KRO Future Updates - 26.08.2009 "Royal Guard"
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8/08/2012 - Maintenance (Heroes' Trails update part 1)
Sakray- Implemented 'Heroes' Trails' part 1 update.
[list:29abkzpt][:29abkzpt]Heroes' Trails introduces several stories of the main characters from the original story: Ragnarok and it's background based from it.[/29abkzpt]
[:29abkzpt]Research on the dimensional crack have been completed, allowing players to access inner part of the dimension through the dimension cracks found in each of the following areas, 'Expedition Camp', 'Morroc Field', 'Bifrost Field', 'El Dicastes Field'.[/29abkzpt]
[:29abkzpt]Once players have finished 'Pursuing Ryan Moore' quest, sequel quest will become available by talking to 'Echinacea' or 'Kidd' NPC.[/29abkzpt]
[:29abkzpt]Players will be able to access two new memorial dungeons, 'Faceworm Nest' and 'Sara's Memories', within the inner part of the dimension.[/29abkzpt]
[:29abkzpt]'Faceworm Nest' memorial dungeon is only accessible by level 140+ players and has 23 hour cooldown timer.[/29abkzpt]
[:29abkzpt]'Sara's Memories' memorial dungeon is only accessible by level 99+ players and has 20 hour cooldown timer.[/29abkzpt][/list:u:29abkzpt]
- Implemented 'Heroes' Trails' part 1 update.
-
8/08/2012 - Maintenance (Heroes' Trails update part 1)
Sakray- Implemented 'Heroes' Trails' part 1 update.
[list:29abkzpt][:29abkzpt]Heroes' Trails introduces several stories of the main characters from the original story: Ragnarok and it's background based from it.[/29abkzpt]
[:29abkzpt]Research on the dimensional crack have been completed, allowing players to access inner part of the dimension through the dimension cracks found in each of the following areas, 'Expedition Camp', 'Morroc Field', 'Bifrost Field', 'El Dicastes Field'.[/29abkzpt]
[:29abkzpt]Once players have finished 'Pursuing Ryan Moore' quest, sequel quest will become available by talking to 'Echinacea' or 'Kidd' NPC.[/29abkzpt]
[:29abkzpt]Players will be able to access two new memorial dungeons, 'Faceworm Nest' and 'Sara's Memories', within the inner part of the dimension.[/29abkzpt]
[:29abkzpt]'Faceworm Nest' memorial dungeon is only accessible by level 140+ players and has 23 hour cooldown timer.[/29abkzpt]
[:29abkzpt]'Sara's Memories' memorial dungeon is only accessible by level 99+ players and has 20 hour cooldown timer.[/29abkzpt][/list:u:29abkzpt]
- Implemented 'Heroes' Trails' part 1 update.
-
Бессмысленно, оно и на лаггейме будет не раньше чем через год. А уж на пиратках и вовсе никогда.
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Бессмысленно, оно и на лаггейме будет не раньше чем через год. А уж на пиратках и вовсе никогда.
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Из той же темы.
- Fixed an error with Warlock skill: Earth Strain's strip chance.
wat
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Из той же темы.
- Fixed an error with Warlock skill: Earth Strain's strip chance.
wat
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нежданчик
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нежданчик
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Мне эти апдейты по большей части безразличны, отметил лишь потому, что что-то сюжетное.
Если 140+ инстанс действительно состоит только из подобных мобов, то спасибо, не надо.! Faceworm
!
! Dark Faceworm
!
! Faceworm Egg
!
! Faceworm Queen
!
! Faceworm Queen B
!
! Faceworm Queen G
!
! Faceworm Queen R
!
! Faceworm Queen Y
!
Такой босс бы уместнее там смотрелся.
! -
Мне эти апдейты по большей части безразличны, отметил лишь потому, что что-то сюжетное.
Если 140+ инстанс действительно состоит только из подобных мобов, то спасибо, не надо.! Faceworm
!
! Dark Faceworm
!
! Faceworm Egg
!
! Faceworm Queen
!
! Faceworm Queen B
!
! Faceworm Queen G
!
! Faceworm Queen R
!
! Faceworm Queen Y
!
Такой босс бы уместнее там смотрелся.
! -
Sakray
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Heroes' Trails - Added new AI pattern for Faceworm monster.
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Max base level changed from 150 to 160.
This is the first step of level extension
-
Changed the way skill cool-down timer is shown.
Skills with >1minute timer will be marked in white and <1minute timer will be marked in red
This also affects Homunculus and Mercenary skills -
Changed Warlock skill: White Imprison to trigger skill re-use delay even when the skill fails.
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Changed Giearth card to properly provide immunity to chaos status from Shadow Chaser skill: Chaos Panic.
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Fixed an issue with Dark Priest monster where the blind status effect inflicted by the monster did not dissipate properly.
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Due to an issue with NPC, character movement changes have been reverted back until it's fixed.
Clicking on a dead cell would result in the character not moving at all previously. With the character movement update, clicking on a dead cell will result in the character moving towards the dead cell until it is stopped by an obstacle or dead cell.
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Changed Banana bomb to reduce target's LUK instead of STR.
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Fixed skill description error with Wanderer/Maestro skill: Reverberation where the skill AoE was incorrectly stated as 3x3 instead of 5x5.
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Adjusted some 3rd class skill balance and errors.
Rune Knight
Death Bound - For 2 seconds after using the skill, teleport skill or items with similar effect will have 1 second fixed cast time.
Rune Mastery - Rune creation method has been simplified. Deleted the interface window that pops up after clicking on the rune material.
Asir rune: Fighting Spirit - Fixed a bug where the rune stone effect would give additional bonus to a rune knight in a 1 person party compared to a rune knight that's not in a party.
Nosiege rune: Refresh - Changed the rune stone to be usable while in Frozen, Stun, Deep Sleep, Sleep, Petrification and Crystallization status.
Ranger
Warg Bite - Adjusted SP cost to 40/42/44/46/48.
Camouflage - Fixed a bug where a ranger in camouflage state could be targeted by single target skills.
Shadow Chaser
Man Hole - Fixed a bug where man hole skill could be placed to overlap with eachother.
Wanderer/Maestro
Song of Despair - Fixed a bug where song of despair skill could be placed to overlap with eachother.
Destruction Song - The following additional skills will be removed from targets affected by Destruction song: Song of Despair, Lerad's Dew, Infinite Humming.
Saturday Night Fever - Added additional conditions to the skill. This skill works against Players and Monsters only. Targets in Cloaking or Hiding status will not be affected by the skill.
Sura
Lion's Howling - Fixed Fear status chance on skill activation. The following additional skills will be removed from targets affected by Lion's Howling: Song of despair, Lerad's Dew, Infinite Humming.
Genetic
Demonic Fire - Fixed a bug where a character sometimes could not move to another cell within the skill's AoE.
Sling Item
- Fruit bombs will only take effect if the target takes damage.
- Banana bomb's LUK decrease will only take effect if target takes damage.
- Coconut bomb's Stun and Bleeding status will only take effect if target takes damage.
- Melon bomb's movement and attack speed reduction will only take effect if target takes damage.
Royal Guard
Shield Spell - Fixed an issue where level 3 shield spell's status resistance option was not applied.
General
The status icon (such as burning or freezing) will no longer be visible to other players when the target is in Hiding or Cloaking status.
Что-то страшное готовится.
@"NoWAYouT":
Такой босс бы уместнее там смотрелся.!
А почему в его старой версии? Есть и по-новее.
! -
-
Sakray
-
Heroes' Trails - Added new AI pattern for Faceworm monster.
-
Max base level changed from 150 to 160.
This is the first step of level extension
-
Changed the way skill cool-down timer is shown.
Skills with >1minute timer will be marked in white and <1minute timer will be marked in red
This also affects Homunculus and Mercenary skills -
Changed Warlock skill: White Imprison to trigger skill re-use delay even when the skill fails.
-
Changed Giearth card to properly provide immunity to chaos status from Shadow Chaser skill: Chaos Panic.
-
Fixed an issue with Dark Priest monster where the blind status effect inflicted by the monster did not dissipate properly.
-
Due to an issue with NPC, character movement changes have been reverted back until it's fixed.
Clicking on a dead cell would result in the character not moving at all previously. With the character movement update, clicking on a dead cell will result in the character moving towards the dead cell until it is stopped by an obstacle or dead cell.
-
Changed Banana bomb to reduce target's LUK instead of STR.
-
Fixed skill description error with Wanderer/Maestro skill: Reverberation where the skill AoE was incorrectly stated as 3x3 instead of 5x5.
-
Adjusted some 3rd class skill balance and errors.
Rune Knight
Death Bound - For 2 seconds after using the skill, teleport skill or items with similar effect will have 1 second fixed cast time.
Rune Mastery - Rune creation method has been simplified. Deleted the interface window that pops up after clicking on the rune material.
Asir rune: Fighting Spirit - Fixed a bug where the rune stone effect would give additional bonus to a rune knight in a 1 person party compared to a rune knight that's not in a party.
Nosiege rune: Refresh - Changed the rune stone to be usable while in Frozen, Stun, Deep Sleep, Sleep, Petrification and Crystallization status.
Ranger
Warg Bite - Adjusted SP cost to 40/42/44/46/48.
Camouflage - Fixed a bug where a ranger in camouflage state could be targeted by single target skills.
Shadow Chaser
Man Hole - Fixed a bug where man hole skill could be placed to overlap with eachother.
Wanderer/Maestro
Song of Despair - Fixed a bug where song of despair skill could be placed to overlap with eachother.
Destruction Song - The following additional skills will be removed from targets affected by Destruction song: Song of Despair, Lerad's Dew, Infinite Humming.
Saturday Night Fever - Added additional conditions to the skill. This skill works against Players and Monsters only. Targets in Cloaking or Hiding status will not be affected by the skill.
Sura
Lion's Howling - Fixed Fear status chance on skill activation. The following additional skills will be removed from targets affected by Lion's Howling: Song of despair, Lerad's Dew, Infinite Humming.
Genetic
Demonic Fire - Fixed a bug where a character sometimes could not move to another cell within the skill's AoE.
Sling Item
- Fruit bombs will only take effect if the target takes damage.
- Banana bomb's LUK decrease will only take effect if target takes damage.
- Coconut bomb's Stun and Bleeding status will only take effect if target takes damage.
- Melon bomb's movement and attack speed reduction will only take effect if target takes damage.
Royal Guard
Shield Spell - Fixed an issue where level 3 shield spell's status resistance option was not applied.
General
The status icon (such as burning or freezing) will no longer be visible to other players when the target is in Hiding or Cloaking status.
Что-то страшное готовится.
@"NoWAYouT":
Такой босс бы уместнее там смотрелся.!
А почему в его старой версии? Есть и по-новее.
! -
-
Еще 10 лвлов? Да это вов какой-то.
Итак скиллпоинтов переизбыток, а они еще дают. Не круто, опять качаться. -
Еще 10 лвлов? Да это вов какой-то.
Итак скиллпоинтов переизбыток, а они еще дают. Не круто, опять качаться. -
@"Medlin":
*base *level changed from 150 to 160.@"Wild_Wild":
скиллпоинтов переизбыток
what? -
@"Medlin":
*base *level changed from 150 to 160.@"Wild_Wild":
скиллпоинтов переизбыток
what? -
В одном из предыдущих патчей на сакрее появился новый вид данжа.
Implemented Wave Mode dungeon.
A mini-game mode in memorial dungeon. The game starts when the player enters the dungeon. A monster wave is released once every 20 seconds and the monsters that appear differ for each wave. A boss monster appears every 5th monster wave and the monsters from each waves will not attack even when they are attacked. Once monsters reach the end of the map, they will die instantly. Once 20 monsters die after reaching the end of the map, the mini-game will end. Wave Mode dungeon lasts 1 hour. Entrance NPC 'Mahieu' is located in the following areas. Eden Group (moc_para01 37 19) Prontera (prontera 146 66) Payon (payon 192 112)
36 волн с боссами. Интересно, что там именно за боссы.
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В одном из предыдущих патчей на сакрее появился новый вид данжа.
Implemented Wave Mode dungeon.
A mini-game mode in memorial dungeon. The game starts when the player enters the dungeon. A monster wave is released once every 20 seconds and the monsters that appear differ for each wave. A boss monster appears every 5th monster wave and the monsters from each waves will not attack even when they are attacked. Once monsters reach the end of the map, they will die instantly. Once 20 monsters die after reaching the end of the map, the mini-game will end. Wave Mode dungeon lasts 1 hour. Entrance NPC 'Mahieu' is located in the following areas. Eden Group (moc_para01 37 19) Prontera (prontera 146 66) Payon (payon 192 112)
36 волн с боссами. Интересно, что там именно за боссы.
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<!-- m --><a class="postlink" href="http://www.youtube.com/user/Mp3xplosion">http://www.youtube.com/user/Mp3xplosion</a><!-- m --> он вроде ролики по новым патчноутам снимает. Унылые какие-то.
Смотрел мельком что-то на тему Memorial Wave Dungeon Mode - то ли AI отсутствует у мобов, то ли спрайты не придумали. -
<!-- m --><a class="postlink" href="http://www.youtube.com/user/Mp3xplosion">http://www.youtube.com/user/Mp3xplosion</a><!-- m --> он вроде ролики по новым патчноутам снимает. Унылые какие-то.
Смотрел мельком что-то на тему Memorial Wave Dungeon Mode - то ли AI отсутствует у мобов, то ли спрайты не придумали.