KRO Future Updates - 26.08.2009 "Royal Guard"
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Карты в аксессы - классные.
Miming Card - полная имба на мой взгляд.
Карта Осминога - за гранью добра и зла
Найтмар мод - хороший, годный ход. Возраждаем Ниф
БГ - тоже круто. Занимаешься своими делами, по КД дерешься. Класс.Ну прям чудеса. Всё хорошо, кроме некоторых имбовых карт.
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Данж с Осьминогом вроде пока только в Корее, и, если не ошибаюсь, попасть в него можно лишь будучи сильно 3адротом, или покупая айтемы в КШ. И то, судя по роликам, интерес представляет только комната с боссом где куча респающегося трэша, на котором 100+ с аое качаются. Кому-то может и повезет.
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Данж с Осьминогом вроде пока только в Корее, и, если не ошибаюсь, попасть в него можно лишь будучи сильно 3адротом, или покупая айтемы в КШ. И то, судя по роликам, интерес представляет только комната с боссом где куча респающегося трэша, на котором 100+ с аое качаются. Кому-то может и повезет.
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NoWAYouT, Осьминог который на Маланго, или который в излюд данже 5?
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NoWAYouT, Осьминог который на Маланго, или который в излюд данже 5?
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в Излюд Данже кальмар.
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в Излюд Данже кальмар.
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@Privaron-Espada:
Карта Осминога - за гранью добра и зла
для мвп-карты, которая на мотре наверняка войдет в орв...?) -
@Privaron-Espada:
Карта Осминога - за гранью добра и зла
для мвп-карты, которая на мотре наверняка войдет в орв...?) -
Я тупой( объясните мне что в ней такого классного.
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Я тупой( объясните мне что в ней такого классного.
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она круче чем пека-пека!"111
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она круче чем пека-пека!"111
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Originally Posted by Heimdallr
Currently 11/9 evening Sakray is being transitioned from the 13.3 setting to the 14.1 setting.
This is a very large update on the back end, about as big as renewal was. This change will be updating how skills work for tons of classes, as well as effecting monsters.
Tomorrow afternoon we "should" be able to have you all start testing with us on Sakray for the Skill balance stuff. We will have the job change stuff active for all 3rd classes and the upgrader in the pront shop won't fail so upgrades won't be an issue to 10.
There is a chance that it won't work due to part of the build being incompatible, in which case we will need to work on it more tomorrow. (this is why it is our live test server).The goal is to get tests done on each class and test the skills against the supposed changes that were translated in October
<!-- m --><a class="postlink" href="http://forums.warpportal.com/index.p...-translations/">http://forums.warpportal.com/index.p...-translations/</a><!-- m -->
If everything checks out then we will be ready to test the 14.1 maps/monsters and quests stuff (which is still being worked on).
There will be feedback you all have about hte skill balances, right now we want to make sure it works not attempt to make changes yet. We will make proposals to get the skills to act in accordance with what we need, but it will NOT be changed prior to implementing the skill balance to the live servers.
The skill balance is an ongoing project going well into 2012, delaying it infinitely until all is right won't benefit anyone, making it work implementing it and then making changes to balance it out is the way we'll be going.To Help ease the transition on the live servers, we will do "event WoEs" for at least 3 weeks after the update, so the stakes are different for everyone and treasure isn't the factor, we'll do stuff like Trans only, or 3rd only etc type of woes for fun and a bit of reward for all of you. It will also help test the woe balance in specific use cases. This should both be fun and useful.
With all that said I do have a bit of news about the monster changes that I've personally not seen explained out elsewhere. Currently RO in renewal settings is extremely fast from 1-99 and then slows down extensively until it becomes a crawl of lack of content at the 130+ levels. 14.1 does add some content, but it also brings significant monster changes for Exp.
The early content was blown through so fast that it is sort of wasteful for the number of contents around there (players outleveled everything before they could actually participate in it). So the early game monsters exp is lowered to about half current values (its actually a bit higher exp than half) and as monster level increases the ratio of the before:after exp gets closer to 1:1.
A positive change that I've already confirmed is the Bio labs 3 monsters get their exp doubled (or close enough) those changes should make hte level progression feel more like a smooth curve of effort to reward rather than a steep cliff that happens when you hit into the 100s. Also some monstes got some stats adjusted which should make them more challenging or balanced for their level. I don't have many cases off the top of my head but it is a few.
We of course will have our own quests stacked over top of whatever default content comes with 14.1 so I don't think leveling will be an issue, and likely will stay same or become faster.
<!-- m --><a class="postlink" href="http://forums.irowiki.org/showthread.php?t=87047">http://forums.irowiki.org/showthread.php?t=87047</a><!-- m -->
Апдейт по обьёму сравнимо с реньювалом. Будут кучи фиксов баг, скилл, баланса, шмота итд.
Для нытиков.
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Originally Posted by Heimdallr
Currently 11/9 evening Sakray is being transitioned from the 13.3 setting to the 14.1 setting.
This is a very large update on the back end, about as big as renewal was. This change will be updating how skills work for tons of classes, as well as effecting monsters.
Tomorrow afternoon we "should" be able to have you all start testing with us on Sakray for the Skill balance stuff. We will have the job change stuff active for all 3rd classes and the upgrader in the pront shop won't fail so upgrades won't be an issue to 10.
There is a chance that it won't work due to part of the build being incompatible, in which case we will need to work on it more tomorrow. (this is why it is our live test server).The goal is to get tests done on each class and test the skills against the supposed changes that were translated in October
<!-- m --><a class="postlink" href="http://forums.warpportal.com/index.p...-translations/">http://forums.warpportal.com/index.p...-translations/</a><!-- m -->
If everything checks out then we will be ready to test the 14.1 maps/monsters and quests stuff (which is still being worked on).
There will be feedback you all have about hte skill balances, right now we want to make sure it works not attempt to make changes yet. We will make proposals to get the skills to act in accordance with what we need, but it will NOT be changed prior to implementing the skill balance to the live servers.
The skill balance is an ongoing project going well into 2012, delaying it infinitely until all is right won't benefit anyone, making it work implementing it and then making changes to balance it out is the way we'll be going.To Help ease the transition on the live servers, we will do "event WoEs" for at least 3 weeks after the update, so the stakes are different for everyone and treasure isn't the factor, we'll do stuff like Trans only, or 3rd only etc type of woes for fun and a bit of reward for all of you. It will also help test the woe balance in specific use cases. This should both be fun and useful.
With all that said I do have a bit of news about the monster changes that I've personally not seen explained out elsewhere. Currently RO in renewal settings is extremely fast from 1-99 and then slows down extensively until it becomes a crawl of lack of content at the 130+ levels. 14.1 does add some content, but it also brings significant monster changes for Exp.
The early content was blown through so fast that it is sort of wasteful for the number of contents around there (players outleveled everything before they could actually participate in it). So the early game monsters exp is lowered to about half current values (its actually a bit higher exp than half) and as monster level increases the ratio of the before:after exp gets closer to 1:1.
A positive change that I've already confirmed is the Bio labs 3 monsters get their exp doubled (or close enough) those changes should make hte level progression feel more like a smooth curve of effort to reward rather than a steep cliff that happens when you hit into the 100s. Also some monstes got some stats adjusted which should make them more challenging or balanced for their level. I don't have many cases off the top of my head but it is a few.
We of course will have our own quests stacked over top of whatever default content comes with 14.1 so I don't think leveling will be an issue, and likely will stay same or become faster.
<!-- m --><a class="postlink" href="http://forums.irowiki.org/showthread.php?t=87047">http://forums.irowiki.org/showthread.php?t=87047</a><!-- m -->
Апдейт по обьёму сравнимо с реньювалом. Будут кучи фиксов баг, скилл, баланса, шмота итд.
Для нытиков.
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@Alterschwede:
but it will NOT be changed prior to implementing the skill balance to the live servers.
take the point -
@Alterschwede:
but it will NOT be changed prior to implementing the skill balance to the live servers.
take the point -
To Help ease the transition on the live servers, we will do *"event WoEs" for at least 3 weeks *after the update, so the stakes are different for everyone and treasure isn't the factor, we'll do stuff like Trans only, or 3rd only etc type of woes for fun and a bit of reward for all of you. It will also help test the woe balance in specific use cases. This should both be fun and useful.
Вот. Это же такой очевидный способ тестов ГВ-баланса и механики.
With all that said I do have a bit of news about the monster changes that I've personally not seen explained out elsewhere. Currently RO in renewal settings is extremely fast from 1-99 and then slows down extensively until it becomes a crawl of lack of content at the 130+ levels. 14.1 does add some content, but it also brings significant monster changes for Exp.
The early content was blown through so fast that it is sort of wasteful for the number of contents around there (players outleveled everything before they could actually participate in it). So the *early game monsters exp is lowered to about half *current values (its actually a bit higher exp than half) and as monster level increases the ratio of the before:after exp gets closer to 1:1.
Посоны тоже умеют фиксить халяву. Вместо того, чтобы упростить кач на 130+, они усложняют кач на 130-. А что, свежо. Объяснение - чтобы люди успели увидеть, поучаствовать и насладиться тем игровым контентом, который имеется для лоу-левел чаров. Это какой такой контент? Орк мемориал? Новый Байлан? А, ну ок. Я даже не против. С адекватно введенным Эдемом - это даже интересно. Но у нас ведь тупо порежут экспу, без ввода дружелюбного контента, мы ведь знаем.
A positive change that I've already confirmed is the Bio labs 3 monsters get their exp doubled (or close enough) those changes should make the level progression feel more like a smooth curve of effort to reward rather than a steep cliff that happens when you hit into the 100s. Also some monstes got some *stats adjusted *which should make them more challenging or balanced for their level. I don't have many cases off the top of my head but it is a few.
Про Л3 хорошо. Хотя они рассматривают Л3, как место для кача всех третьепрофников. У нас же это будет место элитного кача для ветеранов, которые знают, что делать. И у которых есть шмот. Те самые получающие удовольствие от игры новички в Л3 с респа не сойдут.
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To Help ease the transition on the live servers, we will do *"event WoEs" for at least 3 weeks *after the update, so the stakes are different for everyone and treasure isn't the factor, we'll do stuff like Trans only, or 3rd only etc type of woes for fun and a bit of reward for all of you. It will also help test the woe balance in specific use cases. This should both be fun and useful.
Вот. Это же такой очевидный способ тестов ГВ-баланса и механики.
With all that said I do have a bit of news about the monster changes that I've personally not seen explained out elsewhere. Currently RO in renewal settings is extremely fast from 1-99 and then slows down extensively until it becomes a crawl of lack of content at the 130+ levels. 14.1 does add some content, but it also brings significant monster changes for Exp.
The early content was blown through so fast that it is sort of wasteful for the number of contents around there (players outleveled everything before they could actually participate in it). So the *early game monsters exp is lowered to about half *current values (its actually a bit higher exp than half) and as monster level increases the ratio of the before:after exp gets closer to 1:1.
Посоны тоже умеют фиксить халяву. Вместо того, чтобы упростить кач на 130+, они усложняют кач на 130-. А что, свежо. Объяснение - чтобы люди успели увидеть, поучаствовать и насладиться тем игровым контентом, который имеется для лоу-левел чаров. Это какой такой контент? Орк мемориал? Новый Байлан? А, ну ок. Я даже не против. С адекватно введенным Эдемом - это даже интересно. Но у нас ведь тупо порежут экспу, без ввода дружелюбного контента, мы ведь знаем.
A positive change that I've already confirmed is the Bio labs 3 monsters get their exp doubled (or close enough) those changes should make the level progression feel more like a smooth curve of effort to reward rather than a steep cliff that happens when you hit into the 100s. Also some monstes got some *stats adjusted *which should make them more challenging or balanced for their level. I don't have many cases off the top of my head but it is a few.
Про Л3 хорошо. Хотя они рассматривают Л3, как место для кача всех третьепрофников. У нас же это будет место элитного кача для ветеранов, которые знают, что делать. И у которых есть шмот. Те самые получающие удовольствие от игры новички в Л3 с респа не сойдут.
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На "чистом и оригинальном" появился анонс эпизода 14.2 ECLAGE
Т.к. Доддер оффлайн на ближайшее время, ждем перевода в ближайшие дни. Тарам-пам-пам.
<!-- m --><a class="postlink" href="http://ro.game.gnjoy.com/news/viewUpdate.asp?seqNo=104&pnum=1&sKey=Title&sTxt=">http://ro.game.gnjoy.com/news/viewUpdat ... itle&sTxt=</a><!-- m -->Оффициальный сайт представляет на удивление много информации, сюдя по всему 14.2 будет логичным продолжением Моры.
Но, увы, контентно не богатым. Судя по всему - кучка квестов-дейликов, еще что-то вроде чантов, и инстанс типа Нидхёгга.
НЯ!