Разъяснения по поводу новых профессий
-
Постоянно задают вопрос когда будет третья профессия, поэтому объясняю:
Третьих профессий вообще не существует. На данный момент на тестовом корейском сервере производится тест Upper Jobs, которые еще зовут 2nd-Advanced Jobs. Спрайтов для этих профессий гравити еще не нарисовала (то что вы могли видеть на картинках - фан арт игроков), используется просто покрашенный спрайт второго джоба. У этих классов такие же скиллы как у второго + несколько новых. Переход во вторую эдвансед профессию происходит на 99 левеле.
На данный момент в нашем сервере реализована поддержка вторых эдвансед классов, но скиллы эдвансед класса работают не все.
Кстати по поводу фанарта - скиллы животных которые вы могли видеть на рагнамарте тоже фанарт. Ни на одном официальном сервере они не реализованы. Поэтому не стоит спрашивать когда будут скиллы животных.
========
Update:
Пока срок установки нпс для перехода на второй эдвансед класс неизвестен -
срочно качаемся !!! sa!nt и ex поднажмите !!!!!
-
@"Granas":
срочно качаемся !!! sa!nt и ex поднажмите !!!!!Точно точно - флаг вам в руки и барабан на шею(мы на вас надеемси)
-
Ничё, вот я прокачаюсь, тогда посмотрим что там за джоб...
-
Все так, на корейском тестовике ввели следующие классы. Называть их 3-ми или продвинутыми вторыми - личное дело каждого. Разницы нет большой. Да и про скилы аргумент сомнительный. Когда впервые ввели на оффе 2 професси, все так и было - найт - свордман с теми же скилами, плюс немного новых. Так и повелось в рагнароке, что каждый следующий жоб - старые скилы плюс несколько новых.
Переход действительно на 99 лвле бейс, 50 жоб :twisted:
Схема такая: Доходишь до 99-50, идешь к НПЦ и превращаешся в Хай Новиса. После этого надо накачать скилл - для каждого 3 жоба свой скилл - те кто был сворди - нужно качать скилл на сворди хай и т.д. После этого еще 50 жоб лвлов и ты можешь стать 3 жобом.
Полный лист прогнозируемых 3-их жобов:
Найт: Lord Knight, Peko Knight
Крус: Paladin, Peko Knight (опять выбирать, блин)
Кузнец: Whitesmith (даешь движение за освобождение негров... был черный, стал белый)
Бард: Клоун (хехе, неповезло)
Дансер: Gypsy (представления не имею, что енто такое, надо порытся в словаре... Но предчувствие у меня, что енто тоже что-то веселое, как у Барда)
Хантер: Sniper (название обязывает)
Син: Assassin Cross (всех синов распять, и немедленно)
Монах: Champion (не совсем проследил приемственность, ну ладно...)
Алхимик: Creator (поздравления Креатору, в честь него назвали жоб)
Саж: Professor (по-русски наверное "очкарик" переведут)
Роуг: Stalker (как у Стругацких... но коментс)
Визард: High Wizard
Прист: High Priest (ну у ентих двоих все просто, их просто "подняли"...)
Так что, если не вдаваться в вопросы терминологии, Спакум прав... Будем надеятся что когда кто-то дойдет до 99-50, все будет нормально работать :twisted: -
Gypsy - цыганка :mrgreen:
-
High Wizard - Гарри Поттер
-
Зацените возможные скины профессий!
<!-- m --><a class="postlink" href="http://www.roempire.com/forums/attachment.php?attachmentid=2523&stc=1">http://www.roempire.com/forums/attachme ... 2523&stc=1</a><!-- m -->
Монка совсем раздели.... -
Костя, уже много раз писали - это fake -_-
-
А выглядит мощно, хоть и фейк... А Паладин это там что, мужской, жеиский и средний пол чтоли?
-
Вау............;)Вот это я стильным буду если на Лорд Найта пойду;)Жалко что фан арт.........вот бы прямо как там и сделали спрайты......было бы круто.
PS: Да......терь по ходу самыми крутыми костюмчиами будут обладать Лорд Найты , крос сины Хай Визарды............ура;)
-
ГЫ ГЫ ГЫ Не хантер а мега клоун
-
Да... Интересная штука получается.. Думайте думайте!
-
барда уже сейчас можно в клоуна переименовать
-
Пара интересных ссылок <a href="http://forums.roempire.com/showthread.php?t=4258">ссылка</a> и <a href="http://komurka.piasta.pl/thirdjob.htm">еще одна</a>.
-
vot eto vesh
Assasin -> Assasin Cross
Shadowless Light Speed Blow
SP cost: 12 + Skill Lvl*2
An upgraded sonic blow for assassin.
Hits 16 times, can be used while hiding. Each level increases damage by 70%, has chance to stun and increase hit.
Level 1 to 10
Level 1: 570% damage, 33% chance to stun, Hit + 3
Level 10: 1200% damage, 60% chance to stun, Hit + 30
Every level increases 70% damage, 3% to stun and Hit + 3 -
Fake имхо.
Тут <!-- m --><a class="postlink" href="http://forums.emperium.org/viewtopic.php?t=292">http://forums.emperium.org/viewtopic.php?t=292</a><!-- m --> его нету. -
Midgard Frontier > Advanced 2nd Job
Revision 8Job Paths
3 lines of job path you can take
Novice -> Supernovice
Novice -> 1st Job -> 2nd Job -> Upper 2nd Job
Novice -> 1st Job -> 2nd Job -> Base Lvl99 -> Novice -> 1st Job -> Advanced 2nd Job -> Base Lvl99 -> 3rd ClassAdvanced Second Job Names
Knights become Lord Knight.
Wizards become High Wizard.
Priests become High Priest.
Hunters become Snipers.
Blacksmiths become Whitesmith.
Assassins become Assassin Cross
Crusaders become Paladin.
Rogues become Stalkers.
Sages become Professors.
Bards become Clown.
Dancers become Gypsy.
Monks become Champion.
Alchemists become Creator.Advanced Second Job INFO
To turn to an advanced job:
You must be in a 2nd class.
You must be on Base LV 99.
your Job LV must be 50.What's so good about becoming an Advanced 2nd Job?
You get an approximately 30% increase in your HP and SP. Advanced 2nd jobs have their own HP/SPWhat happens if you apply for Advanced 2nd Job?
You will become a Novice again. All your stats will disappear as well as all your skills (except Basic Function skill). This includes quest-gained skills such as Holy Light.
Your stats will be reset to 1, and will be given 100 points to start out with (instead of normal 60).
Change to 1st job as you would do normally
If you were a Wizard before applying for Advanced 2nd Job, you have to become a Wizard again. However, you can become a different class but you will be penalized for doing so
When you do job change, you will regain all the lost quest skill back, so don't worry too much about trying to re-learn all the quest-gained skillsAdvanced Second JobS
Knight -> Lord Knight
Lord Knights, the final evolutionary point from the Knights, have amazing attack power coupled with powerful skills to destroy enemy's defense. Just like Knights, this class focuses usage of two-handed swords, while giving you good balance between attack and defense overall. In the past, they were used mostly for killing, but now with defensive skills and "desperation" maneuvers.
Auto Blade
Active Skill, Level 1-5
Requirements: Bash Level 5, Magnum Break Level 3, Two Handed Sword Mastery Level 5
Creates a special aura around the weapon which adds special damage that ignore monster's defense (like Sword Masteries do).Parrying
Active Skill, Level 1-10
Requirements: Two Handed Sword Mastery Level 10, Provoke Level 5, Two Hand Quicken Level 3
Needs 2 Handed Sword
You automatically block some of the attacks randomly. This allows you to auto-guard attacks with your two-handed sword.Concentration
Active Skill, Level 1-5
Needs Spear
Requirement: Spear Mastery Level 5, Peco Peco Riding Level 1, Increase HP Recovery Level 1
If you use it, your HIT rate and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease a bit. Endure is automatically enabled for the spell duration without using SP.Tension Relax
Active Skill, Level 1
Requirement: Provoke Level 5, Increase HP Recovery Level 10, Endure Level 3
Relaxes your muscles and temporarily increase your HP recovery speed. You have to be sitting to use this skill (standing still won't work). When this skill is in use, you will see the icon that shows that you are using this skill. It will automatically cancel when you get attacked, if you stand to attack, or use an item. Every 10 seconds, it'll take 15 SP and gives you up to x2 HP regeneration speed.Berserk
Active Skill, Level 1
Requirement: Spear Mastery 7, Pierce 5, Peco Peco Riding 1, Spear Boomerang 2, Brandish Spear 5
Needs Spear
Increases max HP by alot & ASPD. You cannot use any items or receive any heals while this skill is in effectFury
Active Skill, Level 1
Requirement: Increase HP Recovery 6, Two Handed Mastery 10, Bowling Bash 6
Needs 2 Handed Sword
Increases max HP by alot & ASPD. You cannot use any items or receive any heals while this skill is in effectNot confirmed:
Berserk Two Hand Quicken
The combination of Berserk and Two Hand Quicken. Greatly increase ASPD and CRIT
On activation, Provoke of the same level (Use Level 5 Berserk Two hand Quicken = Level 5 Provoke) will be automatic casted on yourself (AKA Berserk) but the reduce in def is half that of the provoke level.
SP: 70
Level 1-10:
Level 1: 60 seconds, 51% increase ASPD, CRI + 3%, -3% Def
Level 10: 600 seconds, 60% increase ASPD, CRI + 30% and -30% Def
Every level increases 60 seconds duration, 1% ASPD, 3% CRI and -3% DefAssasin -> Assasin Cross
Assassin Cross brings chaos to the enemies, assassinate at will, and be able to enter and run around the enemy territory freely. They are more like an assassin, than a previous Assassin class. They have greater attack skills as well as poison-related skills.
Hallucination Walk
Active Skill, Level 1-10
Requirements: Increase Dodge 5, Cloaking 5
You can create mirror images and cloak without walls near by. Monsters will automatically attack your mirror image while you can run awayAdvanced Enchant Poison
Active Skill, Level 1-5
Requirements: Enchant Poison 5, Envenom 5
An improved Enchant PoisonAdvanced Katar Research
Passive Skill, Level 1-10
Requirements: Double Attack 5, Katar Mastery 7
Increases Katar Attack DamageSoul Breaker (Energy Blast)
Active Skill, Level 1-10
Requirement: Double Attack 5, Envenom 5, Cloaking 3, Enchant Poison 6
The exactly same skill Loki uses in original Ragnarok manga.
It causes magical and physical damage at same time, therefore the damage will be high if target does not have good magical AND physical defense.Not confirmed:
Shadowless Light Speed Blow
SP cost: 12 + Skill Lvl*2
An upgraded sonic blow for assassin.
Hits 16 times, can be used while hiding. Each level increases damage by 70%, has chance to stun and increase hit.
Level 1 to 10
Level 1: 570% damage, 33% chance to stun, Hit + 3
Level 10: 1200% damage, 60% chance to stun, Hit + 30
Every level increases 70% damage, 3% to stun and Hit + 3Hunter -> Sniper
One shot, never miss! This is the character that specializes in the bow weapons, while giving nearly life-threatening damage per shot.
True Sight
Active Skill, Level 1-10
Requirement: Improve Concentration 10, Vulture Eye 10, Owls Eye 10, Falcon Mastery 1
Increase all your stats by +5 for a bit. When you do use, it also increases your HIT rate, damage, FLEE and CRIT rate. You can use lower level of this skill, and can be used together with Increase Concentration.Falcon Assault
Active Skill, Level 1-5
Requirement: Vulture Eye 5, Falcon Mastery 1, Blitz Beat 5, Steel Crow 3
Works like a blitz beat but the falcon will only target 1 enemy and does enormous damage. No splash damage like blitz beatSharp Shooting
Active Skill, Level 1-5
Requirement: Double Strafe 5, Improve Concentration 10
Increase CRIT rate by 50% on one targeted monster.Wind Walk
Active Skill, Level 1-5
Requirement: Improve Concentration 9
You and your party will receive FLEE and movement speed upgrade! However, if the party or yourself already have a skill that upgrades your FLEE or movement rate due to items or skills, this does nothing. Also, when you receive skills / items that give said effects will cancel Wind Walk. Quagmire will also cancel this skill out.Not confirmed:
Triple Repel Arrow Shower
SP: 25
It has a 7*7 squares area of effect and on hit enemy will be pushed back 6 squares. No matter where the enemies are being push to, they will still take all 3 hits. The stun chance will be rolled for each hit, meaning there will be 3 chances to stun the enemies. This skill has no delay and can be casted rapidly.
Level 1 to 10
Level 1: 210% each hit, 3% to stun
Level 10: 300% each hit, 30% to stun
Every level increases 10% each hit and 3% to stun*Priest -> High Priest *
High Priests are equipped with great skills that help friends in need, while having skills that lowers enemy morale.
Assumptio
Active Skill, Level 1-5
Requirement: Angelus 1, SP Recovery 3, Imposito Manus 3
By the blessing of Virgin Mary, the person who received this skill will receive all damage reduced by 1/2 for a limited time. Casting Kyrie Eleison on this character will cancel this skill out however.Basilica
Active Skill, Level 1-5
Requirement: Gloria 2, Increase SP Recovery 1, Kyrie Eleison 3
Skill name meaning means Magnificent Holy Ground...
It creates absolutely perfect defense zone by 5x5 cells around you that blocks ALL type of attacks from harming people within this zone. Anyone can come in, but people who are in here cannot attack either. Also, until the skill is done, the Priest shouldn't move as well. If the Priest moves, or uses another skill, this defense zone will disappear at once. You cannot stack two of these at once (doing so doesn't give you any additional bonus because it then ignores the past Basilica area). Requires 1 Blue Gem, 1 Yellow Gem, 1 Red Gem & 1 Holy WaterMeditatio
Passive Skill, Level 1-10
Requirement: Increase SP Recovery 5, Lex Divina 5, Aspersio 3
Through meditation, you will receive better SP recovery rate as well as increase your max SP.Wizard -> High Wizard
By adding additional technique to their skills, Wizards have become more powerful than ever! With high level magic, they will be more than ready to take on the tough monsters, killing them effortlessly.
Soul Drain
Passive Skill, Level 1-10
Requirement: Increase SP Recovery 5, Soul Strike 7
Every time you kill an enemy, you will receive certain set amount of SP (calculated relating to the enemy's level) back. However, large area magic such as Storm Gust, Lord of Vermillion or Meteor Storm are not affected by this skill, so you must use targeted magic to reap the benefits of this skill. You will not drain SP if the SP draining would make your SP go beyond your limit. This skill also increases your max SP.Magic Crasher
Active Skill, Level 1
Requirement: Increase SP Recovery 1
You do a melee attack, which calculates damage using your MATK instead of ATK but decreased using enemy's DEF, not MDEF. Might miss depending on DEX.Amplification Magic Power
Passive Skill, Level 1-10
Requirement: Nothing, you receive this skill automaticly upon turning High Wizard
Increase your magical attack damage once after you cast a spell. Works sort of like how magical rods give you 15% magical attack bonus.Blacksmith -> White Smith
No more meddling with lifeless iron and steel! Now, you can give life to the elements... Specialized in fire, mace and axe type weapons.
Meltdown
Active Skill, Level 1-10
Requirement: Skin Tempering 3, Hilt Bind 1, Weapon research 5, Power thrust 3
This is self-usage skill (like Power thrust). During the skill's lasting time, every time you hit an enemy, in:
PVP: Makes your weapon really hot, then hits the target. Target equipment burns and melts down. Equipments in the target's inventory will be destroyed one by one until this person has nothing to equip. The broken items can be repaired however.
PVM: Decreases monster's attack/defence by chanceCoin Create
Active Skill, Level 1-3
Requirement: Steel Tempering 5, Iron Tempering 5, Stone Craft 3, Oridecon Research 2
Create a coin that gives you random Zeny when you double click. You can receive many different coins depending on the item you use to create. Sometimes, you can even receive a Money Pouch!Nugget Create
Active Skill, Level 1-3
Requirement: Oridecon Research 3, Oridecon Discovery 1, Weapon Research 5
Create a gold piece (using iron ore, gold ore, or silver ore), then combine it to create a nugget. This nugget will be used to create specific weapons, sell it to NPCs for high price, or to create coins with.Cart Boost
Active Skill, Level 1
Requirement: Push Cart 5, Cart Revolution 1, Change Cart 1, Hilt Bind 1
Requires cart
Use the cart to temporarily increase your movement speed. Doesn't affect any of your normal stats however. You have to have your cart to use this skill, and when you do, you will move 20% faster than normal for 30 seconds. If you have status ailment Curse, or receive AGI Down skill, this skill will cancel out, and using this skill doesn't cancel those ailments either. This means, you can only use this skill if there's nothing wrong with your character status-wise. It takes about 20 SP, lasts 30 seconds.Auto Attack System Create
Active Skill, Level 1
Requirement: Weapon Research 10, Weapon Perfection 3
Creates a small tower that attacks enemy for you. You can install up to 5, and even if they didn't do any attack, they will disappear eventually. It has auto-Detect skill, and it will automatically attack all enemies within range.Crusader -> Paladin
Do you believe in God?
When you see their power, you will see yourself on the ground, amazed at the power of God. Truly, these paladins live to serve you, while protecting himself via many new skills, and focusing on helping allies.Pressure
Active Skill, Level 1-5
Requirements: Endure 5, Faith 5, Shield Charge 2
Calls upon a huge feet from the sky, and crush your enemy. Enemies that has been attacked by this giant foot will either be stunned for a bit, or have their life sapped out as time passed for a bit. This is a one-person area attack, and Magic Rod skill will not be able to cancel out this skill. Reflect Shield also won't protect against this skill. This skill is an attack by the holy God himself, therefore it ignores all enemy defense.Sacrifice
Active Skill, Level 1-5
Requirements: Endure 1, Faith 5, Devotion 3
Sacrifices up to 9% of your max HP to damage your enemy by 1.65 times the amount of sacrificed HP.
You can die from this skill if you've less than 9% of your max HP. Has no effect against boss monsters.Gospel
Active Skill, Level 1-10
Requirements: Trust 8, Divine Protection 3, Demon Bane 5
Through gospel, you deal damage to enemies while at the same time, give your allies special attribute bonus. When a Paladin uses this skill, it will affect all enemies/allies within 7x7 cell around you. Even if you take damage, this skill will continue to work.
Note by using this skill, people within can't use potions; but you can receive healing type magic (Heal and Sanctuary). If an enemy uses Lex Divina against Paladin who's using this skill, Gospel will cancel.
You cannot overlap this skill with other skills. For example, if you were using Devotion, using Gospel will cancel it out. It also cancels out Auto-Guard and Reflect Shield, and doesn't work under Gospel area. Worse, all enchanting magic (commonly referred as buffs, such as Blessing, AGI Up) will cancel out too! However, it also kills off all negative status ailments such as Dark, Poison, etc. But, obviously, if you were Silenced, you can't use skills anyway in the first place.
That thing above, only affects the Paladin doing this skill. Rest will be left fine.
While using Gospel, it will periodically take some of the Paladin's HP and SP.
This skill affects only party members, not guild members.Rogue -> Stalker
Chase and make others miserable...
Those who do that, are right here - the Stalkers. They are very skilled at spying, to a point where a flower growing on a deer's horn has a better chance than trying to escape from his eyes and ears. This class, definitely do what they do best - spy, annoy, chase, and disappear all of sudden.Chase Walk
Active Skill, Level 1-5
Requirements: Hiding 5, Tunnel Drive 3
Walk toward your target, while Hiding. All detecting skills such as Sight, Ruwach, Increase Concentration, etc. will NOT be able to detect Stalkers in this mode. Only if the Stalker decides to show himself will you be able to see him.
However, he's not invincible. Any large-range area magic will damage him. If SP is 0, he will be forced to show himself even. Also, in this mode, Stalker can't attack.
You can't use this skill in Guild Sieges (in castles).
If you look closely at the ground, you will see rather faint shoeprints on the ground...Sword Reject
Active Skill, Level 1-5
Requires: Strip Weapon 1
In PvP mode, reduces all sword (sword, 2 handed sword, dagger) damage by half for 3 hits.
In PvM mode, reduces all damage by half for 3 hits.Bard -> Clown
Dancer -> Gypsy~ Anywhere there's singing, there's bound to be something magical! Listen to his songs, for his songs will give you courage even at the worst situations.
~ Don't look at her dancing, for moment you do, you will lose track of everything, and only focus on her... even not noticing that an enemy has a sword through your heart...
Arrow Vulcan
Active Skill, Level 1-10
Attack a single target with massive amounts of arrow. Basically, think of machine guns, but with bow and arrow. Regardless of the skill level, you will shoot 9 arrows quickly. You must have the Musical Instrument / Whip to have this skill working.A Moonlit Water Mill, A Falling Petal
Active Skill, Level 1-5
Requirements: Increase Concentration 5, Music Lesson 7
Ensemble Skill
It creates 3x3 cell around the Clown/Gypsy that NO ONE can enter. However, it just prevents entry, and doesn't protect against ranged attacks or magic. Once this skill is being used, SP of both Clown and Gypsy will go down, just like any other good combination skill does.Marionette Control
Active Skill, Level 1
Requirements: Increase Concentration LV 10, Musical Lesson LV 5 / Dancing Lesson LV 5
Target a party member with this skill, and half of your stats will be given to that character as a bonus points (like 10+60 DEX), while rendering you stuck on the ground, unable to move.
However, the normal stat/stat bonus/etc. cannot go beyond 99, as if it does, the overflow points will simply not affect that character (so no use for Wizards and Priests who already have over 99 INT, DEX/VIT).
There's a restriction to item/skill usage, and only skill you can use is Marionette Control. Using it again breaks the link between you and that character, and you will be free to move around, mess around, do whatever, while that character will lose the bonus stat points gained from you.
A character cannot receive more than one Marionette Control session, and doesn't affect other Clown/Gypsy. This skill will only work if that character under this skill is within 7 cells around you, and if this character goes beyond that, the skill will automatically cancel. Also, the target character's level must be within 5 levels from you besides being in your party.Monk -> Champion
Protectors are beautiful, no matter what they protect...
With strong fists, they brought God's wrath upon those who sin... and now, what are they seeking?Palm Push Strike
Active Skill, Level 1-5
Requirement: Iron Palm LV 7, Spirit Sphere LV 5
Attack an enemy with your palm. The target will receive nasty damage, and will be pushed back about 3 cells. You can only do this while Critical Explosion.Tiger Knuckle Fist
Active Skill, Level 1-5
Requirement: Iron Palm LV 5, Triple Blows LV 5, Spirit Sphere LV 5, The Way of the Dragon LV 3
This skill is to be used as a part of the combination skill of Triple Blows -> Quadruple Blows -> The Way of the Dragon. When you use this skill, you'll run up to the pushed enemy, and hit them. That enemy will be stunned for a brief amount of time. This skill takes one sphere, so if you don't have any left, you can't use this skill.Chain Crush Combo
Active Skill, Level 1-10
Requirement: Iron Palm LV 5, Spirit Sphere LV 5, Tiger Knuckle Fist LV 2
Also part of that combination skill, after usage of Tiger Knuckle Fist, use this skill to attack an enemy mercilessly. As you level this skill up, amount of hits you'll do, as well as overall damage, will increase. It takes 2 spheres.Overall, Champions will show much better, stylish combo attacks than the Monks.
Alchemist -> Creator
The master of all things related to creation...
They believe, if they can't create something... no one can. They are that powerful. They are the Creator.Alchemy
Active Skill, Level 1-5
Requirement: Pharmacy LV 5
You can create many items that are used for Pharmacy skill. You can easily create Empty Bottles, Empty Potion Bottles, and Test Tubes to help you with other skills that require those items.Potion Synthesis
Active Skill, Level 1-5
Requirement: Pharmacy LV 6, Alchemy LV 2
Combine many different potions to create new potions. There are already set rules to what can be mixed, and the problem is the success rate. You can create potions that weigh less, but perform the same... or create heavier potions that heal for far more. For potions that summon creatures to attack, they might have better attack rate, or have a new skill to use.Sage -> Professor
From a mere scholar, to a professor. They now posess knowledge of almost everything. If you spend even 5 minutes with them, you'll find yourself crying over fact you are not as smart as they are... because, after all, they are the professors...
Soul Drain
Passive Skill, Level 1-10
Requirement: Increase SP Recovery 5, Soul Strike 7
Every time you kill an enemy, you will receive certain set amount of SP (calculated relating to the enemy's level) back. However, large area magic are not affected by this skill, so you must use targeted magic to reap the benefits of this skill. You will not drain SP if the SP draining would make your SP go beyond your limit. This skill also increases your max SP.HP Conversion
Active Skill, Level 1-5
Requirement: Increase SP Recovery 1, Magic Rod 1
Converts part of your HP into SP. Efficiency of conversion gets better the higher level you master this skillSoul Change
Active Skill, Level 1
Requirements: Magic Rod 3, Spell Breaker 2
Exchange SP of the target with your SP. You can use this for party members in normal maps, and for anyone in PvP. If any leftover SP remains, they will be ignored (for example, a Knight with 200 SP will not have any more than max SP of 200 even if the Professor had 1000 SP). If a magic caster gets SP switched, and his or her SP doesn't fulfill the requirement for magic he or she was casting, the magic will do absolutely nothing.
It takes 3 seconds to cast, and takes 5 SP. There's also nasty 5 second after-skill delay. If you use this on a monster, you regain 3% of your SP. You can't use this skill on a monster again that already had Soul Change.Soul Burn
Active Skill, Level 1-5
Requirements: Cast Cancel 5, Magic Rod 3, Spell Breaker 3
This skill will render the target's SP to 0, and cause damage at the same time (at LV 5, [SP removed to achieve 0] x 2). Since this is a damage done to mental system, the damage will be decreased by target's MDEF.
If you fail to do so (yes, there's a chance of failure), YOUR SP will become 0, and YOU will also take the damage!
In other words, this skill is purely a luck of the draw. Since monsters do not have SP, it doesn't work on them, and only works in PvP / Guild Siege. -
что то скиллы паладина мне совсем не нравятся...
-
Во радости манчкинам буит када эти классы ввидут... еще ж целую тучу времени можно будет убить на тупую прокачку