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    Есть вопрос и не один =)

    Запланировано Прикреплена Закрыта Перенесена Архив Оффтопика
    18 Сообщения 8 Posters 1.9k Просмотры
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    • RowanR Не в сети
      Rowan Заблокирован
      отредактировано

      У мя есть несколько вопросов... (по FA не бу спрашивать =))

      1. Дети... --- будут ли воопще введены дети или нет..? если нет то почему...
      2. Новые локации и МВП... --- как скоро будут...?
      3. С какова ОФФА брались изменения...? если с Корейского то почему многое не совпадает ..?
      4. Адвансы --- уже введены?
      5. Каст петов --- повышает им что нить или просто так ?

      и еще меня удевила такая вещь.. при запуске клиента, когда он патчится в нотисе упоминается Graviti , к чему бы это ?

      Вроде всё 😃

      сапсибо за ответы.. надеюсь топик бу жыть 😃 /gg

      прошу прощение за мой Русский 😃

      1 ответ Последний ответ Ответить Цитировать 0
      • eyelessE Не в сети
        eyeless Заблокирован
        отредактировано

        1. Будут
        2. Как уладится ситуация с постоянными апдейтами
        3. С джРО. Если знаешь расхождения в механике пиши.
        4. Нет
        5. Нет

        Ты просто запустил не тот файл

        1 ответ Последний ответ Ответить Цитировать 0
        • RowanR Не в сети
          Rowan Заблокирован
          отредактировано

          Можете щитать мя засранцем но фаил я запустил тот... 😃 нотис остался могу выложыть =)..(не важно)

          О расхождениях --

          1. Нет делэя на скилы без каст тайма(на то они и скилы без кастайма)
            (просто там и так тяжко.. а еще и такое...)
            2.Локации которые канули в лету (Жывы и здоровы...)
            (добавлено много новых -покрайней мере 3 😃 + 2 МВП)
            3.Флай мобы не держутся в трапах.Ибо ФЛАЙ... (Хотели отменить .. вроде еще есть)
            (некоторые рассы мобов тоже не держуЦЦа в трапах)

          4.Квесты (просто добавил шоб посмотрели)
          4.1. В Лютии на ФбрИгрушек просто так не зайдёш.. выполняеш квест..
          4.2. Добавлен квест на хвостик У девочек..С БлэкКэтХаирБанд.."Кавай"
          4.3. Чтобы небыло обидно для мальчиков добавлен квест на заячий хвост =(Жутко но красиво)...

          О более подробной информации вы можете узнать из форума <!-- m --><a class="postlink" href="http://www.ragnarok.co.kr/">http://www.ragnarok.co.kr/</a><!-- m -->

          Вот библиотека ....
          <!-- m --><a class="postlink" href="http://guide.ragnarok.co.kr/RunLibrary.asp">http://guide.ragnarok.co.kr/RunLibrary.asp</a><!-- m -->

          А здесь начинаются разхождения... незначительные.. да и не очень критичные =)))))))))
          <!-- m --><a class="postlink" href="http://guide.ragnarok.co.kr/monster.asp">http://guide.ragnarok.co.kr/monster.asp</a><!-- m -->
          <!-- m --><a class="postlink" href="http://guide.ragnarok.co.kr/libraryListQuest.asp">http://guide.ragnarok.co.kr/libraryListQuest.asp</a><!-- m -->

          😃 Города коих у нас нету 😃
          <!-- m --><a class="postlink" href="http://guide.ragnarok.co.kr/libraryListMap_01_1.asp?seq=128">http://guide.ragnarok.co.kr/libraryList ... sp?seq=128</a><!-- m -->
          <!-- m --><a class="postlink" href="http://guide.ragnarok.co.kr/libraryListMap_01_1.asp?seq=122">http://guide.ragnarok.co.kr/libraryList ... sp?seq=122</a><!-- m -->

          крточки
          <!-- m --><a class="postlink" href="http://guide.ragnarok.co.kr/ItemCard.asp?ino=83&pagenum=1">http://guide.ragnarok.co.kr/ItemCard.as ... &pagenum=1</a><!-- m -->

          ну а вот и карта=)
          <!-- m --><a class="postlink" href="http://img.ragnarok.co.kr/Guide/bigmap.jpg">http://img.ragnarok.co.kr/Guide/bigmap.jpg</a><!-- m -->

          Всё с любезностью предоставлено членом команды разработчиков Nataniel Shingo 😃

          1 ответ Последний ответ Ответить Цитировать 0
          • RowanR Не в сети
            Rowan Заблокирован
            отредактировано

            эммм как я понял больше не надо ничего добавлять или просто вам не интересно... вы спрашЫвайте если что я отвечу=)

            а то спросили про механику игры... мнебы поточнее вопрос а то я таково могу написать... впринцыпе всё точнее весь .. нет всё описание к каждому скилу и мобу но ето .. будет никому не ннужно.. наверно 😃

            такчто если интересует ... жду вопросов.. 😃

            прошу прощения за мой русский я говорю на нём и мне етого хватает 😃

            1 ответ Последний ответ Ответить Цитировать 0
            • 4mat4 Не в сети
              4mat Заблокирован
              отредактировано

              Да как бы механика не расходилась с оффом - Скронц тебе докажет обратное.)
              А вообще, апдейты на жРО - появляются на МОТРе примерно через год.

              1 ответ Последний ответ Ответить Цитировать 0
              • CBuHKaC Не в сети
                CBuHKa
                отредактировано

                ну а вот и карта=)

                А информация о мобах на этих новых картах есть? пока я увидел что это только ресунок, в корейчком я не селен, ищу самоучитель японского

                1 ответ Последний ответ Ответить Цитировать 0
                • RowanR Не в сети
                  Rowan Заблокирован
                  отредактировано

                  2 4mat - расхождения есть .. но если будут доказывать пазязя бу рад=)

                  2 CBuHKa - там есть на етих картах

                  1 😃 Города коих у нас нету 😃
                  <!-- m --><a class="postlink" href="http://guide.ragnarok.co.kr/libraryListMap_01_1.asp?seq=128">http://guide.ragnarok.co.kr/libraryList ... sp?seq=128</a><!-- m -->
                  <!-- m --><a class="postlink" href="http://guide.ragnarok.co.kr/libraryListMap_01_1.asp?seq=122">http://guide.ragnarok.co.kr/libraryList ... sp?seq=122</a><!-- m -->

                  2 <!-- m --><a class="postlink" href="http://guide.ragnarok.co.kr/monster.asp">http://guide.ragnarok.co.kr/monster.asp</a><!-- m --> ето по мобам 😃

                  и конечно все забыли про квесты на профы ... хотябы.
                  кстати воть и они 😃
                  <!-- m --><a class="postlink" href="http://guide.ragnarok.co.kr/libraryListQuest.asp">http://guide.ragnarok.co.kr/libraryListQuest.asp</a><!-- m --> :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

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                  • eyelessE Не в сети
                    eyeless Заблокирован
                    отредактировано

                    Города - это не расхождения в механике, квесты тоже. Это из разряда наполнения мира. Задержку на скил без каст тайма ввели О_о Про то что флай не держатся в трапах хз ) На иРО панки держутся )

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                    • ТардокТ Не в сети
                      Тардок
                      отредактировано

                      Жесть по квестам - одни значки вопроса. Они одинаковые.

                      1 ответ Последний ответ Ответить Цитировать 0
                      • RowanR Не в сети
                        Rowan Заблокирован
                        отредактировано

                        Блин пиплы...

                        Повторяю Для ФФФсех у последний раз....

                        Я не щитаю и не буду щитать не иРО не руРО... Офицеальными серверами...

                        Всё выше перечисленное приведено только с кРО... :mrgreen:

                        Мне как сину глубоко пофик на забержку... на локации (почти)...
                        Меня волнует только 2 вещи

                        1 - ДЕти

                        2 - Полноценные квесты на профессии 😃 и остальные квесты (я не ставлю задачу качаКачаКАчаКАЧаКАЧА... я хотю играть в интересном мире а не в том что есть щасс =(с) Baka :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

                        лана что конкретно подразумевает у тебя "расхождения в механике игры"...?

                        ах да ... зделайте пазязя Пронтовскую библиотеку...

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                        • Andy the SkrontzA Не в сети
                          Andy the Skrontz
                          отредактировано

                          Rowan, то, что ты их не считаешь официальными серверами, не отменяет факта, что они таковыми являются.

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                          • Der ProphetD Не в сети
                            Der Prophet
                            отредактировано

                            Rowan, Зачем те дети деточка?
                            eyeless, Дети???????????? Ё маё ... это такие маленькие которые орут, срут где попало, и никогда не упускают возможность выплюнуть на тебя свй завтрок?

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                            • RowanR Не в сети
                              Rowan Заблокирован
                              отредактировано

                              И так вернёмся к старому....

                              Я согласен По корейски малокто читает (мне переводили =))
                              Пункт №

                              1. иРО итд итп.. извените получают не всё и сразу... сначала это какоето время работает только на Кро (теперь кРО и джРО)

                              2. надеюсь с английским у нас полудше? если нет тады => translate.ru

                              вот топик Дружественного сайта 😃

                              Gravity Release 14 New Maps!, News patch on 0923

                              • Common Patches *
                              • For the Harvest Moon - Chuseok - event (nothing to do with the game, Harvest Moon)... all dungeons will now have a new monster, "Jade Rabbit". This new monster drops special food item, "Pattern-Pressed Candy", "Oil-and-Honey Pastry", and "Rainbow-Colored Rice Cake". Also, all rabbit-type monsters will drop "Rice Cake on Steamed Pine Needles".

                              • Those items will retain their usefulness even after the event has ended.

                              • Normal Servers *
                              • Tur server, winner of the Quiz Revolution 5th Season, will now have their drop rate reset to normal 1x.
                              • Sakray Server *
                              • Added Thanatos Tower dungeon, and Abyss Lake dungeon. Also, 2 quests that relate to those dungeons are added.

                              • 25 new monsters are added to Nogghalt field and the dungeon.

                              • Added 2 new quests for the main scenario quests.

                              • The voting NPC will now appear in all towns, not just Prontera and Juno.

                              • Added a mini-game in Geffen.

                              • "Philosopher's Stone", an item needed for Homunculus evolution test, is sold by an NPC in the alchemist guild. Take a Homunculus who is currently at highest rating of friendliness with you, then use "Philosopher's Stone" to start evolving them. After you have evolved them, their friendliness rating will reset back to same as the initial friendliness rating you get when you first get the Homunculus.

                              • Changed Soul Linker's skill, [Spirit of the Assassin].

                              Sonic Blow's attack increased by 100%, and also decreases after-cast delay. However, this property is reduced to 25% bonus damage and no after-cast delay deduction when in Siege Mode (WoE).

                              • The 2nd class quest skills now have appropriate graphical effects and icon.

                              • Added 2nd class quests for Alchemists, Dancers, Knights, Monks, Priests, Sages, and Rogues. Also, Blacksmiths get an additional quest this week.

                              • Added 9 new 2nd class quest skills. You can acquire them once you finish the appropriate quest.

                              • Charge Attack

                              Class: Knight
                              SP Taken: 40

                              Description: Charge at the single enemy that's away from you at range immediately. Further the enemy is from you, higher your ATK will be, but also increase your casting time of this skill.

                              • Close Confine

                              Class: Rogue
                              SP Taken: 25

                              Description: For 10 seconds, you grab a single enemy, making them unable to move. Also at the same time, you cannot move. While you grab onto someone, you will have +10 bonus to FLEE. If either the victim or you die, or should any of them teleport away, this skill is cancelled.

                              • Wink of Charm

                              Class: Dancer
                              SP Taken: 40

                              Description: Charm a target by sending them a sexy wink. For that 10 seconds, the target monster will not attack you. Higher your level is when compared to the monster, the higher chance of this skill working. If this skill is used on a player, it has low chance of causing "Confuse" status ailment. This skill only works to Demi-humans, Angels and Demon type monsters, and obviously, doesn't work versus Boss-type monsters.

                              • Greed

                              Class: Blacksmith
                              SP Taken: 10

                              Description: When you use this skill, all items within 2 cells of the Blacksmith will straight go to his inventory. It is not possible to use this skill in Siege Mode (WoE) or in PvP mode. Do note this skill does not bypass the order of who gets an item first. EX) You cannot use this skill to snatch an item when another player has the first priority over the item dropped.

                              • Redemptio

                              Class: Priest
                              SP Taken: 400

                              Description: Kill yourself (and receive EXP penalty), but revive every other dead party members near you. All revived players will have recovered 50% of their HP. More party members you revive, the less EXP penalty you get. Casting time is 4 seconds, and this skill ignores DEX for casting time reduction.

                              • Ki Translation

                              Class: Monk
                              SP Taken: 40

                              Description: Give a single Spirit Sphere you currently have to another party member.

                              • Ki Explosion

                              Class: Monk
                              SP Taken: 20

                              Description: By focusing the energy to the palm of your hand, attack the enemy to deal damage and push them away. The target enemy receives 300% damage, and nearby monsters will be pushed away by 2 cells and also be in 2 seconds of stun. Every time you use this skill, you will receive small HP penalty cost.

                              • Elemental Change

                              Class: Sage
                              SP Taken: 30

                              Description: Change the target monster's elemental property to another. You can only change them to either Fire, Earth, Wind, or Water. Do remember this... the moment you learn this skill, you must choose an element that this skill will change the enemy into. The elemental you choose will be the only elemental property you can change the enemy's property to! This skill consumes "Elemental Converter" item.

                              • Create Converter

                              Class: Sage
                              SP Taken: 30

                              Description: Create an "Elemental Converter" item. You can create a converter based on 4 basic elementals.

                              Fire-Elemental Converter: 10 Tail of the Scorps + 1 Blank Scroll
                              Earth-Elemental Converter: 7 Hard Horn + 1 Blank Scroll
                              Wind-Elemental Converter: 12 Rainbow-Colored Shell + 1 Blank Scroll
                              Water-Elemental Converter: 10 Snail Shell + 1 Blank Scroll

                              = Special Notice: A player can only learn one Elemental Change skill. =

                              • Elemental Change :: Water

                              Class: Sage
                              SP Taken: 30

                              Description: Changes target monster's elemental property into Water.

                              • Elemental Change :: Fire

                              Class: Sage
                              SP Taken: 30

                              Description: Changes target monster's elemental property into Fire.

                              • Elemental Change :: Earth

                              Class: Sage
                              SP Taken: 30

                              Description: Changes target monster's elemental property into Earth.

                              • Elemental Change :: Wind

                              Class: Sage
                              SP Taken: 30

                              Description: Changes target monster's elemental property into Wind.

                              • New Alchemist Ability

                              When an Alchemist clears the class quest, they will be able to create elemental-resist potions. It can be created through Pharmacy skill (you receive the necessary potion book when you clear the quest). The elemental-resist potions increase your resistance against 4 basic elements - Fire, Water, Earth, Wind - for 20 minutes.

                              I have also get the screenshot on the new maps.

                              For Thanatos Dungeon Map
                              Go to Thanatos Folder in Here --->

                              <!-- m --><a class="postlink" href="http://www.recruit.deltaanime.net/images/Thanatos/">http://www.recruit.deltaanime.net/images/Thanatos/</a><!-- m -->

                              For Abyss Dungeon Map
                              Go to Abyss Dunegon Folder in Here --->

                              <!-- m --><a class="postlink" href="http://www.recruit.deltaanime.net/images/Abyss Dungeon/">http://www.recruit.deltaanime.net/image ... 20Dungeon/</a><!-- m -->

                              пиксы новых мобов и пек не дам я жадный =)))) 😐

                              вот город 😃

                              <!-- m --><a class="postlink" href="http://ragnagate.dreamwiz.com/zboard/data/screen4/179/screensa000.jpg">http://ragnagate.dreamwiz.com/zboard/da ... nsa000.jpg</a><!-- m -->

                              ладно 1 моб =)) 😐

                              <!-- m --><a class="postlink" href="http://www.schizoin.de/130905.gif">http://www.schizoin.de/130905.gif</a><!-- m -->

                              😐 😐 😐 😐 😐

                              я уже не говорю про это =(

                              • Added 30 new cooking items in addition to existing 30 cooking items. They are, for testing purposes, sold by an NPC in Morroc. Some of these items will appear as an Apple for duration of testing.

                              STR + 6: Shining Roasted Beef
                              STR + 7: Whole BBQ
                              STR + 8: Special Bear Foot Cooking
                              STR + 9: Sauteed Tendons
                              STR + 10: Cooked Tongue

                              INT + 6: Red Mushroom Wine
                              INT + 7: Special Royal Jelly Herb Tea
                              INT + 8: Royal Tea
                              INT + 9: 12-Year Old Tristan Wine
                              INT + 10: Breath of Cocktail Dragon

                              DEX + 6: Peach Cake
                              DEX + 7: Hubergelmir's Wine
                              DEX + 8: Special Toast
                              DEX + 9: Fruit Juice of the Heavens
                              DEX + 10: Soul Hunt Bread

                              AGI + 6: Chili Shrimp Gratin
                              AGI + 7: Special Grilled Crockodile and Steamed Vegetable
                              AGI + 8: Super Hot Curry
                              AGI + 9: Special Hot Soup
                              AGI + 10: Steamed Sand Desert Scorpion

                              VIT + 6: Very Bitter Tonic
                              VIT + 7: Special Mixed Seafood
                              VIT + 8: Large Lettuce-Wrapped Rice
                              VIT + 9: Dragon Soup
                              VIT + 10: Soup of the Undeath

                              LUK + 6: Hot Soup
                              LUK + 7: Grilled Skewered Food
                              LUK + 8: Strawberry-Flavored Rice Cake
                              LUK + 9: Carbonated Drink with Slight Bloody Taste
                              LUK + 10: Special Large Helping of Ninetails Tail Cooking

                              • New 9 consummable items are now added. They will be tested in kRO Sakray in multitudes of ways.
                              • Bloody Branch
                                Description: A bloody tree branch with a mark of evil. Something terrible might happen if you shake it.

                              Usage: Using it summons 1 Boss-type monster.

                              • Unknown Quiver
                                Description: A quiver with no particular design. Maybe you will figure out what it is when you open it.

                              Usage: Using it gives you 1 Quiver.

                              • Gift Taming Set
                                Description: A gift consisting of taming items and equipments.

                              Usage: Using it gives you 3 taming-related items.

                              • Accessory Box
                                Description: A pretty accessory box, but you don't know what's inside this.

                              Usage: Using it gives you 1 random Accessory item.

                              • Mask in a Box
                                Description: It's a mask, but what mask is it? You will have to open the box to find out.

                              Usage: Using it gives you 1 random Mask item.

                              • Bundle of Scrolls
                                Description: It is as it looks - bundle of magical scrolls.

                              Usage: Using it gives you 5 random magical scroll items.

                              • Poring Box
                                Description: It is a box with untamed Poring inside.

                              Usage: Summons 1 random Poring-family monster such as Poring, Poporing, Santa Poring, etc.

                              • Emergency Aid Kit
                                Description: This box has a potion picture on the top. Sometimes it has items that has nothing to do with emergency aid.

                              Usage: Using it gives you 5 random potion-based items.

                              • Food Package
                                Description: A package with lots of different food inside.

                              Usage: Using it gives you 3 random food items.


                              • Expanded Class - Taekwon Boy/Girl -

                              Taekwon Boy/Girl is a class that uses their feet (unlike Monks who use fists) as their main weapon. A Novice whose JLV is 10 can change into Taekwon Boy/Girl.

                              (From henceforth, for ease of typing - or laziness of translator - Taekwon Boy/Girl will simply be called TK Boy)

                              TK Boy Equipments:

                              TK Boy cannot equip ANY weapons. However, he can equip EVERY other equipments available. Boots, Manteau, Sharp Headgear, Majestic Goat, you name it. TK Boy can even equip shields, but shield graphic will not appear on TK Boy sprite.

                              Only equipment they cannot equip is equipments designed for 2nd classes or above.

                              TK Boy Skills:

                              • Running (LV 10)
                                Active

                              Description: When you use this skill, your character starts running straight forward. You cannot change direction of where he is running while running. You can stop using Running skill by simply using it again (do note, using skill again to stop eats up SP), or use another skill, or run into the wall. When you use this skill then immediately stop, then there will be STR + 10 buff for 150 seconds.

                              LV / Casting Time / SP Taken
                              1 - 6 Sec. - 100
                              2 - 5 Sec. - 90
                              3 - 4 Sec. - 80
                              4 - 3 Sec. - 70
                              5 - 2 Sec. - 60
                              6 - 1 Sec. - 50
                              7 - 0 Sec. - 40
                              8 - 0 Sec. - 30
                              9 - 0 Sec. - 20
                              10 - 0 Sec. - 10

                              • Prepare Whirlwind (LV 1)
                                Active

                              Requires Whirlwind Kick LV 1

                              Description: This is a skill where you can turn it ON and OFF by simply pressing the skill button again when it's on, or when it's off. When you leave this ON, there's 15% chance of doing Whirldwind preparation stance when you hit the enemy with normal attack.

                              There is no casting time associated with this skill.

                              LV / SP Taken
                              1 - 1

                              • Whirlwind Kick (LV 7)
                                Active

                              Description: When you have prepared the Whirlwind Stance (from previous described skill), then you can use this to deal AoE (Area of Effect) damage of 5 by 5 cells from where you are standing.

                              There is no casting time associated with this skill.

                              LV / Damage / SP Taken
                              1 - 180% - 14
                              2 - 200% - 12
                              3 - 220% - 10
                              4 - 240% - 8
                              5 - 260% - 6
                              6 - 280% - 4
                              7 - 300% - 2

                              • Prepare Axe Kick (LV 1)
                                Active

                              Requires Axe Kick LV 1

                              Description: This is same in principle as Prepare Whirlwind skill, except this one prepares Axe Kick stance.

                              There is no casting time associated with this skill.

                              LV / SP Taken
                              1 - 1

                              • Axe Kick (LV 7)
                                Active

                              Description: When you use this skill while you have Axe Kick Stance prepared, you hit a single enemy strongly for damage AND cause 3 second stun.

                              There is no casting time associated with this skill.

                              LV / Damage / SP Taken
                              1 - 180% - 14
                              2 - 200% - 12
                              3 - 220% - 10
                              4 - 240% - 8
                              5 - 260% - 6
                              6 - 280% - 4
                              7 - 300% - 2

                              • Prepare Round Kick (LV 1)
                                Active

                              Requires Round Kick LV 1

                              Description: This is same in principle as Prepare Whirlwind skill, except this one prepares Round Kick stance.

                              There is no casting time associated with this skill.

                              LV / SP Taken
                              1 - 1

                              • Round Kick (LV 7)
                                Active

                              Description: When you use this skill while you have Round Kick Stance prepared, you hit a single enemy strongly for damage and all enemies around 3 by 3 cells of the target enemy will be pushed away with no damage.

                              There is no casting time associated with this skill.

                              LV / Damage / SP Taken
                              1 - 220% - 14
                              2 - 250% - 12
                              3 - 280% - 10
                              4 - 310% - 8
                              5 - 340% - 6
                              6 - 370% - 4
                              7 - 400% - 2

                              • Prepare Counter Kick (LV 1)
                                Active

                              Requires Counter Kick LV 1

                              Description: This is same in principle as Prepare Whirlwind skill, except this one prepares Counter Kick stance. However, this stance has 20% chance of happening instead of 15%. It also procs (processes, or happens) only when enemy hits you, not when you are hitting them, unlike other prepare skills.

                              There is no casting time associated with this skill.

                              LV / SP Taken
                              1 - 1

                              • Counter Kick (LV 7)
                                Active

                              Description: When you use this skill while you have Counter Kick Stance prepared, it will hit the single enemy target at 100% accuracy.

                              There is no casting time associated with this skill.

                              LV / Damage / SP Taken
                              1 - 220% - 14
                              2 - 250% - 12
                              3 - 280% - 10
                              4 - 310% - 8
                              5 - 340% - 6
                              6 - 370% - 4
                              7 - 400% - 2

                              • Break Fall (LV 1)
                                Active

                              Requires Flying Side Kick LV 7

                              Description: This is same in principle as Prepare Whirlwind skill. However, this does not prepare any specific stance. Instead, when this is turned on, you have 20% chance of dodging enemy ranged physical attacks.

                              There is no casting time associated with this skill.

                              LV / SP Taken
                              1 - 1

                              • Flying Side Kick (LV 7)
                                Active

                              Description: Attack an enemy who is away from you by jumping toward the enemy at once. Normally, you give the target manually to attack, but if this skill is used while doing Break Fall, you will automatically attack that specific target. The power of this skill, if used right after using Break Fall, becomes stronger as your BLV goes up.

                              There is no casting time associated with this skill.

                              LV / Damage / SP Taken
                              1 - 40% - 70
                              2 - 50% - 60
                              3 - 60% - 50
                              4 - 70% - 40
                              5 - 80% - 30
                              6 - 90% - 20
                              7 - 100% - 10

                              • Peaceful Rest (LV 10)
                                Passive

                              Description: If there is another TK Boy sitting next to you while sitting, this skill kicks in, allowing you to regenerate HP. When you do /doridori emote, you recover +30 additional bonus HP. The HP recovered listed just below is base value, and it increases if you have higher VIT. This skill also kicks in even if you are overweight.

                              LV / HP Recovered
                              1 - 30
                              2 - 60
                              3 - 90
                              4 - 120
                              5 - 160
                              6 - 180
                              7 - 210
                              8 - 240
                              9 - 270
                              10 - 300

                              • Enjoyable Rest (LV 10)
                                Passive

                              Description: Same in principle as Peaceful Rest. However, this recovers SP, as you can see. Doing /doridori emote gives you bonus +3 SP, and its base recovery rate is increased if you have higher INT.

                              LV / SP Recovered
                              1 - 3
                              2 - 6
                              3 - 9
                              4 - 12
                              5 - 16
                              6 - 18
                              7 - 21
                              8 - 24
                              9 - 27
                              10 - 30

                              • Fighting Chant (LV 5)
                                Passive

                              Description: It increases your ATK power depending on current number of party members in the same map. For example, if there are 10 party members, and you have LV 5 of this skill, your ATK is increased by 100%. The increase is based upon your BASE ATK rate, not counting in any other buffs that may have increased your ATK rate, and for skills that go 500% in terms of damage, the calculation is fixed to (100 * Bonus%) + 500%.

                              LV / ATK Bonus
                              1 - 2% per person in party
                              2 - 4% per person in party
                              3 - 6% per person in party
                              4 - 8% per person in party
                              5 - 10% per person in party

                              • Warm Wind (LV 7)
                                Active

                              Requires Peaceful Rest LV 5, Enjoyable Rest LV 5, and Fighting Chant LV 5

                              Description: This skill changes your attack to appropriate elemental depending on skill level of this skill used.

                              There is no casting time associated with this skill.
                              Lasting time of this skill is fixed to 5 minutes once imbued.

                              LV / Elemental / SP Taken
                              1 - Earth - 20
                              2 - Wind - 20
                              3 - Water - 20
                              4 - Fire - 20
                              5 - Shadow - 50
                              6 - Dark - 50
                              7 - Holy - 50

                              • High Jump (LV 5)
                                Active

                              Description: You jump over skill's specified amount of cells as indicated from where you are facing. If the cell where you will be landing is a red cell, you will just jump on the spot you are standing on and do not move.

                              SP taken is fixed to 50.

                              LV / Casting Time / Cells Jumped Over
                              1 - 5 Sec. - 2
                              2 - 4 Sec. - 4
                              3 - 3 Sec. - 6
                              4 - 2 Sec. - 8
                              5 - 1 Sec. - 10

                              • Taekwon Mission (LV 1)
                                Active

                              Requires Fighting Chant LV 5

                              Description: You can use this skill only if you are TK Boy. You cannot use this skill once you switch to Soul Linker or Star Knight. When you use this skill, you will see the name of the monster you are currently attacking. Then, if you kill that same monster for 100 times (does not have to be in a row), you get 1 Point, and you will be assigned a new randomly selected monster.

                              When you use this skill while your XP is 0%, you have very small chance of randomly getting a new target.

                              When you become Taekwon Ranker (No effect if you are already Star Knight or Soul Linker), you can do infinite combo of all kicks - Whirlwind Kick, Round Kick, Axe Kick, Counter Kick. However, you cannot do Flying Side Kick as part of infinite combo.

                              LV / Casting Time / SP Taken
                              1 - 1 Sec. - 10

                              • Expanded Class - Star Knight -

                              Star Knights use energies from the books and transfer them to their foot for additional power. When Taekwon Boy/Girl reaches JLV 40, they can choose to change into Star Knight class. This class levels JLV slower than other classes.

                              Star Knight Equipments:
                              They can equip everything and also equip equipments that are designed for 2nd classes or above only.

                              • Feeling of the Sun, Moon, and Stars (LV 3)
                                Active

                              Description: After 'memorizing' a place, when you use this again, it will show you where you 'memorized' the place. Do note, that you can use this only ONCE. Yes, only ONCE. You cannot assign a new place to memorize by using this skill again.

                              SP taken is fixed to 100.

                              LV / Effect
                              1 - The map you are standing in is memorized as "Place of the Sun".
                              2 - The map you are standing in is memorized as "Place of the Moon".
                              3 - The map you are standing in is memorized as "Place of the Star".

                              • Warmth of the Sun (LV 3)
                                Active

                              Requires Feeling of the Sun, Moon, and Stars LV 1

                              Description: You can use this skill anytime in a map designated as "Place of the Sun". When this skill is used, it puts up an offensive barrier on you, dealing 100% damage to monsters right next to you (deals no effect to players) and push them back by 2 cells. Every time the barrier hits, it takes away 2 SP, and when you do not have enough SP, the barrier will disappear.

                              There is no casting time associated with this skill.
                              SP taken is fixed to 100.

                              LV / Lasting Time
                              1 - 10 Sec.
                              2 - 20 Sec.
                              3 - 60 Sec.

                              • Warmth of the Moon (LV 3)
                                Active

                              Requires Feeling of the Sun, Moon, and Stars LV 2

                              Description: You can use this skill anytime in a map designated as "Place of the Moon". When this skill is used, it puts up an offensive barrier on you, dealing 100% damage to monsters right next to you (deals no effect to players) and push them back by 2 cells. Every time the barrier hits, it takes away 2 SP, and when you do not have enough SP, the barrier will disappear.

                              There is no casting time associated with this skill.
                              SP taken is fixed to 100.

                              LV / Lasting Time
                              1 - 10 Sec.
                              2 - 20 Sec.
                              3 - 60 Sec.

                              • Warmth of the Star (LV 3)
                                Active

                              Requires Feeling of the Sun, Moon, and Stars LV 3

                              Description: You can use this skill anytime in a map designated as "Place of the Star". When this skill is used, it puts up an offensive barrier on you, dealing 100% damage to monsters right next to you (deals no effect to players) and push them back by 2 cells. Every time the barrier hits, it takes away 2 SP, and when you do not have enough SP, the barrier will disappear.

                              There is no casting time associated with this skill.
                              SP taken is fixed to 60.

                              LV / Lasting Time
                              1 - 10 Sec.
                              2 - 20 Sec.
                              3 - 60 Sec.

                              • Anger of the Sun, Moon, and Star (LV 3)
                                Active

                              Description: When you use this skill, it will show the name of the monster whom you just marked by using this skill. You can also use this on a player character, and they will be categorized by class, ignoring size and HP.

                              Example: It will show above the player characters, Champion, if target player was a Champion character, and on all other characters who are of Champion class.

                              SP taken is fixed at 100.

                              LV / Effect
                              1 - When used, the target is categorized as Target of the Sun. On a monster character, it can only be used on Small monsters.

                              2 - When used, the target is categorized as Target of the Moon. On a monster character, it can only be used on monsters who are of Medium size, and has Maximum HP of higher than 6000.

                              3 - When used, the target is categorized as Target of the Star. On a monster character, it can only be used on monsters who are of Large size, and has Maximum HP of higher than 20,000.

                              • Wrath of the Sun (LV 3)
                                Passive

                              Requires Hatred LV 1

                              Description: It works when you attack Target of the Sun.

                              LV / ATK Bonus Toward Target
                              1 - ( (Lv+Luk+Dex) / 9 )%
                              2 - ( (Lv+Luk+Dex) / 6 )%
                              3 - ( (Lv+Luk+Dex) / 3 )%

                              • Wrath of the Moon (LV 3)
                                Passive

                              Requires Hatred LV 2

                              Description: It works when you attack Target of the Moon.

                              LV / ATK Bonus Toward Target
                              1 - ( (Lv+Luk+Dex) / 9 )%
                              2 - ( (Lv+Luk+Dex) / 6 )%
                              3 - ( (Lv+Luk+Dex) / 3 )%

                              • Wrath of the Star (LV 3)
                                Passive

                              Requires Hatred LV 3

                              Description: It works when you attack Target of the Star.

                              LV / ATK Bonus Toward Target
                              1 - ( (Lv+Str+Luk+Dex) / 9 )%
                              2 - ( (Lv+Str+Luk+Dex) / 6 )%
                              3 - ( (Lv+Str+Luk+Dex) / 3 )%

                              • Comfort of the Sun (LV 4)
                                Active

                              Requires Feeling of the Sun, Moon, and Stars LV 1

                              Description: It can be used anytime when you are in the day of the Sun in the map that is memorized as Place of the Sun. This skill increases your DEF by (Lv+Dex+Luk) / 10.

                              There is no casting time associated with this skill.

                              LV / Lasting Time / SP Taken
                              1 - 80 Sec. - 70
                              2 - 160 Sec. - 60
                              3 - 240 Sec. - 50
                              4 - 320 Sec. - 40

                              • Comfort of the Moon (LV 4)
                                Active

                              Requires Feeling of the Sun, Moon, and Stars LV 2

                              Description: It can be used anytime when you are in the day of the Moon in the map that is memorized as Place of the Moon. This skill increases your FLEE by (Lv+Dex+Luk) / 10%.

                              There is no casting time associated with this skill.

                              LV / Lasting Time / SP Taken
                              1 - 80 Sec. - 70
                              2 - 160 Sec. - 60
                              3 - 240 Sec. - 50
                              4 - 320 Sec. - 40

                              • Comfort of the Star (LV 4)
                                Active

                              Requires Feeling of the Sun, Moon, and Stars LV 3

                              Description: It can be used anytime when you are in the day of the Star in the map that is memorized as Place of the Star. This skill increases your ASPD by (Lv+Dex+Luk) / 10%.

                              There is no casting time associated with this skill.

                              LV / Lasting Time / SP Taken
                              1 - 80 Sec. - 70
                              2 - 160 Sec. - 60
                              3 - 240 Sec. - 50
                              4 - 320 Sec. - 40

                              • Blessing of the Sun (LV 5)
                                Passive

                              Requires Feeling of the Sun, Moon, and Stars LV 1, Hatred LV 1

                              Description: It is a passive skill that increase EXP given by Target of the Sun (monsters only) in the day of the Sun.

                              LV / EXP Bonus
                              1 - 10%
                              2 - 20%
                              3 - 30%
                              4 - 40%
                              5 - 50%

                              • Blessing of the Moon (LV 5)
                                Passive

                              Requires Feeling of the Sun, Moon, and Stars LV 2, Hatred LV 2

                              Description: It is a passive skill that increase EXP given by Target of the Moon (monsters only) in the day of the Moon.

                              LV / EXP Bonus
                              1 - 10%
                              2 - 20%
                              3 - 30%
                              4 - 40%
                              5 - 50%

                              • Blessing of the Star (LV 5)
                                Passive

                              Requires Feeling of the Sun, Moon, and Stars LV 3, Hatred LV 3

                              Description: It is a passive skill that increase EXP given by Target of the Star (monsters only) in the day of the Star.

                              LV / EXP Bonus
                              1 - 20%
                              2 - 40%
                              3 - 60%
                              4 - 80%
                              5 - 100%

                              • Demon of the Sun, Moon, and Star (LV 10)
                                Passive

                              Description: Sacrifices your sight in return for increasing your ASPD. The sight of your character will be restricted like Blind status effect. Do note, the moment you put even 1 skill level into this, you will be blind... forever.

                              (Editor's Note: I'm not joking btw, you DO receive pernament Blind-like effect if you put even just 1 skill level into this.)

                              (Editor's 2nd Note: This skill gives graphical effect of Blind ailment only. Star Knight's FLEE and HIT rate are not affected at all.)

                              LV / ASPD bonus
                              1 - 3%
                              2 - 6%
                              3 - 9%
                              4 - 12%
                              5 - 16%
                              6 - 18%
                              7 - 21%
                              8 - 24%
                              9 - 27%
                              10 - 30%

                              • Friend of the Sun, Moon, and Star (LV 3)
                                Passive

                              Description: When Star Knight uses counter Kick, all Monks who are in the same party as Star Knight will have their Raging Trifecta Blow chance increased. If the Monks who are in same party as Star Knight activates Raging Thrust, Star Knight's chance of proccing (processing, happening) Counter Kick increases.

                              LV - Proc Chance Increased By
                              1 - 20%
                              2 - 50%
                              3 - 100%

                              Editor's Note: It is increased by, not set to, as such, LV 3 does not give you guaranteed proc of said skills that are benefitted by this skill.

                              • Knowledge of the Sun, Moon, and Star (LV 10)
                                Passive

                              Description: When you start the game in a map that is designated as Place of the Sun, or Moon, or Star, this passive skill kicks in. If you go outside the Place of the Sun, or Moon, or Star for too long, this effect disappears.

                              LV - Bonus Carrying Amount
                              1 - 10%
                              2 - 20%
                              3 - 30%
                              4 - 40%
                              5 - 50%
                              6 - 60%
                              7 - 70%
                              8 - 80%
                              9 - 90%
                              10 - 100%

                              • Union of the Sun, Moon, and Star (LV 1)
                                Active

                              Requires Knowledge of the Sun, Moon, and Star LV 9

                              Description: Can only be used while being a 'Spirit'. When used while normal, it makes you go berserk, and using this skill again returns you to normal.

                              How does this work?

                              When you receive the Spirit of the Star Knight from a Soul Linker, you can use this skill to bring out the hidden abilities from you. When in berserking state, you will be flying. You can attack and move while flying, and you will have increased MoveSpeed. All your attacks will always hit the enemies (never miss), and all your attacks will ignore all of enemy's DEF. However, be warned, that every time you attack the enemy, you lose 0.5% of your HP.

                              LV / SP Taken / Lasting Time
                              1 - 100 - 10 Minutes

                              • Expanded Class - Soul Linker -

                              Soul Linkers are classes that gave up on the way of the Taekwondo, and gained the power of the spirits. You can change into Soul Linker when you hit JLV 40 on TK Boy. Unlike Star Knight, who has slower JLV progression, this class has normal JLV progression.

                              Soul Linkers are very unique, they have multitudes of skills that are designed to directly buff other classes by giving them correct 'Spirit' skill that benefit them. This allows for very unique combination of play style.

                              Note that 'Spirit' buffs cannot be done on yourself.

                              Soul Linker Equipments:
                              They can only equip equipments that Wizards can equip.

                              Special Note 1:
                              All 'Spirit' spells will have same casting time, lasting time, and SP taken unless otherwise noted.

                              They are -

                              "Casting time is fixed to 1 sec.

                              LV / Lasting Time / SP Taken
                              1 - 150 Sec. - 460
                              2 - 200 Sec. - 360
                              3 - 250 Sec. - 260
                              4 - 300 Sec. - 160
                              5 - 350 Sec. - 60"

                              Special Note 2:
                              Any new skills, abilities, or buffs acquired from the 'Spirit' will disappear when the 'Spirit' buff runs out.

                              • Spirit of the Alchemist (LV 5)
                                Active

                              Description: Imbues the Alchemist with the Spirit of the Alchemist, giving them special powerful buffs that lasts until the Spirit buff runs out.

                              1. Increases effectiveness of Potion Pitcher by BaseLV% - IE, if you are LV 80, the effectiveness of Potion Pitcher is increased by 80%.

                              2. Allows usage of Berserk Pitcher skill.

                              3. For Alchemists that have Pharmacy LV 10, they are now allowed to use new skill, Twilight Pharmacy.

                              4. Pharmacy LV 10 + if there is a Super Novice in the party, the Alchemist acquires new type of Twilight Pharmacy.

                              5. Pharmacy LV 10 + if there is a TK Boy in your party, the Alchemist acquires yet another different type of Twilight Pharmacy.

                              • New skills that are available to Alchemists when they receive the Spirit buff from the Soul Linker.

                              ) Berserk Pitcher

                              Description: It takes 10 SP, and has 0.5 sec. casting time. You can throw a Berserk Potion at target, taking effect while ignoring class restrictions.

                              ) Twilight Pharmacy (Type 1)

                              Description: Success rate is same as Pharmacy, and it has 3 second casting time that is not affected by DEX. It uses 200 SP to create 200 White Potions, attempting to create one every 0.005 second. If there is not enough ingredient to create 200 at once, the skill will fail.

                              ) Twilight Pharmacy (Type 2 - acquired when partied with Super Novice)

                              Description: Same as Type 1 Twilight Pharmacy, except, this attempts to create 200 Slim White Potion. Skill fails if you do not have enough ingredients to create them all at once.

                              ) Twilight Pharmacy (Type 3 - acquired when partied with TK Boy)

                              Description: Same as Type 1 Twilight Pharmacy, except, this attempts to create 100 Alcohol first, then 50 Flame Bottle, and 50 Acid Bottle. Skill fails if you do not have enough ingredients to create them all at once.

                              • Spirit of the Monk (LV 5)
                                Active

                              Description: Imbues the Monk with the Spirit of the Monk, giving them special powerful buffs that lasts until the Spirit buff runs out.

                              1. The Raging Thrust attack becomes 5x5 cell splash attack.
                              2. SP taken by combo skills are decreased.
                              3. Even in Fury, they regenerate SP.
                              • Spirit of the Star Knight (LV 5)
                                Active

                              Description: Imbues the Star Knight with the Spirit of the Star Knight, giving them special powerful buffs that lasts until the Spirit buff runs out.

                              1. Star Knight player who received this spirit allows usage of "Union of the Sun, Moon and Star" ability.
                              • Spirit of the Sage (LV 5)
                                Active

                              Description: Imbues the Sage with the Spirit of the Sage, giving them special powerful buffs that lasts until the Spirit buff runs out.

                              1. If the Sage player uses Auto Spell, it will always drop LV 10 bolts, IF the Sage has learned that much in that bolt skill.
                              • Spirit of the Crusader (LV 5)
                                Active

                              Description: Imbues the Crusader with the Spirit of the Crusader, giving them special powerful buffs that lasts until the Spirit buff runs out.

                              1. Shield Boomerang will never miss, and its damage is increased by 100%.
                              • Spirit of the Super Novice (LV 5)
                                Active

                              Description: Imbues the Super Novice with the Spirit of the Super Novice, giving them special powerful buffs that lasts until the Spirit buff runs out.

                              1. Super Novice who are above LV 90 will be temporarily be able to equip ALL Upper/Middle/Lower head gears.

                              2. Super Novice who are above LV 90 has 1% chance to 'erase' the death record - which means, 1% EXP loss will be recovered.

                              3. Super Novice who are above LV 96 will be temporarily be able to equip LV 4 Daggers, 1H Swords, Axes, Maces, and Staff.

                              • Spirit of the Knight (LV 5)
                                Active

                              Requires Spirit of the Crusader LV 1

                              Description: Imbues the Knight with the Spirit of the Knight, giving them special powerful buffs that lasts until the Spirit buff runs out.

                              1. If the Knight knows Two Hand Quicken LV 10, then they are temporarily given a new ability, One Hand Quicken.
                              • New skill that are available to Knights when they receive the Spirit buff from the Soul Linker.

                              ) One Hand Quicken

                              Description: It is same as Two Hand Quicken LV 10, except it works when you have 1H Sword.

                              • Spirit of the Wizard (LV 5)
                                Active

                              Requires Spirit of the Sage LV 1

                              Description: Imbues the Wizard with the Spirit of the Wizard, giving them special powerful buffs that lasts until the Spirit buff runs out.

                              1. Allows usage of all magic that requires Gemstones without using the actual Gemstone.
                              • Spirit of the Priest (LV 5)
                                Active

                              Requires Spirit of the Monk LV 1

                              Description: Imbues the Priest with the Spirit of the Priest, giving them special powerful buffs that lasts until the Spirit buff runs out.

                              1. Holy Light eats 2.5x more SP, but its power will be increased by 5x.
                              • Spirit of the Bard and Dancer (LV 5)
                                Active

                              Description: Imbues the Bard/Dancer with the Spirit of the Bard and Dancer, giving them special powerful buffs that lasts until the Spirit buff runs out.

                              1. All singing / dancing skills affect the Bard/Dancer him/herself.
                              2. While singing / dancing, the MoveSpeed is increased.
                              3. Whistle and Humming Linked.
                              4. Assassin Cross of the Sunset and Please Don't Forget Me Linked.
                              5. Poem of Bragi and Fortune's Kiss Linked.
                              6. Apple of Idun and Service For You Linked.

                              (Linked means, if X skill is mastered, then Y skill can be used too while in 'Spirit' mode.)

                              • Spirit of the Rogue (LV 5)
                                Active

                              Requires Spirit of the Assassin LV 1

                              Description: Imbues the Rogue with the Spirit of the Rogue, giving them special powerful buffs that lasts until the Spirit buff runs out.

                              1. Proc rate of Double Attack becomes 2x.
                              2. STR bonus from Chase Walk will now last 5 minutes and MoveSpeed will also increase.
                              • Spirit of the Assassin (LV 5)
                                Active

                              Description: Imbues the Assassin with the Spirit of the Assassin, giving them special powerful buffs that lasts until the Spirit buff runs out.

                              1. Sonic Blow's attack power is increased by 100%, and its after-cast delay is reduced by half.
                              • Spirit of the Blacksmith (LV 5)
                                Active

                              Requires Spirit of the Alchemist LV 1

                              Description: Imbues the Blacksmith with the Spirit of the Blacksmith, giving them special powerful buffs that lasts until the Spirit buff runs out.

                              1. While in 'Spirit' mode, the Blacksmith gains new ability, "Full Adrenaline Rush", which allows AR effect to affect all weapons. This new skill only appears when the Blacksmith receiving the 'Spirit' buff has 5 skill points in AR.
                              • New skill that are available to Blacksmith when they receive the Spirit buff from the Soul Linker.

                              ) Full Adrenaline Rush

                              Description: It is like Adrenaline Rush, except this one affects all weapons. Full Adrenaline Rush has 150 seconds of lasting time, and consumes 64 SP.

                              • Spirit of the Hunter (LV 5)
                                Active

                              Requires Spirit of the Bard and Dancer LV 1

                              Description: Imbues the Hunter with the Spirit of the Hunter, giving them special powerful buffs that lasts until the Spirit buff runs out.

                              1. Effectiveness of Beastbane is increased by amount of STR you have.
                              2. If Double Strafing is LV 10, new skill, Beast Strafing, will be available.
                              • New skill that are available to Hunters when they receive the Spirit buff from the Soul Linker.

                              ) Beast Strafing

                              Description: If the target is a Beast-type and you used Double Strafing, you can use this skill to do extra Double Strafing on the target. Only usable right after using Double Strafing, and its power is heavily affected by STR.

                              • Spirit of the Soul Linker (LV 5)
                                Active

                              Requires Spirit of the Star Knight LV 1

                              Description: Imbues the Soul Linker with the Spirit of the Soul Linker, giving them special powerful buffs that lasts until the Spirit buff runs out.

                              1. With this buff, this allows "Ka" type magic to be used on other classes. Do note, since 'Spirit' type buffs cannot be done on yourself, you must ask another Soul Linker to use this skill on you.
                              • Spirit of the Advanced 1st Class (LV 5)
                                Active

                              Requires Spirit of the Super Novice LV 5

                              Description: Imbues the certain Advanced 1st Classes with the Spirit of the Advanced 1st Class, giving them special powerful buffs that lasts until the Spirit buff runs out.

                              1. This can be used only on Advanced 1st Classes - only to Swordsman, Mage, Acolyte, Merchant, Archer, and Thief up to LV 69 only. If they are beyond LV 69, this buff cannot be used on those classes.

                              2. The target characters, if they have stats that are lower than number equal to (Base LV of target character - 10), then all those stats will be brought to equal to that number. However, the bonus stats will not have more than +50 stat total.

                              This means, no stats will ever go beyond 50 stat total.

                              • Special, "Ka" type magic:
                                These magic are special magic that Soul Linker can use it only on themselves, or their spouse and children. If these spells are used on anybody else, nothing happens and Soul Linker who cast the spell will be stunned.
                              • Kaizel (LV 7)
                                Active

                              Requires Spirit of the Priest LV 1

                              Description: As long as this skill lasts (30 minutes), when you die, you are immediately ressurected. After being ressurected, you have 10 second of Kyrie Eleison, and Kaizel buff disappears. This skill has no effect in guild siege / WoE.

                              LV / Casting Time / SP Taken / HP Recovered from Rez
                              1 - 6 Sec. - 120 - 10%
                              2 - 5.5 Sec. - 110 - 20%
                              3 - 5 Sec. - 100 - 30%
                              4 - 4.5 Sec. - 90 - 40%
                              5 - 4 Sec. - 80 - 50%
                              6 - 3.5 Sec. - 70 - 60%
                              7 - 3 Sec. - 60 - 70%

                              • Kahai (LV 7)
                                Active

                              Requires Spirit of the Priest LV 1, Spirit of the Monk LV 1, Spirit of the Crusader LV 1

                              Description: While this buff lasts, every time you get attacked (skill attacks are not affected), it takes your SP and heals your HP.

                              There is no casting time associated with this skill.

                              LV / SP Taken / HP Healed
                              1 - 5 - 200
                              2 - 10 - 400
                              3 - 15 - 600
                              4 - 20 - 800
                              5 - 25 - 1000
                              6 - 30 - 1200
                              7 - 35 - 1400

                              • Kauf (LV 3)
                                Active

                              Requires Spirit of the Assassin LV 1, Spirit of the Rogue LV 1

                              Description: Allows you to absolutely dodge an enemy attack randomly. When you dodge even once, the effect disappears.

                              Lasting time is fixed to 10 minutes.
                              Casting time is fixed to 0.5 seconds.

                              LV / Flee Chance / SP Taken
                              1 - 33% - 10
                              2 - 66% - 20
                              3 - 100% - 30

                              • Kaite (LV 7)
                                Active

                              Requires Spirit of the Wizard LV 5, Spirit of the Sage LV 5

                              Description: It will reflect most of the offensive magic and heal back to the caster. When it has reflected certain amount, it will disappear. If the heal skill used on you gets reflected, the amount of healing done to the caster will be decreased.

                              SP taken is fixed to 70.

                              LV / Casting Time / No. of Reflect / Lasting Time
                              1 - 5 Sec. - 1 - 1 Min.
                              2 - 4.5 Sec. - 1 - 2 Min.
                              3 - 4 Sec. - 1 - 3 Min.
                              4 - 3.5 Sec. - 2 - 4 Min.
                              5 - 3 Sec. - 2 - 5 Min.
                              6 - 2.5 Sec. - 2 - 6 Min.
                              7 - 2 Sec. - 3 - 10 Min.

                              • Kaina (LV 7)
                                Passive

                              Requires Enjoyable Rest LV 1

                              Description: Increases the power of Enjoyable Rest and increase your Max SP.

                              LV / Enjoyable Rest Increase / Max SP Bonus
                              1 - 40% - +30
                              2 - 50% - +60
                              3 - 60% - +90
                              4 - 70% - +120
                              5 - 80% - +150
                              6 - 90% - +180
                              7 - 100% - +210

                              • Special, "Es" type magic:
                                These magic are special magic that Soul Linker can use it only on the monsters. If these spells are used on a player character, nothing happens and Soul Linker who cast the spell will be stunned.
                              • Estin (LV 7)
                                Active

                              Requires Spirit of the Wizard LV 1

                              Description: This is a magical skill that attacks only Small monsters. The affected monster is pushed back by 2 cells. When this is used on monsters that are not Small, it will do nearly no damage, but it will push them back. When LV 7 version of this skill is used, you can use Esma for next 3 seconds.

                              This skill is affected by Warm Wind.
                              There is after-cast delay of 0.5 seconds.
                              Casting time is fixed to 0.1 seconds.

                              LV / Damage / SP Taken
                              1 - 10% - 18
                              2 - 20% - 20
                              3 - 30% - 22
                              4 - 40% - 24
                              5 - 50% - 26
                              6 - 60% - 28
                              7 - 70% - 30

                              • Estern (LV 7)
                                Active

                              Requires Spirit of the Wizard LV 1.

                              Description: This one deals damage to Medium-sized monsters, and cause 2 second of stun. While this deals full damage to both Small and Large monsters, but it will not stun them. When LV 7 version of this skill is used, you can use Esma for next 3 seconds.

                              This skill is affected by Warm Wind.
                              There is after-cast delay of 0.5 seconds.
                              Casting time is fixed to 0.1 seconds.

                              LV / Damage / SP Taken
                              1 - 5% - 18
                              2 - 10% - 20
                              3 - 15% - 22
                              4 - 20% - 24
                              5 - 25% - 26
                              6 - 30% - 28
                              7 - 35% - 30

                              • Esma (LV 10)
                                Active

                              Requires Estin LV 7, Estern LV 7

                              Description: This is a very strong magic that changes element of its attack depending on Warm Wind.

                              This skill is affected by Warm Wind.
                              There is after-cast delay of 0.5 seconds.
                              Casting time is fixed to 2 seconds.

                              LV / Damage / SP Taken
                              1 - 100% x 1 Missile - 10
                              2 - 100% x 2 Missiles - 20
                              3 - 100% x 3 Missiles - 30
                              4 - 100% x 4 Missiles - 40
                              5 - 100% x 5 Missiles - 50
                              6 - 100% x 6 Missiles - 60
                              7 - 100% x 7 Missiles - 70
                              8 - 100% x 8 Missiles - 80
                              9 - 100% x 9 Missiles - 90
                              10 - 100% x 10 Missiles - 100

                              • Esu (LV 7)
                                Active

                              Requires Spirit of the Priest LV 1

                              Description: Makes the monster small, making their MoveSpeed very slow. If this is used on a Boss-type monster, this skill only lasts 1/5 of normal time.

                              There is after-cast delay of 0.5 seconds.
                              Casting time is fixed to 1 second.

                              LV / Lasting Time / SP Taken
                              1 - 1 Sec. - 75
                              2 - 2 Sec. - 65
                              3 - 3 Sec. - 55
                              4 - 4 Sec. - 45
                              5 - 5 Sec. - 35
                              6 - 6 Sec. - 25
                              7 - 7 Sec. - 15

                              • Esk (LV 3)
                                Active

                              Requires Spirit of the Knight LV 1

                              Description: Increases monster's ATK by 4x, but decreases their DEF by half.

                              There is after-cast delay of 0.5 seconds.

                              LV / Lasting Time / Casting Time / SP Taken
                              1 - 10 Sec. - 3 Sec. - 70
                              2 - 20 Sec. - 2 Sec. - 50
                              3 - 30 Sec. - 1 Sec. - 30

                              • Eska (LV 3)
                                Active

                              Requires Spirit of the Monk LV 1

                              Description: Forces the monster to have a state similar to Monk's Mental Strength.

                              There is after-cast delay of 0.5 seconds.

                              LV / Lasting Time / Casting Time / SP Taken
                              1 - 10 Sec. - 3 Sec. - 100
                              2 - 20 Sec. - 2 Sec. - 80
                              3 - 30 Sec. - 1 Sec. - 60

                              New job class image :

                              <!-- m --><a class="postlink" href="http://img254.imageshack.us/img254/9001/taekwonboy4ub.gif">http://img254.imageshack.us/img254/9001 ... boy4ub.gif</a><!-- m -->
                              <!-- m --><a class="postlink" href="http://img254.imageshack.us/img254/9696/taekwongirl0or.gif">http://img254.imageshack.us/img254/9696 ... irl0or.gif</a><!-- m -->

                              Enjoy <.<
                              Wonder when eAthena gonna have it

                              мне в принципе пофиг будит ли это на мотре или нет ....

                              у меня работает и фсё 😃 покрайней мере еще на 5 серверах кои я знаю это есть 😃

                              Да кстате про "НАПОЛНЕНИЕ МИРА" это и есть расхождения 😃

                              если нет Давайте оставим только пронту и 4 локации вокруг

                              снизу поринги =( с права МВП с лева мобы для кача не АГРЕС. )= а с верху замки для ГВ ....

                              IMHO 😐 😐 😐 😐 😐 😐 😐 😐 😐 😐 😐 😐 😐 😐 😐

                              1 ответ Последний ответ Ответить Цитировать 0
                              • RowanR Не в сети
                                Rowan Заблокирован
                                отредактировано

                                😐 Надеюсь это прочитается а не проигнорируется 😃 😐 😐 😐 😐 😐 😐 😐 😐 😐 😐 😐 😐 😐 😐

                                1 ответ Последний ответ Ответить Цитировать 0
                                • RowanR Не в сети
                                  Rowan Заблокирован
                                  отредактировано

                                  Ои 😐 забыл пример 😐

                                  на иРО выложено 2 новых скила для барда 😃 (беру только ету профу)

                                  у нас насколько помню тожа 2 (или 3 (не помню(не важно)))

                                  у мну еще 4 помио етих =))))))) БеБеБе 😃 😐

                                  1 ответ Последний ответ Ответить Цитировать 0
                                  • KREEKK Не в сети
                                    KREEK
                                    отредактировано

                                    Слухай а левлов там 99 или 250?

                                    1 ответ Последний ответ Ответить Цитировать 0
                                    • RowanR Не в сети
                                      Rowan Заблокирован
                                      отредактировано

                                      99 :mrgreen:

                                      А собственно ты про какой сервак :mrgreen: :mrgreen: :mrgreen:

                                      1 ответ Последний ответ Ответить Цитировать 0
                                      • RowanR Не в сети
                                        Rowan Заблокирован
                                        отредактировано

                                        Продолжаем разговор---теперь фсе дружно лезем воть сюда :mrgreen:

                                        <!-- m --><a class="postlink" href="http://event.ragnarok.co.kr/Evt/update_noghalt/01.html?src=image&kw=000018">http://event.ragnarok.co.kr/Evt/update_ ... &kw=000018</a><!-- m -->

                                        и наслаждаемся видом новых оФФицеально добавленых локаций...

                                        Эмм кстате проверено лично мной... Различия между джРО-кРО и к примеру темже иРО, просто коласьные по своим размерам...

                                        а теперь к фактам - Реально оФФициальными серверами являются джРО-кРО,

                                        а все остальные , как не прескорбно получают всего лиш "подачки :mrgreen: "
                                        так что равнятся на такие сервера как иРО или не дай боже Раггейм низя!!!

                                        И попробуйте после етого,убедить меня чтобы я ровнялся на иРО!...

                                        Вы спросите откуда такое рвение в расстановке точек на и в отношении серверов...?

                                        Отвечаю... Просто не люблю когда присваивают не заслуженное звание...

                                        Прошу прощения за мой Русский... (Право слова и мысли предоставлено Генеральным спонсором "законом РФ") :mrgreen:

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