Механик
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@backhammer:
надобы в квест на механика ввести экзамен по теормеху, прикламеху, и сопроматупс - все 3 уже давно выдержил
забыли еще термо-газо-гидро-динамику
хотя наверное это больше алхимику? -
AniDV, наверно генетику. ещё надо добавить биологию и химию
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@"backhammer":
AniDV, наверно генетику. ещё надо добавить биологию и химию
тогда уж био-физическую химию -
Давайте тогда еще не будем забывать о биопрограммировании, ага.
Хватит оффтопить, скажите лучше, тестил ли кто-нить взрыв мады? -
Вроде тестили на тестовом, но он какой-то унылый был на 9к, хотя по идее должен в разы сильнее бить. Допустим хп у меха 15000 , сп 600, вит 80. Далее вставляем в формулу (600+80) * 60 + 15000=55800 примерный дамаг суицида на допустим только что взятой профе.
Кстати нашел видяшку с юзаньем этого скила [youtube:qfznqwfv]TXATCYyDp6A[/youtube:qfznqwfv] -
Не кисло так:) Получается не ГВ, а одна сплошная лототошка:)
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Тестил. Дамаг был в районе 12-17к по одетому чару.
Билд для этого дела совершенно другой должен быть, конечно. -
стр инт вит + немного аги и декс? по мне так проще будет качать саппорт-танка с хайлевел вит (в маунте лучший танк), но с фиксами няшек такой билд реально прокачать только если будут брать как саппорт с функцией поринга
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Abel Netroid, ну да, примерно так.
Под "совершенно другой" я подразумевал в 100 раз большее количество инты, чем есть сейчас. -
тюрельки тестил кто то?оч интересно что как=)
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Да, нынешние МС получаются запоратыми механиками, если на то пошло. Или брать тупо топорную ветку и танк на роботе.
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Я тоже так думал, но если прикинуть, то впринципе суицидотопорщщики должны выходить не плохие - впринципе=)
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Нашел на ютубе Механика. Билд: 100 Стр, ~90 аги, Вит и 60 дексы.
Не плохо отжигал парень. Был без робота. -
@Mellenah:
Нашел на ютубе Механика. Билд: 100 Стр, ~90 аги, Вит и 60 дексы.Не плохо отжигал парень. Был без робота.
Мувик в студию.
Да и вообще хотелось бы побольше посмотреть мувиков с Механиками. Кидайте, что найдете. -
На ютубе этих роликов (особенно с ГВ) дофига:)
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Да я смотрел, но выцедить оттуда что то действительно стоящее дост. сложно.
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Ок, постараюсь вечерком кинуть ссылку.
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так как никто не решился запилить сюда описание скилов Механика, сделаю это сам.
Acceleration
Increases the Madogear's movement speed for a short duration.
Type: Supportive Skill
Levels: 3
SP Cost: 20 * Skill level
Cast Time: 0 seconds
Cast Delay: 0 seconds
Cooldown: 0 seconds
Duration: Skill level * 30 seconds
Target: Self
Catalyst: 1 Magic Gear Fuel
Equipment: AcceleratorAnalyze
Analyze the target's status and decrease its DEF and MDEF
Analyze the target's status and decrease the DEF and MDEF of the target.
This skill works on Boss protocol monsters.
Level DEF \ MDEF decrease
1 -14%
2 -28%
3 -42%
Type: Active Skill
Levels: 3
SP Cost: 30
Cast Time: 1 sec (fixed)
Cast Delay: 1 sec
Cooldown: 0 sec
Duration: 20 sec
Target: Enemy
Range: 9 cells
Catalyst: 1 Magic Gear FuelArm Cannon
Fires upon an enemy using a large cannon mounted on the mado gear.
Fires upon the enemy using a large cannon mounted on the Madogear's arm.
Damage decreases as the enemy's size becomes larger.
Damage is increased against monsters weak to Holy/Shadow element if using appropriate cannonballs.
Being a Forced Neutral skill, it is reduced by Ghost property.
This skill deals 0.05x more damage for every base level over 99.
Ignores enemy's FLEE.
Level Range ATK Small ATK Medium ATK Large
1 7x7 cells 700% 600 % 500%
2 5x5 cells 1200% 1000% 800%
3 3x3 cells 1500% 1400% 1000%
Type: Offensive Skill
Levels: 3
SP Cost: 15 + (Skill Level * 15)
Cast Time: 1.2 + (Skill Level * .2) (Uninterruptable)
Cast Delay: 0.5 * (2)^Skill Level-1
Cooldown: 0 sec
Target: Ground
Range: 7 cells
Area: Varies
Element: Neutral
Catalyst: 1 Magic Gear Fuel
Ammunition: Cannonball
Notes
This attack counts as a physical attack despite being a projectile, therefore it will proc gear such as the Rideword Hat and the Nidhoggur Shadow Garb.
In some situations, lower levels of Arm Cannon may be preferrable due to the increased area of effect and faster cast time/delay. It's often worth considering which is more efficient before any serious levelling attempts.
This skill has two damage parts:
1st) Is based on Cannon Ball equipped and Mechanic's stats, isn't increased or reduced by anything except Property, enemy Def is subtracted from this part of damage.
2nd) Is based on Mechanic's Attack power, ins't increased or reduced by cards or equips that affect damage in % (Hidra, Archer Skeleton, Thara, Beret, Horn, Alligator, Asprika, Blinding Mist...). Can acquire weapon's Element and has
damage penalty dependent of Enemy Size and Type of Weapon used, also enemy Def is just subtracted from this part o damage.Axe Boomerang
Throws an axe at long range dealing damage and knockback. The weight of your axe increases your damage.
Throws an axe to deal damage and knock back the enemy. The heavier the axe, the more damage dealt.
This skill deals 0.05x more damage for every base level over 99.
Level ATK Range Knockback
1 200% + Axe Weight 4 cells 2 cells
2 240% + Axe Weight 5 cells 3 cells
3 280% + Axe Weight 6 cells 4 cells
4 320% + Axe Weight 7 cells 5 cells
5 360% + Axe Weight 8 cells 6 cells
Type: Offensive Skill
Levels: 5
SP Cost: 18 + (Skill Level * 2)
Cast Time: 0 sec
Cast Delay: 1 sec
Cooldown: 5 sec
Target: Enemy
Range: 3 + Skill Level
Weapon: AxeAxe Mastery (Mechanic)
Increase ATK up to +50 and HIT up to +30 when having an Axe weapon equipped. Increases ATK and HIT when the player equips an Axe or a Mace.
This is a Weapon Mastery type skill.
Level ATK HIT
1 5 3
2 10 6
3 15 9
4 20 12
5 25 15
6 30 18
7 35 21
8 40 24
9 45 27
10 50 30
Type: Passive Skill
Levels: 10
Weapon: Axe or Mace
Notes
At level 10, Axe Mastery appears to give +20 Hit and +40(?) Attack with Maces.Axe Tornado
Spins rapidly like a whirlwind with an axe striking all targets around you. The VIT stat increases your damage.
Spins about with an Axe to create a tornado which deals damage to all surrounding enemies.
ATK increases by 1% for every point of VIT the caster has.
This skill deals 1.5x more damage if used with Wind property weapon or endow.
This skill is modified by base level / 100 damage.
Monsters closer to the player receive more damage than those farther away.
This skill does not hit players using Hide.
This skill can be used while riding a Madogear.
Level 5x5 AoE Damage 7x7 AoE Damage
1 300% 0%
2 400% 0%
3 500% 350%
4 600% 425%
5 700% 500%
Type: Offensive Skill
Levels: 5
SP Cost: 16 + (Skill Level * 2)
HP Cost: Skill Level * 20
Cast Time: 0 sec
Cast Delay: 0.8 sec
Cooldown: 4.5 - (0.5*SkillLevel) sec
Target: Self
Area: Varies
Weapon: AxeBack Slide (Mechanic)
Move the Madogear quickly backwards.
Moves the Madogear 7 cells backwards. This skill functions properly in WoE.
The caster does not have to use Hover in order to use this skill.
Type: Active Skill
Levels: 1
SP Cost: 5
Cast Time: 0 sec
Cast Delay: 0.5 sec
Cooldown: 0 sec
Target: Self
Range: 7 cells
Catalyst: 1 Magic Gear FuelCooldown
Removes Overheat status from the Madogear.
Cooldown resets the overheat counter, which prevents overheating from occurring. It does not cure the overheat status.
Type: Supportive Skill
Levels: 1
SP Cost: 20
Cast Time: 0 sec
Cast Delay: 0.5 sec
Cooldown: 0 sec
Target: Self
Catalyst: 2 Magic Gear Fuel
Equipment: Cooling DeviceDivest FAW
Allows the user to remove a FAW from the ground.
Removes a FAW that has been constructed. Can also be used to remove enemy FAWs.
Type: Active Skill
Levels: 1
SP Cost: 15
Cast Time: ?
Cast Delay: ?
Target: FAW
Range: 2 cells
Catalyst: 1 WrenchElemental Shift
Change the Madogear's elemental property.
Changes the Madogear's armor's elemental property. The stone used to cast the spell determines the new elemental property.
Level Element
1 Fire
2 Earth
3 Wind
4 Water
Type: Active Skill
Levels: 4
SP Cost: 100
Cast Time: 3 sec
Cast Delay: 2 sec
Cooldown: 0 sec
Duration: 300 sec
Target: Self
Catalyst: 2 Magic Gear Fuel, 1 of any of: Flame Heart, Mystic Frozen, Great Nature, or Rough Wind
Equipment: Shape ShifterFAW Magic Decoy
Construct a FAW which will use long distance magic attacks against enemies.
Creates a Fixed Automatic Weapon (FAW) that attacks enemies with long distance magic attacks. A maximum of 2 FAWs can be set at any given time.
The element of magic used depends on the elemental stone used to create the FAW.
Level MATK Duration
1 +300 10 sec.
2 +350 15 sec.
3 +400 20 sec.
4 +450 25 sec.
5 +500 30 sec.
Type: Active Skill
Levels: 3
SP Cost: 35 + (Skill Level * 5)
Cast Time: ?
Cast Delay: ?
Duration: 5 sec. + (Skill Level * 5 sec.)
Target: Ground
Range: ?
Catalyst: 2 Iron, 1 Brigan, 1 of any of: Red Blood, Crystal Blue, Green Live, or Wind of Verdure
Required Item: Oridecon Hammer, Mini FurnaceFAW Silver Sniper
Construct a FAW which will use long distance attacks against enemies.
Creates a Fixed Automatic Weapon (FAW) that attacks enemies with long distance physical attacks. A maximum of 2 FAWs can be set at any given time
Level ATK Duration
1 +0 10 sec.
2 +100 15 sec.
3 +200 20 sec.
4 +300 25 sec.
5 +400 30 sec.
Type: Active Skill
Levels: 5
SP Cost: 20 + (Skill Level * 5)
Cast Time: ?
Cast Delay: ?
Duration: 5 sec. + (Skill Level * 5 sec.)
Target: Ground
Range: ?
Catalyst: 2 Steel, 1 Iron
Required Item: Oridecon Hammer, Mini FurnaceFire Earth Research
Increase ATK up to +50 and DEF up to +30 against Fire and Earth property monsters.
Increase damage dealt to Fire and Earth element monsters.
Decreases damage received from Fire and Earth element monsters.
This is a Weapon Mastery type skill.
Level ATK Resistance
1 +10 +10
2 +20 +20
3 +30 +30
4 +40 +40
5 +50 +50
Type: Passive Skill
Levels: 5Flame Launcher
Set enemies on fire with a flamethrower, has a chance to cause Burning status.
Deals fire property damage to all enemies in range.
Inflicts Burning status at a high rate.
This skill deals 0.05x more damage for every base level over 99.
Level ATK Burning chance
1 600% 60%
2 900% 70%
3 1200% 80%
Type: Offensive Skill
Levels: 3
SP Cost: 20
Cast Time: 0.6 sec + (Skill Level * 0.6 sec) (uninterruptable)
Cast Delay: 2.0 - (Skill Level * 0.5 sec)
Cooldown: 0 sec
Target: Enemy
Range: 5 cells
Area: 5x3
Element: Fire
Status: Burning
Equipment: Flamethrower
Notes
This skill requires a Flamethrower to be in the player's inventory in order to be used. The Flamethrower does not need to be equipped, just carried. This does not count for items stored in the Cart.
The area of effect is 5x3, which is a fairly unusual damage radius for an attacking skill. When cast on a distant target, it will hit everything in a straight line between the caster and the target.
This skill has a 'dead zone' at it's maximum range. It will fire at targets 5 squares away from the player, but only cause damage to those within 4 squares.Front Slide
Move the Madogear quickly forward.
Moves the Madogear 7 cells forwards. This skill does function properly in WoE.
The caster does not have to use Hover in order to use this skill.
Type: Active Skill
Levels: 1
SP Cost: 5
Cast Time: 0 sec
Cast Delay: 0.5 sec
Cooldown: 0 sec
Target: Self
Range: 7 cells
Catalyst: 1 Magic Gear FuelHover
Make the Madogear hover over the ground to avoid traps and magic attacks.
Makes the Madogear hover over the ground, allowing the Mechanic to avoid traps and any magic attacks.
This skill does not currently work properly in iRO: It does not avoid Ranger traps or magic attacks of any kind.
Slightly increases movement speed.
Type: Active Skill
Levels: 1
SP Cost: 25
Cast Time: 0 sec
Cast Delay: 0 sec
Cooldown: 0 sec
Duration: 30 sec
Target: Self
Range: 7 cells
Catalyst: 1 Magic Gear Fuel
Equipment: Hovering BoosterIce Launcher
Shoots very cold gas onto enemies to deal damage, has a chance to cause Freezing\Frozen statuses.
Deals water property damage to all enemies in range.
May inflict Freezing/Frozen status.
This skill deals 0.05x more damage for every base level over 99.
Requires player to be in a Madogear. Consumes 1 Liquid Condensed Bullet and 1 Magic Gear Fuel.
Level Range ATK Freezing status chance Frozen status chance
1 5x5 cells 600% 30% 10%
2 7x7 cells 900% 40% 20%
3 9x9 cells 1200% 50% 30%
Type: Offensive Skill
Levels: 3
SP Cost: 20
Cast Time: 1 sec (uninterruptible)
Cast Delay: Skill Level * 1 sec
Cooldown: 0 sec
Target: Ground
Range: 7 cells
Area: Varies
Element: Water
Status: Freezing/Frozen
Catalyst: 1 Liquid Condensed Bullet, 1 Magic Gear FuelInfrared Scan
Reveals all enemies in a large area, and may decrease their FLEE.
Scans a 15x15 cell range around the caster to reveal any hidden enemies.
Has a 50% chance to decrease the FLEE of any enemies in the skill's range by 30%.
Type: Active Skill
Levels: 1
SP Cost: 45
Cast Time: 1 sec (fixed)
Cast Delay: 0.5 sec
Cooldown: 15 sec
Target: Self
Area: 15x15Knuckle Boost
Shoot a rocket fist at a far away enemy
Deals long range physical damage to a single target.
ATK is increased by 1% for every point of DEX.
This skill deals 0.05x more damage for every base level over 99.
Level ATK
1 300%
2 400%
3 500%
4 600%
5 700%
Type: Offensive Skill
Levels: 5
SP Cost: 5 + (Skill Level * 5)
Cast Time: 0.5 sec.
Cast Delay: 0 sec
Cooldown: 0 sec
Target: Self
Range: 11 cellsMadogear License
Decreases the movement speed penalty when operating a Madogear. Increases ATK by a small amount.
Enables the use of madogear, increases ATK, and decreases the movement speed penalty while mounted on madogear.
This is a Weapon Mastery-type skill.
Level Bonus ATK Movement Speed Penalty
1 15 40%
2 30 30%
3 45 20%
4 60 10%
5 75 0%
Type: Passive Skill
Levels: 5Magnetic Field
Immobilizes all enemies in an area and continuously drains their SP
Immobilizes all players within the skill's range including the caster.
Players within the skill's range have their SP decreased continuously.
This skill does not affect players using Hover.
Level Area SP drained per second
1 3x3 cells 17
2 5x5 cells 20
3 7x7 cells 23
Type: Active Skill
Levels: 3
SP Cost: 90
Cast Time: 0.5 sec * Skill Level (Fixed)
Cast Delay: 0 sec
Cooldown: 300 sec
Duration: 15 sec
Target: Self
Area: Varies
Catalyst: 3 Magic Gear Fuel
Equipment: Magnetic Field GeneratorNeutral Barrier
Protects against ranged physical and magical attacks in an area around the caster.
Generates a 3x3 area around the caster that blocks all ranged physical and magical damage. Area will stay centered on the caster even if the player moves.
Applies to the caster and all players/allies/enemies inside the area of effect.
Requires player to be in a Madogear and have Barrier Builder equipped or in inventory. Consumes 1 Magic Gear Fuel.
Level 1 2 3
Duration (seconds) 30 45 60
Cast Time (seconds) 0.5 1.0 1.5
Type: Offensive Skill
Levels: 3
SP Cost: 90
Cast Time: 0.5 sec * Skill Level (Fixed) (Interruptible)
Cast Delay: 0 sec
Cooldown: 120 sec
Duration: 15 + (Skill level * 15)
Target: Self
Area: 3x3 cells
Catalyst: 1 Magic Gear Fuel
Equipment: Barrier Builder
Notes
Works similar to how Pneuma behaves, but blocks physical and magical damage. Blocked damage will show as misses.
All players/monsters inside Neutral Barrier will also have all their own ranged physical/magical attacks miss on targets unless the attack cannot miss. (i.e. magic skills, Acid Bomb, Cart Cannon)
Does not prevent status effects, including ones caused by damage inflicting skills.
Monster skills cast within 3 cells are considered melee and will not be blocked, with a few exceptions like Clashing Spiral
Blocks damage from Earthquake. Does not block damage from Evil Land.Pile Bunker
Attacks the target with many drills to cancel defensive magic.
Attacks the enemy with deadly drills to inflict damage and cancel defensive magic.
Nullifies Assumptio, Mental Strength, Millennium Shield, and Auto Guard if it is not blocked.
This skill is supposed to nullify Kyrie Eleison and Auto Guard, however it does not, since these skills can cause the attack to miss.
ATK bonus is increased by 1% for every point of STR
This skill deals 0.05x more damage for every base level over 99.
Level ATK Chance to cancel defensive magic
1 200% 20%
2 250% 35%
3 300% 50%
Type: Offensive Skill
Levels: 3
SP Cost: 50
Cast Time: 0 sec
Cast Delay: 1 sec
Cooldown: 5 sec
Target: Enemy
Range: 3
Weapon: Pile BunkerPower Swing
Strikes a target with an axe dealing damage and stun. There's a low chance to invoke Axe Boomerang.
Deals damage to the enemy.
May inflict the Stun status.
May cast Axe Boomerang upon hitting if used with an Axe.
ATK is increased by 1% for every point of STR and DEX.
This skill deals 0.05x more damage for every base level over 99.
Level ATK
1 200%
2 220%
3 240%
4 260%
5 280%
Type: Offensive Skill
Levels: 5
SP Cost: 8 + (Skill Level * 2)
Cast Time: 0 sec
Cast Delay: 0.5 sec
Cooldown: 0 sec
Target: Enemy
Status: StunRemodel Mainframe
Increases DEF and overheat limit while mounted on a Madogear.
Remodels the Madogear's mainframe to increase DEF and Overheat limit.
This is a Weapon Mastery type skill.
Level DEF Overheat limit
1 +4 +10
2 +7 +18
3 +11 +36
4 +15 +54
Type: Passive Skill
Levels: 4Repair
Allows the user to recover HP of any allied Madogear user.
Restores HP to a player using a Madogear.
Level HP Recovered
1 6%
2 8%
3 12%
4 15%
5 18%
Type: Supportive Skill
Levels: 5
SP Cost: 20 + (Skill Level * 5)
Cast Time: 1 sec
Cast Delay: 1 sec
Cooldown: 0 sec
Target: Self or Ally
Range: 5 cells
Catalyst: 1 Magic Gear Fuel
Equipment: Repair KitStealth Field
Gives all targets around the caster Cloaking status. Does not affect the caster.
Give all characters in a 3x3 area around the caster Semi-transparent status. Affected characters turn translucent and are immune to targeted skills.
Consumes 3% of the caster's Max SP every 3 seconds and reduces movement speed by 30%, but the caster does not receive any effects.
Type: Supportive Skill
Levels: 3
SP Cost: 50 + (Skill Level * 50)
Cast Time: 0.5 sec * Skill Level
Cast Delay: 0 sec
Cooldown: 120 sec
Duration: 10 sec + (Skill Level * 5 sec)
Target: Self
Area: 3x3 cells
Catalyst: 2 Magic Gear Fuel
Equipment: Camouflage Generator
Notes
If the caster's SP reaches 0, Stealth Field will cancel.
Stealth Field can be canceled manually by casting a second time (this feature currently does not work in iRO).Suicidal Destruction
Detonates the mado gear causing horrific damage to the surrounding area.
Detonates the Madogear to cause horrific damage to all enemies in the surrounding area.
Caster will lose the Madogear and all SP.
Does not deal damage to the caster, except by Reflect Damage and Shadow Formation.
Current damage formula: (CurrentSP + totalVIT) * 20 * SkillLevel/3 * BaseLevel/100 +CurrentHP -EnemyTotalDef
Damage ignores reductions of demi-human, elemental, Size and Def.
Ignores enemy's FLEE
Level Area
1 5x5 cells
2 7x7 cells
3 9x9 cells
Type: Offensive Skill
Levels: 3
SP Cost: 5
Cast Time: 4 sec - (Skill Level * .5) (uninterruptable)
Cast Delay: 0.5 sec
Cooldown: 0 sec
Target: Self
Area: Varies
Catalyst: 5 Magic Gear Fuel
Equipment: Suicidal DeviceVulcan Arm
Shoots enemies with a large calibur gun.
Attacks enemies using a large caliber gun mounted on the Madogear.
ATK is increased by 1% for every point of DEX.
This skill deals 0.05x more damage for every base level over 99.
Level ATK
1 100%
2 125%
3 150%
Type: Offensive Skill
Levels: 3
SP Cost: 2
Cast Time: 0 sec
Cast Delay: 0.5 sec
Cooldown: 0 sec
Target: Enemy
Range: 13 cells
Ammunition: Vulcan Bulletдерево скилов
Job Bonuses Stat\Amount
STAT +1 +2 +3 +4 +5 +6 +7
STR 2 5 31 32 44 45
AGI 8 17 49
VIT 19 20 25 29 33 42 43
INT 10 13 21 37 38
DEX 9 22 48
LUK 1 7 14 26 34своё ИМХО о скилах и их полезности пожалуй оставлю при себе, но при случае могу поделиться мнением :crazy:
зы: изменения после ребаланса тоже не писал, если надо могу добавить
зыы: весь эквип, необходимый для скилов, одевать необязательно, достаточно просто иметь его в инвентаре, что, несомненно, является хорошим плюсом -
Изюм, отпиши своё ИМХО. Очень интересно!!!
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Как работает КТ на тестовом МОТРа? Влияют ли %-карты (гидры, рога бафа и тд)?
Потестил механика на реньюале - впечатления положительные, но весь потенциал чара явно раскрывается на 140+ лвлах.