KRO Future Updates - 26.08.2009 "Royal Guard"
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мамин ежик!!11 Они стрелять будут О_____О
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У них в телега в пушке!
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@"Zeno":
У них в телега в пушке!У них в телеге пушка =__=
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...Cannon Ball
Прикольно на это будет посмотреть=)) Я надеюсь со спрайтом сильно не извратятся, типа... ездящая пушка...страшна. -
Ы...
Развернуть окоп за 20 секунд и поставить гранатомет. Задержка 10 секунд... -
@"Zeno":
У них в телеге в пушка!
Тачанка, ёпть!
А когда совсем страшно, переворачиваешь телегу и уже ДЗОТ - "йа в домику но у миня ружбайка".P.S.:
ДЗОТ - дерево-земляная огневая точка
ДЗОС - дерево-земляное огневое сооружение -
@"Zeno":
У них в телега в пушке!
:ROFL:@"Магистер-Магии":
Развернуть окоп за 20 секунд и поставить гранатомет.
на гв появятся траншеи и окопы, ДЗОТы и БТРы. Там и тут будут чаты "приму бойцов в стройбат" и "в пати нужны саперы и связисты"Особенным шедевром будет следующая картина, заходит в замок "танк" на пеке и встречается с дулом Т-34. Интересно кто же победит...
Небсь в следующем послде реньювала обновлении гансам выдадут лазерные винтовки, свордообразным джедайские мечи, а барыги будут управлять MAU...
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@"Маниакальный":
Небсь в следующем послде реньювала обновлении гансам выдадут лазерные винтовки, свордообразным джедайские мечи, а барыги будут управлять MAU...Угу, и будут новые две фракции: тёмная и светлая сторона...
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:lol: :lol: дауж обохочешься с вами,ладно а прфы будуь управлять телекинезом
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свордообразным джедайские мечи
Immaterial Sword уже давно есть, натуральный джедайский меч )
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Schrodinger, Будут разноцветные и светиться.
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А монкам что дадут?
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@"Doddler-@iRO Wiki":
Common Patch- Corrected some issues with the memorial dungeon "Sealed Shrine".
Originally the dungeon cooldown time occured from the moment you defeated baphomet. Now the cooldown time begins from when you first enter the dungeon.
Additionally, if you log out from within the dungeon, the dungeon quest items you have on you are removed.
Sakray R Server
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Added the Mechanic class.
(The graphic for the Mechanic's Magic Gear are not currently ready.
When they're complete a temporary maintenance will occur to add them.) -
You can job change to mechanic at the NPC Haidi in prontera.
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A Mechanic Cart Rental NPC was added.
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An NPC selling mechanic supplies was added.
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Increased the duration of the "Burning" and "Freezing" status effects.
(Added) - Corrected an issue where players using phen/bloody butterfly/orleans gown could still have their cast interrupted.
Mechanic skills
Axe Training
Prereq: None (Basic Mechanic Skill)
Type: Passive
Desc: Increases attack power and hit rate when using an axe.
[Level 1] : Attack Power + 5 / Hit Rate + 3
[Level 2] : Attack Power + 10 / Hit Rate + 6
[Level 3] : Attack Power + 15 / Hit Rate + 9
[Level 4] : Attack Power + 20 / Hit Rate + 12
[Level 5] : Attack Power + 25 / Hit Rate + 15
[Level 6] : Attack Power + 30 / Hit Rate + 18
[Level 7] : Attack Power + 35 / Hit Rate + 21
[Level 8] : Attack Power + 40 / Hit Rate + 24
[Level 9] : Attack Power + 45 / Hit Rate + 27
[Level 10] : Attack Power + 50 / Hit Rate + 30Research Fire/Earth
Prereq: None (Basic Mechanic Skill)
Type: Passive
Desc: By studying fire and earth property monsters, you increase your effectiveness and defense against these targets.
[Level 1] : Resistance + 10 / Attack Power + 10
[Level 2] : Resistance + 20 / Attack Power + 20
[Level 3] : Resistance + 30 / Attack Power + 30
[Level 4] : Resistance + 40 / Attack Power + 40
[Level 5] : Resistance + 50 / Attack Power + 50Axe Boomerang
Prereq: Axe Training 1
Type: Active / Damage
Desc: Throws an axe at long range dealing damage and knockback. The weight of your axe increases your damage.
[Level 1] : Attack Power 200% + Axe Weight / Range 4 Cells
[Level 2] : Attack Power 240% + Axe Weight / Range 5 Cells
[Level 3] : Attack Power 280% + Axe Weight / Range 6 Cells
[Level 4] : Attack Power 320% + Axe Weight / Range 7 Cells
[Level 5] : Attack Power 360% + Axe Weight / Range 8 CellsPower Swing
Prereq: Axe Boomerang 3
Type: Active / Damage
Desc: Strikes a target with an axe dealing damage and stun. There's a low chance to invoke Axe Boomerang.
[Level 1] : Attack Power 200%
[Level 2] : Attack Power 220%
[Level 3] : Attack Power 240%
[Level 4] : Attack Power 260%
[Level 5] : Attack Power 280%Axe Tornado
Prereq: Axe Training 1
Type: Active / Damage
Desc: Spins rapidly like a whirlwind with an axe striking all targets around you. The VIT stat increases your damage.
[Level 1] : Attack Power 250%
[Level 2] : Attack Power 300%
[Level 3] : Attack Power 350%
[Level 4] : Attack Power 400%
[Level 5] : Attack Power 450%FAW - Silver Sniper
Prereq: Research Fire/Earth 2
Type: Active / FAW Construction
Desc: Creates a long range Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 steel and 1 iron to create.
[Level 1] : Attack Power 0 / Duration 10s
[Level 2] : Attack Power +100 / Duration 15s
[Level 3] : Attack Power +200 / Duration 20s
[Level 4] : Attack Power +300 / Duration 25s
[Level 5] : Attack Power +400 / Duration 30sFAW - Magic Decoy
Prereq: FAW - Silver Sniper 2
Type: Active / FAW Construction
DESC: Creates a magic attacking Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 iron, 1 brigan, and one of red blood/green live/wind of verdure/crystal blue.
[Level 1] : Magic Attack Power 300 / Duration 10s
[Level 2] : Magic Attack Power 350 / Duration 15s
[Level 3] : Magic Attack Power 400 / Duration 20s
[Level 4] : Magic Attack Power 450 / Duration 25s
[Level 5] : Magic Attack Power 500 / Duration 30sFAW Removal
Type: Active / FAW Removal
Desc: Removes the target FAW. It can be used on other players FAW's.Magic Gear License
Prereq: None (Basic Mechanic Skill)
Type: Passive
Desc: Learn the basics of operating a Magic Gear. Your attack power improves, but without the license your movement speed is 1/2.
[Level 1] : Magic Gear usage Attack Power + 15 / Movement Speed - 40%
[Level 2] : Magic Gear usage Attack Power + 15 / Movement Speed - 30%
[Level 3] : Magic Gear usage Attack Power + 15 / Movement Speed - 20%
[Level 4] : Magic Gear usage Attack Power + 15 / Movement Speed - 10%
[Level 5] : Magic Gear usage Attack Power + 15 / Regular Movement SpeedBoost Knuckle
Prereq: Magic Gear License 1
Type: Active / Damage
Desc: Using the Magic Gear basic equipment, fire's a rocket punch at an enemy at long range. Max range 11 cells.
[Level 1] : Attack Power 200%
[Level 2] : Attack Power 250%
[Level 3] : Attack Power 300%
[Level 4] : Attack Power 350%
[Level 5] : Attack Power 400%Pile Bunker
Prereq: Boost Knuckle 2
Type: Active / Damage (Special)
Desc: An attack striking a target with a large metal spike. When striking a target there is a chance to completely eliminate their defense. Requires the <Pile Bunker> to be equipped.
[Level 1] : Attack Power 200% / Defense / Magic Defense break chance 20%
[Level 2] : Attack Power 250% / Defense / Magic Defense break chance 35%
[Level 3] : Attack Power 300% / Defense / Magic Defense break chance 50%Vulcan Arm
Prereq: Boost Knuckle 2
Type: Active / Damage
Desc: Using the basic Magic Gear equipment, fires rapid fire at a target at long range. Using the skill consumes 1 Vulcan Bullet. Max Range 13 cells.
[Level 1] : Attack Power 100%
[Level 2] : Attack Power 125%
[Level 3] : Attack Power 150%Flame Launcher
Prereq: Vulcan Arm
Type: Active / Damage
Desc: Using a flamethrower covers the ground in flames, causing fire element damage and burning status effect to those in range. Requires the Magic Gear equipment <Flame Thrower> to be equipped to use the skill.
[Level 1] : Fire Element Attack Power 100% / Burning Status Chance 60%
[Level 2] : Fire Element Attack Power 125% / Burning Status Chance 70%
[Level 3] : Fire Element Attack Power 150% / Burning Status Chance 80%Cold Slower
Prereq: Vulcan Arm 3
Type: Active / Damage
Desc: Using the magic gears basic equipment, supercools a target area, causing water element damage and freezing/frozen status to those in range. Consumes one Liquid Cooling Shell.
[Level 1] : Water Element Damage 100% / Area of Effect 5 x 5 Cells
[Level 2] : Water Element Damage 125% / Area of Effect 7 x 7 Cells
[Level 3] : Water Element Damage 150% / Area of Effect 9 x 9 CellsArm Cannon
Prereq: Flame Launcher 2 / Cold Slower 2
Type: Active / Damage
Desc: Using the magic gears basic equipment, fires a large cannon ball dealing blast damage around the target. Deals lower damage on larger targets. Uses the attribute of the cannon ball equipped. Using the skill consumes one Magic Gear Fuel and 1 cannon ball.
[Level 1] : Attack Power 800% / 600% / 400% - Area of Effect 7 x 7 cells
[Level 2] : Attack Power 1000% / 800% / 600% - Area of Effect 5 x 5 cells
[Level 3] : Attack Power 1200% / 1000% / 800% - Area of Effect 3 x 3 cellsAcceleration
Prereq: Magic Gear License 1
Type: Active / Buff
Desc: Temporarily increases the movement speed of the Magic Gear. Requires the Magic Gear equipment <Accelerator> equipped, and consumes 1 Magic Gear Fuel.
[Level 1] : Duration 30s
[Level 2] : Duration 60s
[Level 3] : Duration 90sHovering
Prereq: Acceleration 1
Type: Active / Buff
Desc: The magic gear hovers off the ground, allowing it to move over traps and ground targeted skills without effect. Slightly increases movement speed. Requires the magic gear equipment <Hovering Booster> equipped, and consumes 1 Magic Gear fuel.
[Level 1] : Duration 30sFront-Side Slide
Prereq: Hovering 1
Type: Active / Movement
Desc: While hovering, rapidly moves forwards 7 cells. Consumes 1 Magic Gear Fuel.Back-Side Slide
Prereq: Hovering 1
Type: Active / Movement
Desc: While hovering, rapidly moves back 7 cells. Consumes 1 Magic Gear Fuel.Mainframe Restructure
Prereq: Magic Gear License 4
Type: Passive
Desc: Restructures the magic gear body to be more defensive and add over-heat limit. Overheating causes the Magic Gear to take continuous damage over time. Over-heat limit increases the point at which the gear will overheat.
[Level 1] : Defense + 4 / Over-heat Limit + 10
[Level 2] : Defense + 7 / Over-heat Limit + 18
[Level 3] : Defense + 11 / Over-heat Limit + 36
[Level 4] : Defense + 15 / Over-heat Limit + 56Self Destruction
Prereq: Mainframe Restructure 2
Type: Active / Damage
Desc: Detonates the magic gear, dealing large damage in a wide radius. When using the skill, you lose magic gear status, and your SP is completely consumed.
[Level 1] : Radius 5 x 5 Cells
[Level 2] : Radius 5 x 5 Cells
[Level 3] : Radius 5 x 5 CellsShape Shift
Prereq: Mainframe Restructure 2
Type: Active / Buff
Desc: Chances the armor element of the magic gear. Requires the magic gear equipment <Shapeshift> equipped, and consumes 2 magic gear fuel and 1 elemental stone.
[Level 1] : Fire Attribute Change / Consumes 1 Flame Heart
[Level 2] : Earth Attribute Change / Consumes 1 Great Nature
[Level 3] : Wind Attribute Change / Consumes 1 Rough Wind
[Level 4] : Water Attribute Change / Consumes 1 Mystic FrozenEmergency Cool
Prereq: Self Destruction 2
Type: Active / Buff
Desc: Rapidly cools the magic gear removing overheat status. Requires the magic gear equipment <Cooling System> equipped. Consumes 2 magic gear fuel.Infrared Scan
Prereq: Shape Shift 2
Type: Active / Detecting / Debuff
Desc: Detects all targets in a 15 x 15 targets around you and has a 50% chance to drop their evasion rate.Analyze
Prereq: Infrared Scan 1
Prereq: Active / Debuff
Desc: Scans a target for weaknesses, reducing their effective physical and magical defense. Range 7 cells, duration 20s. Consumes 1 magic gear fuel.
[Level 1] : Physical / Magic Defense - 14%
[Level 2] : Physical / Magic Defense - 28%
[Level 3] : Physical / Magic Defense - 42%Magnetic Field
Prereq: Emergency Cool 1
Type: Active / Debuff
Desc: Creates a strong magnetic field around you, preventing all enemies from moving. The effect doesn't work if you or the enemy are in hovering status. Maintaining the magnetic field rapidly drains your SP. Requires the magic gear equipment <Magnetic Field Generator> equipped, and consumes 3 magic gear fuel.
[Level 1] : Radius 3 x 3 cells / Drains 17 SP per second
[Level 2] : Radius 5 x 5 cells / Drains 20 SP per second
[Level 3] : Radius 7 x 7 cells / Drains 23 SP per secondNeutral Barrier
Prereq: Magnetic Field 2
Type: Active / buff
Desc: Creates a strong energy barrier around you, reducing physical and magic damage to those in its radius, but does not reduce long range attacks. Requires the magic gear equipment <Barrier Generator> equipped, and consumes 1 magic gear fuel.
[Level 1] : Radius 3 x 3 cells / Physical & Magical Defense + 15% / Duration 30s
[Level 2] : Radius 3 x 3 cells / Physical & Magical Defense + 20% / Duration 45s
[Level 3] : Radius 3 x 3 cells / Physical & Magical Defense + 25% / Duration 60sStealth Field
Prereq: Analyze 3 / Neutral barrier 2
Type: Active / Buff
Desc: Generates a energy field around you, cloaking all allies in its radius. Allies that are cloaked appear semi-transparent and can't be targeted with physical or magic attacks. The skill constantly drains SP and reduces your movement speed by 30%. If two stealth fields overlap, it cancels the effect. Requires the magic gear equipment <Optic Camouflage Generator> equipped, and consumes 2 magic gear fuel.
[Level 1] : Radius 3 x 3 cells / Duration 15s
[Level 2] : Radius 3 x 3 cells / Duration 20s
[Level 3] : Radius 3 x 3 cells / Duration 25sRepair
Prereq: Magic Gear License 2
Type: Active / Recovery
Desc: Allows recovery of your own or another target magic gear. Requires the magic gear equipment <Repair Kit> equipped, and consumes 1 magic gear fuel. Range 5 cells. The magic gear is not affected by the heal skill.
[Level 1] : MHP 6% Recovery
[Level 2] : MHP 9% Recovery
[Level 3] : MHP 12% Recovery
[Level 4] : MHP 15% Recovery
[Level 5] : MHP 18% Recovery - Corrected some issues with the memorial dungeon "Sealed Shrine".
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Механикам дали пушки, которые могут ВСЕ:
Она стреляет, позволяет летать, жжет, убирает деф, азурит по площади, делает невидимым, повышает защиту, не дает врагам двигаться :crazy:
Прикольно :crazy:
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Junta Talor, ога а еще готовит кофе и выводит собаку погулять
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kemper1337
Жалко только граффити не рисует. -
Хм, в реалиях скилов механика
Pile Bunker
Vulcan Arm
Flame Launcher
Arm Cannon
Acceleration
Hovering
Shape Shift
Emergency Cool
Magnetic Field
Neutral Barrier
Stealth Field
Repair,
скилл чейзеров стрип аксессори становится довольно актуальным.......По профе..... Скилы интересные. Не то, что бы очень дамаговые, но интересные. Немеряно ренж атак, дамаг которых зависит, как я полагаю, от СТР...... И, с тотальным уходом всех в андеграунд (хайды различные и т.д.), скилл Infrared Scan - детктит всё в радиусе 15 х 15 и с 50% шансом выводит на чистую воду, интересное решение.
Единственно не понятно, неужели фантазия на убердамаг закончилась? Или дамагеры теперь будут только 2.5 профы из 3-1??? -
Наконец-то.
Axe Tornado. Desc: Spins rapidly like a whirlwind with an axe striking all targets around you.
ВВ в РО ? :shock:
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А вот цены на все плюшки, которые одеваются в аксессори для возможности заюзать скилы (с учётом скидки мерка 10 лвл-а):
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Надо, наверное, радоваться. Но, все таки, сделать из 2.5 профы мили-класс с кошмарным КТ, плюющим на все...и в 3ей профе не дать им ничего серьезного, кроме акс спека...
Скиллы мерча и так useless. Теперь еще и, если не идти в мили, большая часть скиллов бса/мса уйдет в утиль. Конечно, у инженера скиллов достаточно, но, мое мнение, это не правильно.
Кузнец получил высшее образование.Действительно, надо радоваться. Еще 1 гв-саппорт.
P.S.И, с тотальным уходом всех в андеграунд
Это не хайд, это камо. Т.е. 1)видно 2)аое выбивают. Да еще и 3х3 только.
P.P.S. Ну, вылитый элем шаман.