua's attack power by 20%. HP and SP recovered every 3 seconds is doubled.
[Level 2]: Heal recovery + 10%. Weapon attribute becomes water property. Physical attack power + 10%.
[Level 3]: When casting water attribute magic, variable cast time -30%. When using water attribute magic, damage + 25%.SO_WIND_INSIGNIA
Wind Insignia
Max Lv: 3
Prereq: Summon Wind Spirit Ventus 3
Type: Active / Ground Magic
Desc: Creates a 3x3 wind crest on the ground, which recovers 1% HP every 5 seconds for wind monsters and players with wind attribute armor. Targets of the opposite element water will lose 1% HP every 5 seconds. When in range earth element attacks deal 1.5 times damage. The skill consumes [1/2/3 Yellow Wish Point] depending on the skill level.
[Level 1]: Increases the wind spirit Ventus's attack power by 20%. HP and SP recovered every 3 seconds is doubled.
[Level 2]: Gives a small increase in attack speed. Weapon attribute becomes water property. Physical attack power + 10%.
[Level 3]: When casting wind attribute magic, skill delay time -50%. When using wind attribute magic, damage + 25%.SO_EARTH_INSIGNIA
Earth Insignia
Max Lv: 3
Prereq: Summon Earth Spirit Tera 3
Type: Active / Ground Magic
Desc: Creates a 3x3 earth crest on the ground, which recovers 1% HP every 5 seconds for earth monsters and players with earth attribute armor. Targets of the opposite element wind will lose 1% HP every 5 seconds. When in range fire element attacks deal 1.5 times damage. The skill consumes [1/2/3 Lime Green Point] depending on the skill level.
[Level 1]: Increases the earth spirit Tera's attack power by 20%. HP and SP recovered every 3 seconds is doubled.
[Level 2]: Max HP + 500, DEF + 50. Weapon attribute becomes earth property. Physical attack power + 10%.
[Level 3]: Max SP + 50, MDEF + 50. When using earth attribute magic, damage + 25%.- Скиллы саммонов-элементалок:
@Doddler:
They definately appear to be grouped by state. What we know of the elementals, is that they are controlled by changing their behavior between Defense, Support, and Offensive modes. I grouped the skills together to show this a bit clearer.Fire Elemental Agni
* Defense Mode o Circle of Fire o Fire Cloak o Fire Mantle * Support Mode o Pyrotechnic o Heater o Tropic * Offense Mode o Fire Arrow o Fire Bomb o Fire Wave
Water Elemental Aqua
* Defense Mode o Water Screen o Water Drop o Water Barrier * Support Mode o Aquaplay o Cooler o Chilly Air * Offense Mode o Ice Needle o Water Screw o Tidal Weapon
Wind Elemental Ventus
* Defense Mode o Wind Step o Wind Curtain o Zephyr * Support Mode o Gust o Blast o Wild Storm * Offense Mode o Wind Slash o Hurricane o Typhoon
Earth Elemental Tera
* Defense Mode o Solid Skin o Stone SHield o Power of Gaia * Support Mode o Petrology o Cursed Soil o Upheaval * Offense Mode o Stone Hammer o Rock Crusher o Stone Rain
Кто что думает по этому поводу?
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Сейчас корейцы работают нал саммоном для сорков, вот что на данный момент известно:
- Лут:
@Doddler:
6360#Scarlet_Point#A fire element stone, crafted with a thin fragment of a Red Blood.
Weight: 0.56361#Indigo_Point#
A water element stone, crafted with a thin fragment of a Crystal Blue.
Weight: 0.56362#Yellow_Wish_Point#
A wind element stone, crafted with a thin fragment of a Wind of Vedure.
Weight: 0.56363#Lime_Green_Point#
An earth element stone, crafted with a thin fragment of a Yellow Live.
Weight: 0.5- Скиллы сорка:
@Doddler:
It was kind of confusing, so there's probably errors. I'm also pretty certain there are copy/paste errors. Oh well!SO_SUMMON_AGNI#
Summon Fire Spirit 'Agni'
Max Lv: 3
Prereq: Spirit Control 1 / Warmer 3
Desc: Summons a spirit of Thor, Agni. Summoning costs [3 Red Blood / 6 Red Blood / 1 Flame Heart] depending on skill level.
[Level 1] : Duration 600s / Every 10s drains 5 SP.
[Level 2] : Duration 900s / Every 10s drains 8 SP.
[Level 3] : Duration 1200s / Every 10s drains 11 SP.SO_SUMMON_AQUA#
Summon Water Spirit 'Aqua'
Max Lv: 3
Prereq: Spirit Control 1 / Diamond Dust 3
Desc: Summons a spirit of water, Aqua. Summoning costs [3 Crystal Blue / 6 Crystal Blue / 1 Mystic Frozen] depending on skill level.
[Level 1] : Duration 600s / Every 10s drains 5 SP.
[Level 2] : Duration 900s / Every 10s drains 8 SP.
[Level 3] : Duration 1200s / Every 10s drains 11 SP.SO_SUMMON_VENTUS#
Summon Wind Spirit 'Ventus'
Max Lv: 3
Prereq: Spirit Control / Vartyr Spear 3
Desc: Summons Ventus, a spirit of wind. Summoning costs [3 Wind of Verdure / 6 Wind of Verdure / 1 Rough Wind] depending on skill level.
[Level 1] : Duration 600s / Every 10s drains 5 SP.
[Level 2] : Duration 900s / Every 10s drains 8 SP.
[Level 3] : Duration 1200s / Every 10s drains 11 SP.SO_SUMMON_TERA#
Summon Wind Spirit 'Tera'
Max Lv: 3
Prereq: Spirit Control / Earth Grave 3
Desc: Summons Tera, spirit of Earth. Summoning costs [3 Green Live / 6 Green Live / 1 Great Nature] depending on skill level.
[Level 1] : Duration 600s / Every 10s drains 5 SP.
[Level 2] : Duration 900s / Every 10s drains 8 SP.
[Level 3] : Duration 1200s / Every 10s drains 11 SP.SO_EL_CONTROL#
Spirit Control
Max Lv: 3
Prereq: Four Element Analysis 1
Desc: Switches your summoned spirit from Standby Mode to passive (buff) mode, defensive mode, and offensive mode. Using the skill again returns the spirit to standby mode. While in standby, the spirit will recover HP and SP faster.
[Level 1] : Change the Spirit to Passive Mode
[Level 2] : Change the Spirit to Defensive Mode
[Level 3] : Change the Spirit to Offensive ModeSO_EL_ACTION#
Elemental Action
Max Lv : 1
Prereq: Spirit Control 3
Type: Active
Desc: Instantly switches your spirit to offensive mode.SO_EL_ANALYSIS
Four Spirit Analysis
Prereq: Flame Launcher 1 / Frost Weapon 1 / Lightning Loader 1 / Seismic Weapon 1
Type: Active
Desc: Allows you to synthesize elemental stones into kinds needed for summoning elemental spirits.
[Level 1] : Splits elemental stones into elemental stone ore . (Using Flame Heart, Rough Wind, Mystic Frozen, Great Nature you can create Red Blood, Wind of Verdure, Crystal Blue, Yellow Live. The number created is random)
[Level 2] : Combines elemental stone ore into elemental stones. (10 Red Blood, Wind of Verdure, Crystal Blue or Yellow Live can be used to create Flame Heart, Rough Wind, Mystic Frozen, or Great Nature). Synthesis can fail, resulting in loss of items.SO_EL_SYMPATHY
Spirit Sympathy
Max Lv: 5
Prereq: Elemental Control 3
Type: Passive
Desc: Increases the HP, SP, and attack power of elemental spirits you summon, as well as decrease the SP cost of summoning those spirits.
[Level 1]: HP +500, SP + 50 / Attack + 25 / Summoning Cost -10%
[Level 2]: HP +1000, SP + 100 / Attack + 50 / Summoning Cost -15%
[Level 3]: HP +1500, SP + 150 / Attack + 75 / Summoning Cost -20%
[Level 4]: HP +2000, SP + 200 / Attack + 100 / Summoning Cost -25%
[Level 5]: HP +2500, SP + 250 / Attack + 125 / Summoning Cost -30%SO_EL_CURE
Spirit Recovery
Max Lv: 1
Prereq: Spirit Sympathy 1
Type: Active / Recovery
Desc: Consumes your own HP and SP and uses it to recover the HP and SP of a spirit.SO_FIRE_INSIGNIA
Fire Insignia
Max Lv: 3
Prereq: Summon Fire Spirit Agni 3
Type: Active / Ground Magic
Desc: Creates a 3x3 fire crest on the ground, which recovers 1% HP every 5 seconds for fire monsters and players with fire attribute armor. Targets of the opposite element Earth will lose 1% HP every 5 seconds. When in range water element attacks deal 1.5 times damage. The skill consumes [1/2/3 Scarlet Point] depending on the skill level.
[Level 1]: Increases the fire spirit Agni's attack power by 20%. HP and SP recovered every 3 seconds is doubled.
[Level 2]: Attack Power + 50. Weapon attribute becomes fire property. Physical attack power + 10%.
[Level 3]: Magic Attack Power + 50. When using fire attribute damage, damage + 25%.SO_WATER_INSIGNIA
Water Insignia
Max Lv: 3
Prereq: Summon Water Spirit Aqua 3
Type: Active / Ground Magic
Desc: Creates a 3x3 water crest on the ground, which recovers 1% HP every 5 seconds for water monsters and players with water attribute armor. Targets of the opposite element fire will lose 1% HP every 5 seconds. When in range wind element attacks deal 1.5 times damage. The skill consumes [1/2/3 Indigo Point] depending on the skill level.
[Level 1]: Increases the water spirit Aqua's attack power by 20%. HP and SP recovered every 3 seconds is doubled.
[Level 2]: Heal recovery + 10%. Weapon attribute becomes water property. Physical attack power + 10%.
[Level 3]: When casting water attribute magic, variable cast time -30%. When using water attribute magic, damage + 25%.SO_WIND_INSIGNIA
Wind Insignia
Max Lv: 3
Prereq: Summon Wind Spirit Ventus 3
Type: Active / Ground Magic
Desc: Creates a 3x3 wind crest on the ground, which recovers 1% HP every 5 seconds for wind monsters and players with wind attribute armor. Targets of the opposite element water will lose 1% HP every 5 seconds. When in range earth element attacks deal 1.5 times damage. The skill consumes [1/2/3 Yellow Wish Point] depending on the skill level.
[Level 1]: Increases the wind spirit Ventus's attack power by 20%. HP and SP recovered every 3 seconds is doubled.
[Level 2]: Gives a small increase in attack speed. Weapon attribute becomes water property. Physical attack power + 10%.
[Level 3]: When casting wind attribute magic, skill delay time -50%. When using wind attribute magic, damage + 25%.SO_EARTH_INSIGNIA
Earth Insignia
Max Lv: 3
Prereq: Summon Earth Spirit Tera 3
Type: Active / Ground Magic
Desc: Creates a 3x3 earth crest on the ground, which recovers 1% HP every 5 seconds for earth monsters and players with earth attribute armor. Targets of the opposite element wind will lose 1% HP every 5 seconds. When in range fire element attacks deal 1.5 times damage. The skill consumes [1/2/3 Lime Green Point] depending on the skill level.
[Level 1]: Increases the earth spirit Tera's attack power by 20%. HP and SP recovered every 3 seconds is doubled.
[Level 2]: Max HP + 500, DEF + 50. Weapon attribute becomes earth property. Physical attack power + 10%.
[Level 3]: Max SP + 50, MDEF + 50. When using earth attribute magic, damage + 25%.- Скиллы саммонов-элементалок:
@Doddler:
They definately appear to be grouped by state. What we know of the elementals, is that they are controlled by changing their behavior between Defense, Support, and Offensive modes. I grouped the skills together to show this a bit clearer.Fire Elemental Agni
* Defense Mode o Circle of Fire o Fire Cloak o Fire Mantle * Support Mode o Pyrotechnic o Heater o Tropic * Offense Mode o Fire Arrow o Fire Bomb o Fire Wave
Water Elemental Aqua
* Defense Mode o Water Screen o Water Drop o Water Barrier * Support Mode o Aquaplay o Cooler o Chilly Air * Offense Mode o Ice Needle o Water Screw o Tidal Weapon
Wind Elemental Ventus
* Defense Mode o Wind Step o Wind Curtain o Zephyr * Support Mode o Gust o Blast o Wild Storm * Offense Mode o Wind Slash o Hurricane o Typhoon
Earth Elemental Tera
* Defense Mode o Solid Skin o Stone SHield o Power of Gaia * Support Mode o Petrology o Cursed Soil o Upheaval * Offense Mode o Stone Hammer o Rock Crusher o Stone Rain
Кто что думает по этому поводу?
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Я думаю что дофига очень скилов получается и куча чего не влезет.
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Я думаю что дофига очень скилов получается и куча чего не влезет.
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Саммоны (спириты) готовы, вот описание скиллов:
@Doddler:
---- Fire Spirit Agni Chapter ----By ordering your summoned fire spirits using the "Spirit Control" ability, you can control what actions your spirit performs.
[Assist Me]
i - Pyrotechnic : Increases damage of fire bolt and Fire Wall.ii - Heater : Increases damage of fire walk.
Increases the heal of the Warmer skill a little.
Slightly increases damage of Psychic Wave.
Changes the damage property of Psychic Wave to fire.iii - Tropic : When the summoner attacks, adds a chance to auto spell fire bolt.
Using Flame Launcher or Volcano have a 50% chance of not consuming a Red Blood or Yellow Gemstone.[Protect Me]
i - Circle of Fire : Creates a circle of fire around the summoner, which causes damage to enemies who attack the summoner.ii - Fire Cloak : Increases resistance to fire property attacks, lowers resistance to water property attacks.
iii - Fire Mantle : Creates a powerful firewall around the summoner.
[Attack My Enemy]
i - Fire Arrow : Fires a fire arrow at a single target dealing fire elemental damage.ii - Fire Bomb : Fires a fire bomb at a target dealing fire elemental damage in an area around it.
Or deals fire elemental magic damage.iii - Fire Wave : Fires a wave of fire at a target dealing fire elemental damage in an area around it.
O the target takes large fire elemental magic damage.---- Water Spirit Aqua Chapter ----
By ordering your summoned water spirits using the "Spirit Control" ability, you can control what actions your spirit performs.
[Assist Me]
i - Aqua Play : Increases cold bolt and Frost Diver damage.ii - Cooler : Slightly increases the freezing chance of diamond dust.
Slightly increases the damage of Diamond Dust.
Slightly increases the damage of Psychic Wave.
Changes the damage property of Psychic Wave to water.iii - Cool Air : When the summoner attacks, adds a chance to auto cast Cold Bolt.
Frost Weapon and Deluge skills have a 50% chance of not consuming a crystal blue/yellow gemstone.[Protect Me]
i - Water Screen : Heals the summoner a set amount of HP.
For a short period of time damage will be redirected to the Aqua.ii - Water Drop : Increases resistance to water property, while lowering your resistance to fire.
iii - Water Barrier : Generates a barrier around the caster of water. While in this barrier, physical and magic damage are reduced. However, evasion and attack power are also reduced.
[Attack my Target]
i - Ice Needle : Strikes a single target for water elemental magic damage.ii - Water Screw : Strikes a single target for water elemental magic damage.
Or damages all enemies in a radius around the target.iii - Tidal Weapon : For a short period of time changes the summoner and the spirit's weapon to water property.
Increases the elemental's attack power.
Or causes large water element damage on 1 target.---- Wind Spirit Ventus Chapter ----
By ordering your summoned wind spirits using the "Spirit Control" ability, you can control what actions your spirit performs.
[Assist Me]
i - Gust : Increases damage of Lightning Bolt and Thunder Storm.ii - Blast : Increases damage of electric walk.
Increases damage of Vartyr Spear.
Increases damage of Psychic Wave.
Changes the damage property of Psychic Wave to wind property.iii - Wild Storm : When the summoner attacks, adds a chance to auto cast Lightning Bolt.
When casting Lightning Loader or Violent Gale, has a 50% chance of not consuming the Wind of Verdure or Yellow Gem.[Protect Me]
i - Wind Step : When activated, teleports the summoner. Increases the summoners movement speed and evasion for a period of time.ii - Wind Curtain : Increases wind element resistance, lowers earth element resistance.
iii - Zephyr : Creates a barrier of wind around the summoner. In this barrier, it increases evasion and blocks ranged attacks. Also has a small chance to completely block phsyical and magic damage.
[Attack My Enemy]
i - Wind Slasher : Strikes a target at long range with a blade of wind, causing wind element damage and bleeding status.ii - Hurricane Rage : Attacks a target at long range with wind element magic damage.
Or deals physical damage to all targets nearby.iii - Typhoon Missile : Attacks a target at long range with wind element damage.
Or deals additional wind element magic damage and causes silence status.---- Earth Spirit Terra Chapter ----
By ordering your summoned earth spirits using the "Spirit Control" ability, you can control what actions your spirit performs.
[Assist Me]
i - Petrology - Increases probability of Stone Curse.
Increases damage of Earth Spike and Heaven's Drive skills.ii - Cursed Soil - Cloud Kill Max damage increased.
Poison buster damage increased.
Earth Grave damage increased.
Psychic Wave damage increased.
Changed the elemental property of Psychic Wave to Earth.iii - Upheaval : When the summoner attacks, adds a chance of autocasting Earth Spike.
When using Seismic Weapon has a 50% chance of not consuming the Yellow Live.[Protect Me]
i - Solid Skin : Increases the defense and max HP of the summoner.
ii - Stone Shield : Increases Earth element resistance, lowers fire element resistance.
iii - Power of Gaia : Creates a barrier of earth around the summoner.
Within the barrier you cannot receive bleeding or petrification status.
For a fixed time increases Max HP and Defense, but lowers movement speed.[Attack My Enemy]
i - Stone Hammer : Attacks a single target for earth element damage and causes stun status.
ii - Rock Launcher : Strikes a target with earth element damage and lowers their defense.
Or strikes a target with earth element magic damage and lowers movement speed.iii - Stone Rain : Drops rocks down on a target dealing earth element damage to a target and targets nearby.
Or deals earth element damage and causes stun status.
Сейчас читаю, что по этому поводу пишут люди. Что значит Or в описании скиллов - пока не известно.
Новое дерево скиллов сорка (возможны неточности): <!-- m --><a class="postlink" href="http://ro.doddlercon.com/wiki/images/8/8c/SR_Skill_Tree.png">http://ro.doddlercon.com/wiki/images/8/ ... l_Tree.png</a><!-- m -->
Ещё что-нибудь интересное найду, дам знать. -
Саммоны (спириты) готовы, вот описание скиллов:
@Doddler:
---- Fire Spirit Agni Chapter ----By ordering your summoned fire spirits using the "Spirit Control" ability, you can control what actions your spirit performs.
[Assist Me]
i - Pyrotechnic : Increases damage of fire bolt and Fire Wall.ii - Heater : Increases damage of fire walk.
Increases the heal of the Warmer skill a little.
Slightly increases damage of Psychic Wave.
Changes the damage property of Psychic Wave to fire.iii - Tropic : When the summoner attacks, adds a chance to auto spell fire bolt.
Using Flame Launcher or Volcano have a 50% chance of not consuming a Red Blood or Yellow Gemstone.[Protect Me]
i - Circle of Fire : Creates a circle of fire around the summoner, which causes damage to enemies who attack the summoner.ii - Fire Cloak : Increases resistance to fire property attacks, lowers resistance to water property attacks.
iii - Fire Mantle : Creates a powerful firewall around the summoner.
[Attack My Enemy]
i - Fire Arrow : Fires a fire arrow at a single target dealing fire elemental damage.ii - Fire Bomb : Fires a fire bomb at a target dealing fire elemental damage in an area around it.
Or deals fire elemental magic damage.iii - Fire Wave : Fires a wave of fire at a target dealing fire elemental damage in an area around it.
O the target takes large fire elemental magic damage.---- Water Spirit Aqua Chapter ----
By ordering your summoned water spirits using the "Spirit Control" ability, you can control what actions your spirit performs.
[Assist Me]
i - Aqua Play : Increases cold bolt and Frost Diver damage.ii - Cooler : Slightly increases the freezing chance of diamond dust.
Slightly increases the damage of Diamond Dust.
Slightly increases the damage of Psychic Wave.
Changes the damage property of Psychic Wave to water.iii - Cool Air : When the summoner attacks, adds a chance to auto cast Cold Bolt.
Frost Weapon and Deluge skills have a 50% chance of not consuming a crystal blue/yellow gemstone.[Protect Me]
i - Water Screen : Heals the summoner a set amount of HP.
For a short period of time damage will be redirected to the Aqua.ii - Water Drop : Increases resistance to water property, while lowering your resistance to fire.
iii - Water Barrier : Generates a barrier around the caster of water. While in this barrier, physical and magic damage are reduced. However, evasion and attack power are also reduced.
[Attack my Target]
i - Ice Needle : Strikes a single target for water elemental magic damage.ii - Water Screw : Strikes a single target for water elemental magic damage.
Or damages all enemies in a radius around the target.iii - Tidal Weapon : For a short period of time changes the summoner and the spirit's weapon to water property.
Increases the elemental's attack power.
Or causes large water element damage on 1 target.---- Wind Spirit Ventus Chapter ----
By ordering your summoned wind spirits using the "Spirit Control" ability, you can control what actions your spirit performs.
[Assist Me]
i - Gust : Increases damage of Lightning Bolt and Thunder Storm.ii - Blast : Increases damage of electric walk.
Increases damage of Vartyr Spear.
Increases damage of Psychic Wave.
Changes the damage property of Psychic Wave to wind property.iii - Wild Storm : When the summoner attacks, adds a chance to auto cast Lightning Bolt.
When casting Lightning Loader or Violent Gale, has a 50% chance of not consuming the Wind of Verdure or Yellow Gem.[Protect Me]
i - Wind Step : When activated, teleports the summoner. Increases the summoners movement speed and evasion for a period of time.ii - Wind Curtain : Increases wind element resistance, lowers earth element resistance.
iii - Zephyr : Creates a barrier of wind around the summoner. In this barrier, it increases evasion and blocks ranged attacks. Also has a small chance to completely block phsyical and magic damage.
[Attack My Enemy]
i - Wind Slasher : Strikes a target at long range with a blade of wind, causing wind element damage and bleeding status.ii - Hurricane Rage : Attacks a target at long range with wind element magic damage.
Or deals physical damage to all targets nearby.iii - Typhoon Missile : Attacks a target at long range with wind element damage.
Or deals additional wind element magic damage and causes silence status.---- Earth Spirit Terra Chapter ----
By ordering your summoned earth spirits using the "Spirit Control" ability, you can control what actions your spirit performs.
[Assist Me]
i - Petrology - Increases probability of Stone Curse.
Increases damage of Earth Spike and Heaven's Drive skills.ii - Cursed Soil - Cloud Kill Max damage increased.
Poison buster damage increased.
Earth Grave damage increased.
Psychic Wave damage increased.
Changed the elemental property of Psychic Wave to Earth.iii - Upheaval : When the summoner attacks, adds a chance of autocasting Earth Spike.
When using Seismic Weapon has a 50% chance of not consuming the Yellow Live.[Protect Me]
i - Solid Skin : Increases the defense and max HP of the summoner.
ii - Stone Shield : Increases Earth element resistance, lowers fire element resistance.
iii - Power of Gaia : Creates a barrier of earth around the summoner.
Within the barrier you cannot receive bleeding or petrification status.
For a fixed time increases Max HP and Defense, but lowers movement speed.[Attack My Enemy]
i - Stone Hammer : Attacks a single target for earth element damage and causes stun status.
ii - Rock Launcher : Strikes a target with earth element damage and lowers their defense.
Or strikes a target with earth element magic damage and lowers movement speed.iii - Stone Rain : Drops rocks down on a target dealing earth element damage to a target and targets nearby.
Or deals earth element damage and causes stun status.
Сейчас читаю, что по этому поводу пишут люди. Что значит Or в описании скиллов - пока не известно.
Новое дерево скиллов сорка (возможны неточности): <!-- m --><a class="postlink" href="http://ro.doddlercon.com/wiki/images/8/8c/SR_Skill_Tree.png">http://ro.doddlercon.com/wiki/images/8/ ... l_Tree.png</a><!-- m -->
Ещё что-нибудь интересное найду, дам знать. -
Мне скиллы нравятся, тем что и о мили-возможностях класса не забыли )
Интересует только насколько сильно Striking - Drain sp while active. И я надеюсь он сам на себя то кастуется?
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Мне скиллы нравятся, тем что и о мили-возможностях класса не забыли )
Интересует только насколько сильно Striking - Drain sp while active. И я надеюсь он сам на себя то кастуется?
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Кастуется. Вообще-то вопрос СП профо-производного не должен волновать абсолютно
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Кастуется. Вообще-то вопрос СП профо-производного не должен волновать абсолютно
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Ну давайте и сорсеров поднимим в связи недавних событий, то нового слышно / известно, что поменялось. Поделитесь пожалуйста ссылками на калькуляторы скилов
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Ну давайте и сорсеров поднимим в связи недавних событий, то нового слышно / известно, что поменялось. Поделитесь пожалуйста ссылками на калькуляторы скилов
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Незнаю на сколько актуален, но нашла калькулятор статов. <!-- m --><a class="postlink" href="http://calcxre.wushuang.ws/">http://calcxre.wushuang.ws/</a><!-- m -->
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Незнаю на сколько актуален, но нашла калькулятор статов. <!-- m --><a class="postlink" href="http://calcxre.wushuang.ws/">http://calcxre.wushuang.ws/</a><!-- m -->
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соркам дали зверей. ух как дали! и зверики же не простые, а волшебные. имеют уникальные свойства и навыки... но вот еще - соркам дали новые "ковры" - контроль усилен, господа...
и так много скилов у сорков получается, и не влезет все и сразу и надо будет пробовать а потом ресетиться и снова пробовать (повторять N раз)...
собственно вопрос - а что известно о навыках типа INSIGNIA??? ировики читал... но вот в сети видео с этими навыками не нашел) плохо искал? будут ли сорки брать инсигнии или все же поведутся на площадную магию (хотя она итак проходная)? а может быть вкачают физик вейв и самонов (а мы знаем, что 2 лвл любого самона меняет элемент физик вейва на элемент своей стихии) ....??
какие мысли?)))
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соркам дали зверей. ух как дали! и зверики же не простые, а волшебные. имеют уникальные свойства и навыки... но вот еще - соркам дали новые "ковры" - контроль усилен, господа...
и так много скилов у сорков получается, и не влезет все и сразу и надо будет пробовать а потом ресетиться и снова пробовать (повторять N раз)...
собственно вопрос - а что известно о навыках типа INSIGNIA??? ировики читал... но вот в сети видео с этими навыками не нашел) плохо искал? будут ли сорки брать инсигнии или все же поведутся на площадную магию (хотя она итак проходная)? а может быть вкачают физик вейв и самонов (а мы знаем, что 2 лвл любого самона меняет элемент физик вейва на элемент своей стихии) ....??
какие мысли?)))
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Саириты намой взгляд хороши только в ПвМ, а ПвП их поимеют (мало ХП), а во время вызова могут поиметь и сорка (каст долгий). Тратить на них скилл поинты чисто ради инсигний, на мой взгляд, извращение. Так что если сорк ПвМ - можно взять и саммонов, если нет - лучше не извращаться.
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Саириты намой взгляд хороши только в ПвМ, а ПвП их поимеют (мало ХП), а во время вызова могут поиметь и сорка (каст долгий). Тратить на них скилл поинты чисто ради инсигний, на мой взгляд, извращение. Так что если сорк ПвМ - можно взять и саммонов, если нет - лучше не извращаться.
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Medlin, например, ac\spellfist сорку они б пригодились (ему с его 1 декс явно не светит использовать площадную магию)
однако хотелось бы увидеть что это за такое)))а еще встал вопрос о касттайме) такое безумное сочетание как *Foresight *(меморайз) и Call Ventus Level 3 Passive Mode по идее сведут на нет каст тайм при высоких значениях инт и декс (особенно учитывая, что вентус режет 1 секунду общего каст тайма)... например, Earth Grave при его 3 секундном каст тайме по идее будет иметь инстант...