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    ARCHER/HUNTER GDE LVL UP + STATUS + SKILLE

    Запланировано Прикреплена Закрыта Перенесена Архивы Лагеря Лучников
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    • _EleMenT__ Не в сети
      _EleMenT_
      отредактировано

      Privet Vsem I Spasibo Shto Za Hodite ...
      Tut Ya Vam Pakaju Kak Ka4at Archera do Huntera i Gde... 😎

      Starting as a novice:

      No matter what kind of archer/hunter you are planning to make, I would always
      start as a novice with 9 agi, 9 dex, and 9 int. Archers do not need any str
      or vit, and you can get luk later. 9 int is better than 9 str because of more
      sp, and increased trap/falcon damage.

      AGI&DEX Archer/Hunter:

      The agi&dex archer/hunter is pretty good in my opinion. They have high dex, thus
      allowing for a good hit rate and powerful attacks. They also have high agi,
      allowing for faster attacks and the ability to flee from monsters without taking
      damage. The bad thing about AGI archer is low damage to high def monsters, and low
      chance at auto-blitz. The following starting build for the AGI Archer is:

      10 agi
      40 dex
      30 agi
      50 dex
      40 agi
      70 dex
      60 agi
      99 dex
      99 agi

      Final Stats:

      1 str
      99 agi
      1 vit
      9 int
      99 dex
      1 luk

      Crit&Falcon Archer/Hunter:

      The Crit&Falcon archer/hunter pumps mainly luk having a good bit of int and agi as well.
      This is my new favorite build, because auto-blitz is so powerful and your falcon will be
      attacking a lot with maxed luk. Also you will have a high crit rate, dealing deadly hits
      to your enemies. The cons of crit&falcon is lower flee, slower attack speed, and weaker against
      spiritual enemies because they are immune to falcon attacks. This build is recommened for the
      more experienced players:

      10 agi
      10 int
      20 dex
      50 agi
      50 luk
      30 int
      99 luk
      ???

      Final Stats:

      1 str
      ?? agi
      1 vit
      ?? int
      ?? dex
      99 luk

      After getting the 99 luk, you can finish out your build in many ways. You can add your
      remaining points to either agi, int, or dex, depending what you like to have more of. I
      would get maybe 30 dex and then the rest agi since int doesn't increase damage a whole lot.

      Powerhouse Archer/Hunter:

      As the name suggests, this build relies on sheer power. This build relies on maxed dex/luk
      to provide ultimate damage against enemies. This build is a killing machine and can kill
      monsters quickly. The cons with this build is really low flee and horrible attack speed.
      This can be a great build if you have a system based around ankle snares, crits, and your falcon.
      This is also the only build where the starting stats as a novice are different:

      1 str
      1 agi
      1 vit
      9 int
      9 dex
      9 luk

      Build your powerhouse with this setup:

      50 dex
      70 luk
      70 dex
      99 luk
      99 dex

      Final Stats:

      1 str
      1 agi
      1 vit
      9 int
      99 dex
      99 luk

      As you can see, this build only relies on dex/luk. Of course this build would be very
      hard to level in the earlier stages, that's why I only recommend it for the advanced
      RO players. Also make sure you get 2 yoyo cards to help improve your perfect dodge
      because your real dodge is going to be bad.

      Now that you have your starting build figured out, it's time to start playing RO! You
      start out in newbie land, with only a knife and a cotton shirt to aid you. Go through
      the castle and talk to all of the NPC's there and you will eventually get to the last
      NPC where he will ask you where you want to be teleported to. Select Payon, and
      you arrive at the home of the archers. The first thing you should do here is go to the
      weapon shop and buy a sword for 100z. (Do not worry, you will be given some zeny
      in the newbie castle and also some healing items.) After you buy a sword, equip it and
      leave the town through the southern portal. This is where you will spend your training
      days as a newbie. At first, level up off of porings, fabres, and pupas. Once you get to
      base level 3, you can start fighting lunatics as well. And once you reach base level 6,
      start fighting willows. You should level up here all the way up to job level 10, and you
      will probably be around base level 12 or so. Once you reach job level 10, its time to
      change into an archer!

      *(Note: You might want to carry around a dagger of some sort to kill weaker monsters or in case
      you run out of arrows for some reason.)

      -------------------------------------------------------------------------------------Where to Level (Archer)

      I am aware that there are new areas in the world of RO, and Gravity will continue to add
      even more areas to level in future updates. As I am not updating my guide anymore, this
      section may become outdated. Please use this section only on the basis to guide you, there
      are always more locations for you to level.

      Level (Base) ---> Location:

      10-15 condors, pickies, savage babes, small thief bugs

      15-20 rockers, hornets, culvert level 1,2(beware of bug mobs)

      20-25 mandragoras, big thief bugs, spores, poporings, culvert 3

      25-30 ambernites, wolfs, boas, pecos, poporings, wormtails, culvert 3, bibiland 1,2, payon 1

      30-35 cocos, horns, stainers, payon 2

      35-40 coal mines 1, yoyo forest, elder willow forest, ant hell, payon 2

      40-45 orc village, ant hell, golem desert, payon 2, hodes (hit and run)

      45-50+ hode desert, payon 2,3, savage map, sandman map (fire arrows), eventually you will get job 40

      Cliff Sniping Areas: (For Power Leveling)

      20-30 mandragoras, yoyo forest, stainer map

      30-40 HT savage rooms, desert wolf map, golem desert, hode map, kobold map, argiope map

      40+ mids 3, comodo, glast heim and clock tower snipe spots (If you can make it)

      Cliff sniping will allow you to level a lot quicker, but you have to spend a lot of money because
      you usually don't get your loot and you go through arrows quickly. I would definitely recommend
      cliff sniping if you have a rich friend or another character with lots of zeny. If not, stick with the
      basic level up areas and that way you actually make money and you also level up at a decent
      speed. Also, cliff sniping can be dangerous so make sure to watch your back 8).

      Where to Level (Hunter)

      Level (Base) ---> Location:

      50-60 hode desert, sunken ship, payon 3, kobold map, coal mine 3, toy factory, argiope map

      60-70 payon 3,4,5, geffen 2, sphinx 2,3,4, hidden temple, mids basement 1, kobold map

      70-80 geffen 3, mids 3, mids basement 2, petit map, hidden temple, glast heim, comodo

      80+ petit map, glast heim, clockwork tower, MVP bosses

      At levels 50-60, you can snipe at pyramids and GH/CT if you would like, but now you have some
      great trap skills so you don't really need to snipe. Also once you get 70's+, you might want to get with
      your guild and go MVP some bosses. All I can say is it is better to travel in numbers, especially in aggr
      dungeons. Have fun with your hunter, it's a great class!

      Archer Skills

      The best thing I like about archers is that they don't have many skills. Most people may tend to
      disagree with me, but I think if you have more skills, the more points you have to waste in useless
      skills and the less points you have to put in the useful skills. With that said, archers have some fine
      skills with a couple of average skills. Here are the skills for the archer class:

      Owl's Eye (passive)

      Prereq: None

      Level 1 - Dex + 1
      Level 2 - Dex + 2
      Level 3 - Dex + 3
      Level 4 - Dex + 4
      Level 5 - Dex + 5
      Level 6 - Dex + 6
      Level 7 - Dex + 7
      Level 8 - Dex + 8
      Level 9 - Dex + 9
      Level 10 - Dex + 10

      Owl's Eye is a VERY useful skill. In fact, it is the only skill in Ragnarok that actually adds to your
      status points. This skill increases your dexterity. I would put 3 points in this skill first, then I would
      max out Vulture's Eye.

      Vulture's Eye (passive)

      Prereq: Owl's Eye level 3

      Level 1 - Range + 1
      Level 2 - Range + 2
      Level 3 - Range + 3
      Level 4 - Range + 4
      Level 5 - Range + 5
      Level 6 - Range + 6
      Level 7 - Range + 7
      Level 8 - Range + 8
      Level 9 - Range + 9
      Level 10 - Range + 10

      Vulture's Eye is just as important as Owl's Eye. Max this skill out as soon as you can. It increases
      your attack range and accuracy, which allows you to stay alive longer and also opens the door to allow
      you to cliff snipe. Once you max this skill out, go back and max out Owl's Eye, then your gonna work
      on Double Strafe.
      *(Note: Only level up vulture's eye so that you can shoot across the screen. This depends on what resolution
      you play on, like window mode you don't have to level it up as much as you would on full screen mode.)

      Double Strafing (active)

      Prereq: None

      Levels 1-10 - uses 15 sp

      Double Strafing is another cool skill that is quite useful. It allows you to hit a monster twice very quickly
      with double the attack power, and it only uses one arrow. I would max this skill out after Owl's Eye, but
      if you want to get Attention Concentrate into the mix early, I would put 5 points into Double Strafe, then
      5 in Attention Concentrate, then max both of them out. It doesn't really matter which way you do it, as
      you won't use these skills too much anyways.

      Attention Concentrate (active)

      Prereq: Vulture's Eye level 1

      Level 1 - +12% agi & dex for 35 sec/sp: 25
      Level 2 - +14% agi & dex for 45 sec/sp: 30
      Level 3 - +16% agi & dex for 55 sec/sp: 35
      Level 4 - +18% agi & dex for 65 sec/sp: 40
      Level 5 - +20% agi & dex for 75 sec/sp: 45
      Level 6 - +22% agi & dex for 85 sec/sp: 50
      Level 7 - +24% agi & dex for 95 sec/sp: 55
      Level 8 - +26% agi & dex for 105 sec/sp: 60
      Level 9 - +28% agi & dex for 115 sec/sp: 65
      Level 10 - +30% agi & dex for 125 sec/sp: 70

      Attention Concentrate is the skill that most people look past and do not think it is too useful. I believe
      at lower levels its not that useful, but a maxed out attention concentrate is very useful. This skill does
      suck up your sp, but it does temporarily increase your agi and dex and it works by percentages. I
      would get double strafing maxed first, but if you want this skill early on, by all means get it.

      Arrow Shower (active)

      Prereq: Double Strafing level 5

      Levels 1-10 - uses 15 sp

      Arrow Shower shoots 9 arrows at one time and spreads within a cell area. Nice for mobs, consumes a good bit
      of sp and it's not too powerful. Don't put too much points in this skill.

      Hunter Skills

      Skid Trap (visible trap)

      Prereq: None

      (Uses 1 trap)
      (Uses 5 sp)

      Level 1 - slide 1 cell / 300sec lasting time
      Level 2 - slide 2 cell / 240sec lasting time
      Level 3 - slide 3 cell / 180sec lasting time
      Level 4 - slide 4 cell / 120sec lasting time
      Level 5 - slide 5 cell / 60sec lasting time

      The skid trap creates a trap that slides, or it follows the monster who steps on it.

      My take: Well, this trap sucks. It's not useful at all and you should only invest 1 point
      in order to get ankle snare.

      Land Mine (visible trap)

      Prereq: None

      (Uses 1 trap)
      (Uses 20 sp)

      Level 1 - attack str 50% / 65sec lasting time
      Level 2 - attack str 75% / 50sec lasting time
      Level 3 - attack str 100% / 35sec lasting time
      Level 4 - attack str 125% / 20sec lasting time
      Level 5 - attack str 150% / 5sec lasting time

      The land mine is only detected by you and your party. It deals splash damage when monsters step
      on the trap. Deals earth property damage. Int increases it's damage.

      My take: Since it deals earth property damage, you can hit those pesky spirit enemies. Put at least
      one point into this skill to unlock the blastmine trap if you want it. It's up to you if you prefer
      this trap or blastmine, as I prefer blastmine myself.

      Ankle Snare (visible trap)

      Prereq: Skid Trap level 1

      (Uses 1 trap)
      (Uses 15 sp)

      Level 1 - 250sec lasting time / traps for 5sec
      Level 2 - 200sec lasting time / traps for 10sec
      Level 3 - 150sec lasting time / traps for 15sec
      Level 4 - 100sec lasting time / traps for 20sec
      Level 5 - 50sec lasting time / traps for 25sec

      The ankle snare is one of the best traps a hunter can use. It slows/stops a monster for a duration on
      time once it is stepped on. Boss monsters are only effected by 1/5 of the skill.

      My take: The best trap IMO. You can kill almost anything with well placed ankle snares. Definitely
      get this skill to level 5.

      Flasher (hidden trap)

      Prereq: Skid Trap level 1

      (Uses 2 traps)
      (Uses 20 sp)

      Level 1 - 150sec lasting time
      Level 2 - 120sec lasting time
      Level 3 - 90sec lasting time
      Level 4 - 60sec lasting time
      Level 5 - 30sec lasting time

      The flasher releases a bright flash of light that causes blindness when stepped on. Boss and plant
      monsters are not effected.

      My take: Ohh what a pretty effect. Well, that's about all it's good for. Blindness is not the best
      effect and you should invest your skill points in other traps. Might be decent in PvP zones.

      Shockwave Trap (hidden trap)

      Prereq: Ankle Snare level 1

      (Uses 2 traps)
      (Uses 45 sp)

      Level 1 - 20% of enemy sp consumed / 200sec lasting time
      Level 2 - 35% of enemy sp consumed / 160sec lasting time
      Level 3 - 50% of enemy sp consumed / 120sec lasting time
      Level 4 - 65% of enemy sp consumed / 80sec lasting time
      Level 5 - 80% of enemy sp consumed / 40sec lasting time

      The shockwave trap reduces sp level bases depending on the skills' level.

      My take: Cool looking trap but not much use now since monster's don't use magic. However this trap
      is devastating to mages/wizards in future PvP. If you like it, get it. Uses a lot of sp though.

      Sandman (hidden trap)

      Prereq: Flasher level 1

      (Uses 2 traps)
      (Uses 25 sp)

      Level 1 - 150sec lasting time
      Level 2 - 120sec lasting time
      Level 3 - 90sec lasting time
      Level 4 - 60sec lasting time
      Level 5 - 30sec lasting time

      Sandman causes monsters to fall asleep. Boss monsters are not effected. Enemies will awaken when hit.

      My take: The only real use for this trap is to immobilize the mobs that spawn with boss monsters. If
      you plan on getting this or freezing trap, get sandman.

      Freezing Trap (hidden trap)

      Prereq: Flasher level 1

      (Uses 2 traps)
      (Uses 20 sp)

      Level 1 - 150sec lasting time
      Level 2 - 120sec lasting time
      Level 3 - 90sec lasting time
      Level 4 - 60sec lasting time
      Level 5 - 30sec lasting time

      Freezing trap causes monsters to freeze at a chance and damage is also dealt when stepped on.
      Boss monsters are not effected.

      My take: You might have fun freezing somebody in a PvP zone, but it's not too useful since the enemy
      will break free once you hit them again.

      Blastmine (visible trap)

      Prereq: Sandman level 1, Landmine level 1,
      Freezing trap level 1

      (Uses 1 trap)
      (Uses 10 sp)

      Level 1 - explodes after 10sec
      Level 2 - explodes after 8sec
      Level 3 - explodes after 6sec
      Level 4 - explodes after 4sec
      Level 5 - explodes after 2sec

      Blastmine is a grenade type of mine, it has a given time period and it explodes when time expires, also
      damages surrounding monsters within 9 cells. Deals fire property damage.

      My take: Fire element is one of the better elements and this trap deals a good amount of damage as well.
      I would prefer this trap over landmine because I don't like earth property, but it's your choice.

      Claymore Trap (visible trap)

      Prereq: Blastmine level 1, Shockwave level 1

      (Uses 2 traps)
      (Uses 15 sp)

      Level 1 - 20sec lasting time
      Level 2 - 40sec lasting time
      Level 3 - 60sec lasting time
      Level 4 - 80sec lasting time
      Level 5 - 100sec lasting time

      Deals fire property damage in a blast radius of 25 cells. Int increases it's damage.

      My take: 25 cell radius is amazing and it might save you from huge mobs. Since it deals
      fire damage, it's even more effective against undead monsters and you can also hit spirit
      monsters as well. With a good bit of int, this trap can deal out a good amount of damage.
      I would recommend getting this trap for sticky situations.

      Remove Trap (supportive)

      Prereq: Landmine level 1

      (Uses 5 sp)

      Level 1 - recieve 1 trap instantly

      Remove trap, well, removes traps.

      My take: You don't need this skill because any unused trap will be able to be picked
      up after it's lasting time has depleted. A waste of a skill point IMO.

      Talkiebox (hidden trap)

      Prereq: Remove trap level 1, Shockwave level 1

      (Uses 1 trap)

      Level 1 - ???

      Talkiebox displays a message to any players that step on it. It has a duration of 600 seconds.

      My take: If your bored or like to waste skill points, then put a point into this trap. Who knows,
      somebody might get a laugh out of it. Overall, I would say to avoid wasting a skill point on this trap.

      Spring Trap (supportive)

      Prereq: Falcon Mastery, Remove Trap

      (Uses 10 sp)

      Level 1 - range 4 cells
      Level 2 - range 5 cells
      Level 3 - range 6 cells
      Level 4 - range 7 cells
      Level 5 - range 8 cells

      Manage your falcon to destroy a trap from a long distance.

      My take: Two words: Not good.

      Beastbane (passive)

      Prereq: None

      Level 1 - attack str + 3
      Level 2 - attack str + 6
      Level 3 - attack str + 9
      Level 4 - attack str + 12
      Level 5 - attack str + 15
      Level 6 - attack str + 18
      Level 7 - attack str + 21
      Level 8 - attack str + 24
      Level 9 - attack str + 27
      Level 10 - attack str + 30

      Beastbane increases your attack strength against brute monsters.

      My take: I would recommend just getting one skill point here because you should save your
      points for more useful skills as the extra attack is not that much here.

      Steel Crow (passive)

      Prereq: Blitz Beat level 5

      Level 1 - attack str + 3
      Level 2 - attack str + 6
      Level 3 - attack str + 9
      Level 4 - attack str + 12
      Level 5 - attack str + 15
      Level 6 - attack str + 18
      Level 7 - attack str + 21
      Level 8 - attack str + 24
      Level 9 - attack str + 27
      Level 10 - attack str + 30

      Steel Crow increases the attack strength of your falcon.

      My take: If you plan on using a falcon, then max this skill asap. One of the better hunter
      skills, your falcon will deal more damage. Don't forget you can get even more attack power
      with your falcon by pumping some int.

      Falcon Mastery (passive)

      Prereq: Beastbane level 1

      Level 1 - enables use of a falcon

      Falcon Mastery allows you to buy a falcon from the NPC in the hunter's guild for 2,500 zeny.

      My take: Put the point here and get your falcon already. Even if you don't want to use a
      falcon, it is cool to look at. You need this skill to use any of the falcon skills.

      Detecting (supportive)

      Prereq: Falcon Mastery
      Improve Concentration level 1

      (Uses 8 sp)

      Level 1 - detects within 3 cells
      Level 2 - detects within 5 cells
      Level 3 - detects within 7 cells
      Level 4 - detects within 9 cells

      Detecting allows your falcon to detect hidden enemies and traps from a distance.

      My take: This has to be another skill that serves you no purpose. Please don't waste your
      valuable skill points here.

      Blitz Beat (active)

      Prereq: Falcon Mastery

      Level 1 - deals 1 blows - uses 10 sp
      Level 2 - deals 2 blows - uses 13 sp
      Level 3 - deals 3 blows - uses 16 sp
      Level 4 - deals 4 blows - uses 19 sp
      Level 5 - deals 5 blows - uses 22 sp

      Blitz Beat allows you to attack with your falcon upon a selected enemy. It
      also gives + 3 to your vulture's eye range.
      *New Info: Blitz Beat can be activated for an auto-blitz by the chance of (LUK/1000).
      When this happens, you lose no sp and the falcon's hit rate depends solely on your job level:

      Job levels 01-10 - level 1 blitz beat
      Job levels 11-20 - level 2 blitz beat
      Job levels 21-30 - level 3 blitz beat
      Job levels 31-40 - level 4 blitz beat
      Job levels 41-50 - level 5 blitz beat

      My take: My second favorite hunter skill next to ankle snare. The falcon attacks repeatedly for
      nice ignore defense damage. Not to mention the falcon attacks on its own more and more as your
      job level and luck increases. Get this skill now.

      Spasiboo Vam i GooD LucK!! 😄 😎 😎

      1 ответ Последний ответ Ответить Цитировать 0
      • wrigley'sW Не в сети
        wrigley's
        отредактировано

        афтар, выпей йаду

        1 ответ Последний ответ Ответить Цитировать 0
        • Kohr-AhK Не в сети
          Kohr-Ah
          отредактировано

          Сплагиачено с гэймфаков или чего-то подобного. Антиквариат.

          1 ответ Последний ответ Ответить Цитировать 0
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