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    Новые карты... Читаем и пускаем слюнки.

    Запланировано Прикреплена Закрыта Перенесена Общий
    4 Сообщения 3 Posters 1.4k Просмотры
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    • D Не в сети
      Druppi
      отредактировано

      Всем доброго времени суток.

      Набрел сегодня на описания патча от 02/15/05 😉
      <!-- m --><a class="postlink" href="http://bbs.emperium.org/viewtopic.php?t=64862">http://bbs.emperium.org/viewtopic.php?t=64862</a><!-- m -->

      • Crab Card
        To: Weapon
        Effect: Does +30% damage to Esters. ATK + 5. When you have Crab, Shellfish, and Ester Cards all at once in single weapon, all Fish-type monsters will drop Sushi at 30% chance. Provides +30% damage versus Wind-type element.

      • Goblin Leader Card
        To: Weapon
        Effect: Does +30% damage vs. Goblins.

      • Goblin Steamrider Card
        To: Weapon
        Effect: When you do a CRIT attack, that damage will be increased by +10%. Provides +7 CRIT rate vs. Formless-type monsters.

      • Goblin Archer Card
        To: Weapon
        Effect: When you do a CRIT attack, that damage will be increased by +10%. Provides +7 CRIT rate vs. Undead-type monsters.

      • Flying Deleter Card
        To: Armor
        Effect: HP will no longer automatically regenerate. Instead, every time you kill a monster, you will recover 100 HP.

      • Grizzly Card
        To: Armor
        Effect: Provides DEF + 2, If you have a Bigfoot Card as well in one of your equipments, if you receive physical close-range damage, you have 30% chance of causing enemy Blind state.

      • Gryphon Card
        To: Weapon
        Effect: Provides FLEE + 2, CRIT + 7, and for Swordsman class only, there's 1% chance of using Bowling Bash LV 5 while attacking.

      • Nightmare Terror Card
        To: Armor
        Effect: Provides DEF + 2. If you have Nightmare Card as well in your equipment right now, you have 30% chance of causing Curse to enemies when attacked at close-range physical damage.

      • Dark Priest Card
        To: Weapon
        Effect: Every time you attack, there's a small chance that enemy will lose some of his SP. If a Sage or Professor is using this card, every time they physically attack enemies, they recover 1 SP.

      • The Paper Card
        To: Weapon
        Effect: When you do a CRIT attack, that damage will be increased by 15%. If an Assassin or Assassin Cross is using this card, they receive CRIT + 4 bonus.

      • Poisonous Toad Card
        To: Accessory
        Effect: When you attack, there's 2% chance of doing Envenom LV 1 to enemies (Auto-Spell).

      • Durahan Card
        To: Weapon
        Effect: When you do a CRIT attack, that damage will be increased by 10%. Provides CRIT + 7 to Dragon-type monsters.

      • Dragonfly Card
        To: Garment
        Effect: Provides AGI + 1. When used in conjunction with Chonchon Card, provides FLEE + 18.

      • Disguise Card
        To: Armor
        Effect: When you receive close-range physical damage, you have 10% chance of causing Silence on enemies. If VIT is over 77, you have 30% chance to cause Silence to enemies instead.

      • Wandering Wolf Card
        To: Garment
        Effect: Provides STR + 1. If used in conjunction with Wolf Card, FLEE + 18.

      • Lava Golem Card
        To: Weapon
        Effect: When you attack Golems of many different types, you will receive 30% bonus to your damage.

      • Rideword Card
        To: Helm
        Effect: Provides INT + 1. If Acolyte-type tree classes (Acolyte, Priest, Monk, High Priest, Champion) use this card, they receive INT + 1 AND MDEF + 1.

      • Raggler Card
        To: Shoes
        Effect: Provides STR + 1 and VIT + 1.

      • Loriruri Card
        To: Armor
        Effect: When you receive close-range physical damage, you have 5% chance of casting Heal LV 3 on yourself.

      • Rotor Gyro Card
        To: Weapon
        Effect: When you do a CRIT attack, that damage will be increased by 10%. Provides CRIT + 7 vs. Fish-type monsters.

      • Lude Card
        To: Accessory
        Effect: If a Novice or Super Novice uses this card, they have 20% chance of casting Endure LV 1 (Auto-Spell) when receiving close-range physical damage. If used in conjunction with Quve Card, it provides MaxHP + 300.

      • Ribio Card
        To: Armor
        Effect: When you receive a close-range physical damage, you have 10% chance of causing Stun ailment to enemies. If your DEX is over 77, then it will be 30% chance.

      • Mastering Card
        To: Garment
        Effect: Provides LUK + 1. If used in conjunction with Poring Card, provides FLEE + 18.

      • Merman Card
        To: Shoes
        Effect: Increases natural HP regen and SP regen rate by +10%.

      • Cemetary Ghoul Card
        To: Weapon
        Effect: Provides +20% bonus damave vs. Ghost-type enemies.

      • Mysteltain Card
        To: Shield
        Effect: Reduces all damage from Medium-sized monsters (and normal players) by 30%.

      • Miyabi Doll Card
        To: Shoes
        Effect: Provides MaxSP + 10%. Also increases damage of Frost Diver skill by 5%.

      • Wanderer Card
        To: Garment
        Effect: There is a small chance of doing skill Intimidate LV 1 (Auto-Spell) while attacking. If a Thief-class (Thief, Assassin, Rogue, Assassin Cross, Stalker) uses this card, they receive FLEE + 20 as well.

      • Vocal Card
        To: Garment
        Effect: Provides MDEF + 3. When used in conjunction with Rocker Card, provides FLEE + 18.

      • Bongun Card
        To: Accessory
        Effect: There's a small chance of doing Bash LV 1 (Auto-Spell) while attacking. When the skill procs, you will push the enemy by 5 cells. You will receive 2x the damage from Munaks. (...)

      • Bloody Murderer Card
        To: Weapon
        Effect: When you do a CRIT attack, that damage will be increased by 10%. Provides CRIT + 7 vs. Bug-type monsters.

      • Succubus Card
        To: Armor
        Effect: Provides VIT - 3, MaxHP + 1000, and -20% penalty to HP natural regeneration rate. If the card is used in conjunction with Incubus Card, it will provide VIT + 4, and increase HP natural regeneration rate by +30%.

      • Solider Card
        To: Armor
        Effect: Provides DEF + 2, MDEF + 2.

      • Skel Prisoner Card
        To: Armor
        Effect: Provides DEF + 2. When used in conjunction with Skeleton Card, there's 30% chance you will put the enemy to sleep if they do close-range physical attack to you.

      • Stone Shooter Card
        To: Weapon
        Effect: Provides HIT + 10, ATK + 10.

      • Baby Leotard Card
        To: Armor
        Effect: Provides LUK + 3. If a Merchant-class (Merchant, Blacksmith, Alchemist, Whitesmith, Creator) uses this card, their armor cannot be damaged or taken off via Strip-type skills.

      • Amon Ra Card
        To: Shoes
        Effect: Provides +1 bonus to all stats, MDEF and DEF increased by +1. When you receive close-range physical damage, there's a small chance of doing Kyrie Eleison LV 10 (Auto-Spell). If this card is used by a character with 99 base INT, the chance of Kyrie Eleison proc increases.

      • Arc Angeling Card
        To: Helm
        Effect: Provides MaxHP + 300. If LUK is over 77, then the natural HP and SP regeneration rate will be increased by 2x.

      • Assaulter Card
        To: Weapon
        Effect: When you do a CRIT attack, that damage will be increased by 10%. It also provides CRIT + 7 vs. Demi-Human type monsters and players.

      • Ester Card
        To: Weapon
        Effect: Provides +30% damage vs. Shellfish monster. Also provides ATK + 5.

      • Executioner Card
        To: Shield
        Effect: It reduces all incoming damage from Large-sized monsters by 30%.

      • Elder Card
        To: Weapon
        Effect: Increases your damage to Guardians in Siege Mode by 40%.

      • Alligator Card
        To: Accessory
        Effect: Reduces all ranged physical damage by 5%.

      • Ogre Tooth Card
        To: Shield
        Effect: Reduces all incoming damage from Small-sized monsters (and Baby players) by 30%.

      • Orc Lady Card
        To: Weapon
        Effect: Increase your damage to ALL Orc-type monsters by 30%. Exception is the boss Orc Lord and Orc Hero.

      • Wild Rose Card
        To: Shoes
        Effect: Provides AGI + 1. If a Thief-class uses this card, provides Lucky Flee + 5.

      • Evil Nymph Card
        To: Helm
        Effect: Provides INT + 1. Also provides MaxSP + 50.

      • Wooden Golem Card
        To: Armor
        Effect: Increases your HP natural regeneration rate by 30%. Also provides DEF + 1.

      • Utan Shooter Card
        To: Helm
        Effect: Increase your resistance vs. Chaos by 20%. Also provides DEF + 1.

      • Utan Fighter Card
        To: Helm
        Effect: Increase your resistance vs. External Bleeding by 20%. Also provides DEF + 1.

      • Samurai Spector Card
        To: Weapon
        Effect: Ignores all normal monster's DEF. However, while this card is in play, you will lose 300 HP every 10 second. When you unequip the weapon with this card on, you will lose 1000 HP instantly.

      • Eclipse Card
        To: Garment
        Effect: Provides VIT + 1. When used in conjunction with Lunatic Card, also provides FLEE + 18.

      • Incubus Card
        To: Helm
        Effect: Provides INT - 3, MaxSP + 150, and penalizes SP natural regeneration rate by -20%. When used in conjunction with Succubus Card, it will be INT + 3, and SP natural regeneration rate +30%.

      • Dancing Dragon Card
        To: Accessory
        Effect: Provides AGI + 1, and CRIT + 3.

      • Shellfish Card
        To: Weapon
        Effect: Does +30% additional damage vs. Crab. ATK + 5.

      • Ground Deleter Card
        To: Armor
        Effect: SP will no longer regenerate naturally. However, you will gain 15 SP back every time you kill a monster.

      • Zipper Bear Card
        To: Weapon
        Effect: Provides ATK + 30. Every time you attack with this card in, you will lose 1 SP. If a Merchant-type class equips this card, the weapon cannot be damaged or Stripped.

      • Chepet Card
        To: Weapon
        Effect: There's a 5% chance of casting Heal LV 5 on the ENEMY (Auto-Spell) while attacking. May prove useful vs. Undeads.

      • Choco Card
        To: Garment
        Effect: Provides Lucky Flee + 5 and FLEE + 10.

      • Karakasa Card
        To: Armor
        Effect: When you receive a close-range physical damage, there is a 10% chance to cause Chaos ailment to the enemy. If STR is over 77, that chance will increase to 30%.

      • Cat o' Ninetail Card
        To: Shoes
        Effect: Reflects magic by 5%, and provides MDEF + 3.

      • Cobold Leader Card
        To: Weapon
        Effect: Does +30% bonus damage to Cobolds of other types.

      • Cobold Archer Card
        To: Weapon
        Effect: When you do a CRIT attack, that damage will be increased by 10%. Also provides CRIT + 7 vs. Plant-type monsters.

      • Cookie Card
        To: Accessory
        Effect: Provides LUK + 2, and increases damage of Holy Light skill by +10%.

      • Quve Card
        To: Accesory
        Effect: When a Novice or Super Novice uses this card, they have low chance of doing AGI Up LV 1 (Auto-Spell) when receiving close-range physical damage. When used in conjunction with Lude card, it provides MaxSP + 60 as well.

      • Cruiser Card
        To: Weapon
        Effect: When you do a CRIT attack, that damage will be increased by 10%. Also provides CRIT + 7 vs. Brute-type monsters.

      • Chimera Card
        To: Armor
        Effect: When you receive a close-range physical damage, you have 10% chance of poisoning the enemy. If this card is used by an Assassin or Assassin Cross, the chance increases to 30%.

      • Toad Card
        To: Garment
        Effect: Lucky Flee + 1. If used in conjunction with Roda Frog card, provides FLEE + 18.

      • Parasite Card
        To: Shield
        Effect: Provides DEF + 1, and 5% resistance vs. all Formless-elemental attacks.

      • Panzer Goblin Card
        To: Weapon
        Effect: When you do a CRIT attack, that damage will be increased by 10%. Provides CRIT + 7 vs. Demon-type monsters.

      • Permeter Card
        To: Helm
        Effect: Gives you 15% resistance vs. Dark-elemental and Undead-elemental attacks.

      • Fossil Card
        To: Weapon
        Effect: Increases HIT + 10, FLEE + 3, and if Acolyte-type class uses this card, they receive CRIT + 9 vs. Demon and Undead-type monsters.

      • Penomena Card
        To: Shield
        Effect: Reduces all damage from Formless-type monsters by 30%.

      • Pest Card
        To: Armor
        Effect: When you receive a close-range physical attack, there is a 10% chance to cause Stone ailment to the enemy. If INT is over 77, the chance increases to 30%.

      • Bully Card
        To: Weapon
        Effect: When you do a CRIT attack, that damage will increase by 20%. Every time you attack though, it takes away 1 SP.

      • Stormy Knight Card
        To: Weapon
        Effect: There's 2% chance of doing Storm Gust LV 1 (Auto-Spell) when you attack. If enemy attacks you, there is a 20% chance that they will be frozen.

      • Bloody Knight
        To: Weapon
        Effect: There's 2% chance of doing Meteor Storm LV 1 (Auto-Spell) when you attack.

      • Hatii Card
        To: Armor
        Effect: When you receive a close-range physical damage, there is a 50% chance of causing enemy to be frozen.

      • Harpy Card
        To: Garment
        Effect: Provides 15% resistance vs. all non-elemental attacks. Increases damage of Napalm Beat by 5%.

      • Bloody Butterfly Card
        To: Accessory
        Effect: Casting cannot be stopped, but increases casting time by 30%. Damage of Fire Wall increased by 5%.

      • Haegun Card
        To: Garment
        Effect: Provides FLEE + 15 and CRIT + 1.

      • Dark Snake Lord Card
        To: Helm
        Effect: You cannot be Blinded nor Cursed. Provides INT + 3.

      • Heater Card
        To: Accessory
        Effect: Provides CRIT + 3, and when a Swordsman-type class uses this card, also provides Lucky Flee + 3.

      • You cannot stack cards that does same auto-spell to gain more proc chance. This means, you are not getting 4% Bash chance even if you equip two Bongun Card.

      • Right now, cards that proc special effects via stats will take in account of both base and bonus stats, but later, only base stat will be considered.

      Теперь только остается ждать изменении и ловить любую информацию об изменениях на нашем сервер 😉

      1 ответ Последний ответ Ответить Цитировать 0
      • skurudoS Не в сети
        skurudo
        отредактировано

        Druppi, боюсь, что до введения у нас много водицы утечет. Потому закатываем губки обратно.

        1 ответ Последний ответ Ответить Цитировать 0
        • D Не в сети
          Druppi
          отредактировано

          Я же так и написал.... Что остается только ждать...

          1 ответ Последний ответ Ответить Цитировать 0
          • Andy the SkrontzA Не в сети
            Andy the Skrontz
            отредактировано

            Уже где-то тут было.

            1 ответ Последний ответ Ответить Цитировать 0
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