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    Alchemist Guide V 1.0 by ArislanX

    Запланировано Прикреплена Закрыта Перенесена Торговая Федерация
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    • Mighty_PirateM Не в сети
      Mighty_Pirate
      отредактировано

      Выкладываю буржуйский гид по алхимику. Есть много интересного, особенно, для начинающих. Если будет время между игрой в РО, личной жизнью и работой, то переведу на руский язык.

      Alchemist Guide V 1.0 by ArislanX


      Table of Contents

      I FAQ Version History
      II Why an Alchemist?
      III Job Change Information
      IV Alchemist Skills
      V Job Level Stat Bonuses
      VI Alchemist Builds
      VII Potion Recipes
      VIII Contact Info
      IX Thanks
      X Copyright Info


      I FAQ Version History

      V 1.0 Initial Version



      II Why an Alchemist?

      Alot of people wonder why you would want to play an Alchemist as opposed to a
      Blacksmith. After all, Blacksmiths make more money, due to their smithing, and
      they can do more damage than almost any other class, right? Well, yes, that's
      right. An Alchemist will lose out to a smith in either of those, but they still
      have definite reasons to play.

      One: They are the only class capable of summoning creatures to fight for and
      with them. If you're looking for the Pet Class of RO, this is it. Throwing out
      3 Flora in Bib 4 and dragging a Phen past them, watching them take out half the
      poor things life in one sweep, great feeling.

      Two: They can do potion throwing through Aid Potion. While this doesn't seem
      nice at first, being able to use a single store bought White and heal a knight
      for over 4K in a toss, with no heal lag like a priest is a massive advantage
      in WoE as a backup healer. They may not be able to dish out the damage like an
      ARed Smith, but even without the speed, they are still a danger in the damage
      department, especially since at this point, most people seem to dismiss
      Alchemists in WoE.

      Three: Again, with their pets, they make great party members for people out to
      smack around high AGI monsters. 3 Flora + Alchemist = 4 enemies attacking the
      poor mob. No dodging for most enemies.


      III Job Change Information

      First, a checklist, to make your life easier:
      50,000 Zeny for the signup fee
      1 Red Herb
      1 Yellow Herb
      1 White Herb
      3 Empty Bottle
      3 Medicine Bowl
      5 Coal
      5 Mini Furnace
      Dye Quest Completed
      Optional: Hammer of Blacksmith and Old Magic Scroll

      If you don't have the Dye Quest done, here it is:

      1. Talk to Louitz in Alberta (loc 133/55) with Alcohol, Dextrimidexta, or
        Karvodailnirol in your inventory. Talk to him again, and choose the second
        option. He'll send you off to someone in Geffen.
      2. Go to Geffen and talk to Aure Dupon (loc 181/114). Choose the second option
        with him and he'll tell you about Molgensten
      3. Talk to Old Molgy in the upstairs of the Geffen Blacksmith Shop
        (loc 141/140) and he'll now allow you to make counteragent and mixture.
        Actually creating the items isn't necessary for the quest, but, well, you're
        there, might as well make one or the other.

      Now for the quest itself.

      1. Head to the Alchemist Guild in Aldebaran (Lower Left Building) and talk to
        the person behind the counter. Apply for the guildship, and kiss 50K goodbye.
      2. If you have the two optional items, you can turn them in now, or else you
        can do a short quest for a few items. I don't have any of the listings for
        wanted items, so if you do the quest, mail me and let me know, so I can enter
        them please.
      3. Head to the basement and go to the bottom right entrance.
      4. Talk to the NPC here, and prepare for a headache. I don't have a listing
        of all the questions, help here would be much appreciated. The test consists
        of a bunch of questions about items, math, and DC/OC prices. Due to chat
        timeouts, this is very very difficult to do, even if you have a website with
        stuff up. Just going to have to take the time to figure things out, write
        down answers, and bear with it. Upside: If you are Jlvl 50 going into this,
        he passes you automatically, no test needed! How's that for an enticement
        for the extra work!
      5. After that test, head to the south exit. Time for the mixing test. Bring
        your herbs and mixing items along, and talk to the NPC. Don't be stupid and
        crush something you shouldn't, or else you waste your items. Mix success is
        automatic here. Easy.
      6. Lower Left Exit. This guy wants the dye quest done. If you haven't done
        it, do it now. If you have, talk to him again and you're good to go.
      7. Upper Left Exit. This NPC will give you a few items (do not sell these,
        no matter how tempting, you can't finish the quest without them). Head to
        Juno (bring fly wings, run like hell, avoid Aggro monsters). In the
        southwest building on the secnd floor are two enterprising brothers. Give
        them your items and they'll make them into a random set of items.
        Results are so far:
        5 Iron Ore
        5 Rubies
        ??? (mail me)
      8. Head back to Aldeb and talk to the NPC that gave you the quest again to
        finish it.
      9. Talk to the master in the lobby to finish things off, and recieve a
        complementary 100K Guidebook. The guidebook gained depends on the you
        change at.
        40 Acid Bottle Guide
        41 ???
        42 ???
        43 ???
        44 ???
        45 ???
        46 ???
        47 ???
        48 ???
        49 ???
        50 Condensed Potion Guide (worth 240K!)
      10. Make a couple pots, just for fun. Quest completed!

      IV Alchemist Skills

      Axe Mastery (Passive)
      Prerequisites: None
      RO Description: Increase Axe damage.
      Real Description: Increases Axe damage. Simple enough.
      Level 1: Damage + 3
      Level 2: Damage + 6
      Level 3: Damage + 9
      Level 4: Damage + 12
      Level 5: Damage + 15
      Level 6: Damage + 18
      Level 7: Damage + 21
      Level 8: Damage + 24
      Level 9: Damage + 27
      Level 10: Damage + 30

      Potion Research (Passive)
      Prerequisites: None
      RO Description: Improve potion value, aid in manufacturing potions at the same
      time.
      Real Description: Increases amount a potion heals for. This means that when
      you use a potion, you'll heal by the amount listed, on top of any VIT bonuses.
      Can we say 290% heal from a white? I knew you could.
      Level 1: Heal Amount +5%
      Level 2: Heal Amount +10%
      Level 3: Heal Amount +15%
      Level 4: Heal Amount +20%
      Level 5: Heal Amount +25%
      Level 6: Heal Amount +30%
      Level 7: Heal Amount +35%
      Level 8: Heal Amount +40%
      Level 9: Heal Amount +45%
      Level 10: Heal Amount +50%

      Prepare Potion (Active, 5 SP per use)
      Prerequisites: Potion Research 5
      RO Description: Manufacture potions or chemicals. 1 Medicine Bowl is required
      for a skill use, for creating potions each Potion Creation Guide is required.
      Real Description: Lets you make potions. Each level increases the success rate
      at doing so. And duh, you need the right guide to make the pot you want to
      make. Advice: Want to make a run of Marine Spheres? Put the rest of the
      guides in your cart, so Marine Sphere is the only choice. Much quicker to make
      that way.
      Level 1: Success Rate +1%
      Level 2: Success Rate +2%
      Level 3: Success Rate +3%
      Level 4: Success Rate +4%
      Level 5: Success Rate +5%
      Level 6: Success Rate +6%
      Level 7: Success Rate +7%
      Level 8: Success Rate +8%
      Level 9: Success Rate +9%
      Level 10: Success Rate +10%

      Bomb (Active, 10 SP per use)
      Prerequisites: Prepare Potion 4
      RO Description: Set the ground on fire with a bottle grenade. This skill
      damages the weapon of a target by a low chance, 1 Bottle Grenade is required.
      Real Description: Each use uses a Bottle Grenade and is targetted at the ground.
      Creates a 1 cell Fire Wall in the targetted cell, and can break weapons in
      PvP/WoE, or lower the enemies attack by 25% if fighting a monster. Fire
      element, so nice against undead and the like, if you feel that you can toss
      the bottle and keep them in that cell to take the damage afterwards.
      Level 1: 120% damage per hit, 1% chance of weapon breakage
      Level 2: 140% damage per hit, 2% chance of weapon breakage
      Level 3: 160% damage per hit, 3% chance of weapon breakage
      Level 4: 180% damage per hit, 4% chance of weapon breakage
      Level 5: 200% damage per hit, 5% chance of weapon breakage

      Acid Terror (Active, 15 SP per use)
      Prerequisites: Prepare Potion 5
      RO Description: Attack a target by throwing an acid bottle. This skill damages
      the armor of target by a low chance. 1 Acid Bottle is required. Skill level
      affects the success chance of damaging the armor of a target.
      Real description: A use of the skill takes one Acid Bottle, and is targetted at
      the enemy. Higher damage potential, and is neutral, so not subject to
      elemental weaknesses, but also only hits once instead of the firewall-like
      effect of the Bomb. Good and bad. Easier to make by far than Bombs though.
      Breaking armor will only break the armor of a PvP/WoE opponent (not
      shields/garments/etc), and if a monster's armor is broken, its DEF lowers by
      25%.
      Level 1: 140% damage per hit, 3% chance of armor breakage
      Level 2: 180% damage per hit, 7% chance of armor breakage
      Level 3: 220% damage per hit, 10% chance of armor breakage
      Level 4: 260% damage per hit, 12% chance of armor breakage
      Level 5: 300% damage per hit, 13% chance of armor breakage

      Aid Potion (Active, 1 SP per use)
      Prerequisites: Prepare Potion 3
      RO Description: Restore HP by throwing a potion to the character. Skill level
      affects the value and type of potion the caster can use.
      Real description: Lets you throw a regular (not condensed) potion at another
      party member (yes, you have to be partied) for an increased healing amount,
      depending on the potion.
      Level 1: Red Potions, 10% increase
      Level 2: Orange Potions, 20% increase
      Level 3: Yellow Potions, 30% increase
      Level 4: White Potions, 40% increase
      Level 5: Blue Potions, 50% increase

      Summon Flora (Active, 20 SP per use)
      Prerequisites: Prepare Potion 6
      RO Description: Summon Flora on a chosen cell for a skill duration. Skill level
      affects on the maximum HP of Flora. 1 Maneater Bottle is required. Unable to
      summon more than 3 Flora at a time.
      Real Description: Lets you summon up to 3 Floras at once, using a Plant
      Bottle each time. Maximum HP is only useful for area attacks and PvP/WoE,
      since monsters won't attack the Flora, only you. Basically, these act as if you
      yourself is attacking the enemy, including experience gains.
      Level 1: 120% HP
      Level 2: 140% HP
      Level 3: 160% HP
      Level 4: 180% HP
      Level 5: 200% HP

      Summon Marine Sphere (Active, 10 SP per use)
      Prerequisites: Prepare Potion 2
      RO Description: Summon Marine Sphere on a chosen cell. The Marine Spheres will
      cast self-destruct when being attacked. 1 Marine Sphere Bottleis required.
      Real Description: Summons a Marine Sphere for 10 SP and a Marine Sphere Bottle.
      Only 3 are allowed out at once. They'll sit there until you or an enemy
      attacks them, then explode on the nearest non-allied target. Damage still
      occurs to anyone nearby though, so when it starts to go off, you may not want
      to be there. Like Flora, you get experience for the kills. It does damage
      according to it's HP at time of explosion, so raising this skill level helps a
      lot in increasing splash damage.
      Level 1: 120% HP
      Level 2: 140% HP
      Level 3: 160% HP
      Level 4: 180% HP
      Level 5: 200% HP

      Biochemical Helm (Active, 30 SP per use)
      Prerequisites: Prepare Potion 2
      RO Description: Protect a helm of a party member from being damaged. Glistening
      Coat is required.
      Real Description: Uses a Glistening Coat to protect a helm from being damaged
      or Divested by a Rogue. Useless outside of WoE.
      Level 1: 60 Second Effect
      Level 2: 120 Second Effect
      Level 3: 180 Second Effect
      Level 4: 240 Second Effect
      Level 5: 300 Second Effect

      Synthesized Shield (Active, 30 SP per use)
      Prerequisites: Biochemical Helm 3
      RO Description: Protect armor of a party member from being damaged. Glistening
      Coat is required.
      Real Description: Uses a Glistening Coat to protect armor from being damaged or
      Divested by a Rogue. Useless outside of WoE.
      Level 1: 60 Second Effect
      Level 2: 120 Second Effect
      Level 3: 180 Second Effect
      Level 4: 240 Second Effect
      Level 5: 300 Second Effect

      Synthetic Armor (Active, 30 SP per use)
      Prerequisites: Synthesized Shield 3
      RO Description: Protect a shield of a party member from being damaged.
      Glistening Coat is required.
      Real Description: Uses a Glistening Coat to protect shields from being damaged
      or Divested by a Rogue. Useless outside of WoE.
      Level 1: 60 Second Effect
      Level 2: 120 Second Effect
      Level 3: 180 Second Effect
      Level 4: 240 Second Effect
      Level 5: 300 Second Effect

      Alchemical Weapon (Active, 30 SP per use)
      Prerequisites: Synthetic Armor 3
      RO Description: Protect a weapon of a party member from being damaged.
      Glistening Coat is required.
      Real Description: Uses a Glistening Coat to protect a weapon from being damaged
      or Divested by a Rogue. Useless, except maybe by a Smith who breaks his
      weapons with his skills... Which means, nearly useless outside of WoE.
      Level 1: 60 Second Effect
      Level 2: 120 Second Effect
      Level 3: 180 Second Effect
      Level 4: 240 Second Effect
      Level 5: 300 Second Effect


      V Job Level Stat Bonuses

      Total Bonuses: +5 STR, +6 AGI, +3 VIT, +7 INT, +8 DEX, +0 LUK

      1 : +1 INT
      2 : +1 DEX
      3 : +1 DEX
      6 : +1 STR
      8 : +1 DEX
      9 : +1 INT
      11: +1 AGI
      13: +1 DEX
      14: +1 AGI
      15: +1 STR
      17: +1 INT
      19: +1 DEX
      20: +1 VIT
      21: +1 DEX
      23: +1 INT
      24: +1 INT
      25: +1 DEX
      26: +1 STR
      28: +1 DEX
      29: +1 INT
      31: +1 VIT
      34: +1 STR
      36: +1 VIT
      38: +1 INT
      40: +1 AGI
      43: +1 STR
      45: +1 AGI
      49: +1 AGI
      50: +1 AGI


      VI Alchemist Builds

      I'm not going to bother with Merchant builds, those are outside the realm of
      this FAQ, as well as being pretty standard. Get mammonite for the extra damage
      if you want it, don't if you like saving Zeny. Simple as that.

      Brewing potions is based off of these items, in this order of importance: Base
      Level, Job Level, DEX, INT. It is unknown as to how much each statistic
      affects brewing, but it is thought to be about equivalent to how forging is
      affected for a smith. And considering you're doing the same thing as making
      Iron each time, as opposed to a single weapon forge, these chances are going to
      be something you want as high as possible.

      Last thing, all these builds assume Loud Exclamation is always active. With
      its SP cost, there's no reason it should ever be inactive.

      Pure Brewer
      1+9 STR
      1+6 AGI
      1+3 VIT
      99+10 INT
      99+8 DEX
      9+0 LUK

      Equipment
      Upper: Apple O' Archer
      Mid: Erudite Sunglasses (Elder Willow Card)
      Lower: Doesn't matter
      Armor: Skillful Lords Clothes (Rocker Card)
      Garment: Doesn't matter
      Shield: Doesn't matter
      Footgear: Doesn't matter
      Weapon: Quadruple Dextrous Whatever (Drops Card)
      Accessories: Nimble Glove x 2 (Zerom Card)

      You're going to be leeching with this guy, same as a Pure Forger would. You
      don't even have the luck to get some basic criticals like one would either, 3%
      is it for you. Not much else to say. Probably going to spend a lot of boring
      time levelling in Geffen 1 or Bib 2/3. Going to be bad, likely going to be
      using your Floras to do most of the damage.

      Skills
      10 Potion Research
      10 Potion Create
      5 Summon Flora
      5 Summon Marine Sphere
      10 Axe Mastery
      5 Aid Potion
      4 Acid Terror/Bomb

      Agile Alchemist
      80+10 STR
      99+16 AGI
      14+3 VIT
      1+8 INT
      42+8 DEX
      9+0 LUK

      Equipment
      Upper: Ghost Bandanna
      Mid: Adurate Sunglasses (Deviruchi Card)
      Lower: Cigar
      Armor: Speedy Lord's Clothes (Thief Bug Card)
      Garment: Mocking Manteau (Whisper Card)
      Shield: Buckler carded to resist what is being hunted
      Footgear: Light Boots (Chon Chon Card)
      Weapon: Triple Slotted RPS carded to what is being hunted, Elemental Tsurugi
      (can be switched to chains/daggers if desired)
      Accessories: Athletic Brooch x 2 (Kukre Card)

      Upside to an Agi Alchy: Dodges well, attacks quickly, especially with swords,
      chains or daggers. Downside: No VIT to take advantage of the insane healing
      you'd normally get with pots. Decent build, but the VIT build outclasses it
      due to the healing.

      Skills:
      10 Potion Research
      10 Potion Create
      5 Summon Flora
      5 Summon Marine Sphere
      5 Aid Potion
      5 Acid Terror
      5 Bomb
      4 to spend in Axe Mastery or Merch Skills

      Vital Alchemist
      89+21 STR
      9+6 AGI
      95+3 VIT
      10+4 INT
      42+8 DEX
      1+0 LUK

      Equipment
      Upper: Helm of Solar God
      Mid: Helm of Solar God
      Lower: Cigar
      Armor: Extra Lord's Clothes (Picky Card)
      Garment: Immune Manteau (Raydric Card)
      Shield: Buckler carded to resist what is being hunted
      Footgear: Green Boots (Verit Card)
      Weapon: Triple Slotted RPS carded to what is being hunted, Elemental Tsurugi
      (can be switched to axes if desired)
      Accessories: Ring of Mustle x 2

      This guy can take damage and dish it out in spades. Fighting an enemy with
      high flee, he can pop on a Clip or Ring Under Cast and throw down a few Floras
      to help, while taking almost no damage. High Orcs will be doing around 90
      damage a hit on average to his 10K+ frame. And if he does start getting hurt,
      he simply pops an Aid Potioned White Potion and immediately gains back over 3K
      life. The Blacksmith may have him in speedy damage, and the Crusader on
      overall HP, but this guy with a small load of pots will be out there in the
      field longer than the Energizer Bunny can keep going.

      Skills:
      10 Potion Research
      10 Potion Create
      5 Summon Flora
      5 Summon Marine Sphere
      5 Aid Potion
      5 Acid Terror
      5 Bomb
      4 to spend in Axe Mastery or Merch Skills
      Or take away Bomb/Acid Terror and a point from Flora and get 10 Axe Mastery if
      you want to go the Axe Route.

      Pot Thrower Alchemist (PvP/WoE Build 1)
      1+10 STR
      9+7 AGI
      97+3 VIT
      36+8 INT
      84+16 DEX
      1+0 LUK

      Equipment
      Upper: Insomniac Gemmed Sallet (Nightmare Card)
      Mid: Adurate Sunglasses (Deviruchi Card)
      Lower: Cigar
      Armor: Unfrozen/Ghost Lord's Clothes (Marc/Ghostring Card)
      Garment: Immune/Mocking Manteau (Raydric/Whisper Card)
      Shield: Cranial Buckler (Thara Frog Card)
      Footgear: Green Boots (Verit Card)
      Weapon: Triple Bloody RPS (Hydra Card) (can be switched to axes if desired)
      Accessories: Nimble Glove x 2 (Zerom Card)

      Pretty much a secondary healer, possibly even primary. Aid Potion to keep the
      mages in SP, and to heal the tanks. When the enemy sees what this guy is
      doing, they are going to zero in on him, which is going to hurt, but is
      minimized as much as possible from his equips. He can theoretically hit the
      enemy, but if it's down to that, you may as well throw your Wizard and Sage on
      the front lines and give them daggers too.

      Skills:
      10 Potion Research
      10 Potion Create
      2 Summon Flora
      4 Summon Marine Sphere
      5 Aid Potion
      3 Biochemical Helm
      5 Synthesized Shield
      5 Synthetic Armor
      5 Alchemical Weapon

      Omni Alchemist (PvP/WoE Build 2, PvM)
      80+10 STR
      9+7 AGI
      84+3 VIT
      24+8 INT
      64+16 DEX
      1+0 LUK

      Equipment
      Upper: Insomniac Gemmed Sallet (Nightmare Card) (Switch with Solar God Helm for
      PvM)
      Mid: Adurate Sunglasses (Deviruchi Card)
      Lower: Cigar
      Armor: Unfrozen/Ghost Lord's Clothes (Marc/Ghostring Card)
      Garment: Immune/Mocking Manteau (Raydric/Whisper Card)
      Shield: Cranial Buckler (Thara Frog Card)
      Footgear: Green Boots (Verit Card)
      Weapon: Triple Bloody RPS (Hydra Card) (can be switched to axes if desired)
      Accessories: Nimble Glove x 2 (Zerom Card) (Switch with Ring of Mustle for PvM)

      Capable of everything under the sun. High VIT for throwing pots and making them
      effective, the STR to do the damage, the DEX to make sure it's dealt. Only
      thing he can't do is dodge. Bringing some Anodyne along for Endure is a good
      idea if you want to try actually moving when hit by a Hunter. Given the weight
      given to brewing, this build will even be able to do decently there too,
      although it won't get the results a Pure Brewer would.

      Skills:
      10 Potion Research
      10 Potion Create
      5 Summon Flora
      5 Summon Marine Sphere
      5 Aid Potion
      5 Acid Terror
      5 Bomb
      4 to spend in Axe Mastery or Merch Skills
      Or use the above PvP build skillset if you are leaning that way.


      VII Potion Recipes

      All potion creation attempts require 1 Medicine Bowl. This is used upon
      opening the creation dialog, where you are given a choice of what to attempt.

      Red Potion
      1 Red Herb
      1 Empty Potion Bottle

      Yellow Potion
      1 Yellow Herb
      1 Empty Potion Bottle

      White Potion
      1 White Herb
      1 Empty Potion Bottle

      Blue Potion
      1 Blue Herb
      1 Scell
      1 Empty Potion Bottle

      Condensed Red Potion
      1 Red Potion
      1 Cactus Needle
      1 Empty Test Tube

      Condensed Yellow Potion
      1 Yellow Potion
      1 Mole Whiskers
      1 Empty Test Tube

      Condensed White Potion
      1 White Potion
      1 Witched Starsand
      1 Empty Test Tube

      Alcohol
      5 Stem
      1 Empty Bottle
      5 Poison Spore
      1 Empty Test Tube

      Acid Bottle
      1 Immortal Heart
      1 Empty Bottle

      Grenade Bottle
      1 Alcohol
      1 Fabric
      1 Em

      Plant Bottle
      2 Maneater Blossom
      1 Empty Bottle

      Marine Sphere Bottle
      1 Tendon
      1 Detonator
      1 Empty Bottle

      Glistening Coat
      1 Alcohol
      1 Zenorc's Fang
      1 Heart of Mermaid
      1 Empty Bottle

      Aloevera
      1 Aloe
      1 Honey
      1 Empty Bottle

      Anodyne
      1 Ment
      1 Alcohol
      1 Empty Bottle


      VIII Contact Info

      What to mail me about:
      Improvements for the guide
      Questions on what is in the guide
      Thanks for making the guide
      Donation of items/zeny on Sakray (hey, I can try, right?)

      What not to mail me about:
      Spam
      Pyramid Schemes
      Asking where to level
      Asking how to distribute stats/skill points. I gave a goal, decide for
      yourself.
      Asking if I will join a guild (Go away, Hamster!)
      Asking me to join a private server
      Inviting me to chats/IM/etc.

      Basically, if it has something directly to do with the guide, or the
      furthering of it, feel free to mail. If you just want to chat, catch me
      ingame.

      Email is "arislanx" hi how are you doing this is spam protection "at" blah
      blah "gmail dot com"


      IX Thanks

      Given that this is the first version, not much in here.

      Thanks to Gravity for making the game, of course.
      Weggy- A few of the Skill Description details were taken from Weggys guide.
      Navi- For forcing me to go make ramen and eat while making this guide.
      Lollipop Lolita- For introducing me to Indomie, the best ramen in existence.

      1 ответ Последний ответ Ответить Цитировать 0
      • МelifaroМ Не в сети
        Мelifaro
        отредактировано

        А теперь то же самое, но по-русски.

        1 ответ Последний ответ Ответить Цитировать 0
        • С Не в сети
          Саламат
          отредактировано

          ТЫ прав!

          1 ответ Последний ответ Ответить Цитировать 0
          • Тихий охотникТ Не в сети
            Тихий охотник
            отредактировано

            Я все понял...

            1 ответ Последний ответ Ответить Цитировать 0
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