KRO -MASSIVE- Patch - 9/21/04
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нам тоже надо
- Normal Servers *
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We finally decided to redesign Payon on the main servers. We would like all users to end the game OUTSIDE of the Payon Town itself. The new Payon will be more Korean, and be more grand than ever before. Also, the memorized warps (of Warp Portal) for Payon will be reset, so please re-save those spots after server opens. We'd like to thank all users for being understanding in this matter.
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Added music to some of the skills of Bard / Dancers that did not have any.
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Fixed Assumptio and Dispel still working on a character with Golden Thief Bug Card in his or her shield.
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The monster in Dragon Castle "Sikyang" will no longer stop moving.
*- The Increase Guild Member skill will now allow for 4 people per level instead of 2. *
- All classes that ride Pecopeco will now receive +1000 Weight Limit increased upon using it.
*- Maximum number of items possible to store in Kafra Storage have went up to 300 from 100. *
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Added Wild Rose in Juno, Umbala, Amatsu, and Gon-Ryne towns. Please don't drop items on the ground - they might pick it up.
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Inns in some cities are now in business. Try using the inn, where you can recover your HP / SP for cheap when there's no Priests around.
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Added new Q-Pet (Cute Pet) dialogues. They will now say a lot of informative quotes that will help you in game.
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а так же - ** Skill Balancing Patch * *
[ Lord Knight ]
- Concentration
- Edited the bonus HIT rate calculation. Now, as the skill name says, the bonus HIT rate given has gone up slight bit.
[ Swordman ]
- Endure
- When you take damage more than 7 times during Endure mode, it will now disengage. Also, you can use Endure again 10 seconds later you have used it. This delay however, does not affect other skills - it only affects you when you try to re-use Endure. This 7 time limitation does NOT affect you if the attack was from another Player or damage from the skills.
- Magnum Break
- Changed damage calculation, and SP used increased.
- Strike Weak Spot
- The Bash Stun chance now goes up as character's level goes up.
[ Knight ]
- Bowling Bash
- The chain damage that results will now hit for two times.
- Auto-Counter (Counter Attack in iRO)
- You will counter with CRIT damage all the time, but it now takes 3 SP per usage.
[ Priest ]
- Signum Crusis
- The chance of it happening has increased, as well as DEF penalty it brings.
- Aqua Benedicta
- Although we added casting time, but we reduced after-cast delay.
- Divine Protection / Demonbane
- The DEF bonus (DP) / ATK bonus (DB) vs. Undead / Demons will increase as your character gains levels.
[ Wizard ]
- Fire Pillar
- Skill LV 1 - 5 does not use a gemstone, but it will from skill LV 6 - 10. Also, it will affect all enemies within 3x3 cell around the FP upon explosion. It takes more SP, and now have an after-cast delay. You cannot install more than 5 Fire Pillars at once.
- Fire Ball
- ATK went up, and the after-cast delay gets reduced after skill LV 6 - 10.
- Earth Spike
- Reduced cast time, but increased after-cast delay.
- Sightrasher
- From the center of the character, it now affects up to 7 cells.
- Lord of Vermilion
- The fact it brings very bright light upon attack, it now causes random chance of Blind status ailment to all enemies in the range.
- Meteor Storm
- The fact it brings huge pressure and damage upon attack, it now causes random chance of Stun status ailment to all enemies in the range.
- Quagmire
- Maximum AGI/DEX penalty is set at 50 points. It will not reduce AGI/DEX beyond 50 points.
[ Hunter ]
- Sandman / Claymore
- It will now affect up to 2 cells around the trap.
[ Rogue ]
- Backstab
- Damage will be reduced to half if used with a Bow-type weapon. The knock-back effect has disappeared, but the enemy will now turn around when attacked via Backstab.
[ Sniper ]
- Sharp Shooting
- Cast time 2 sec, After-cast delay 1.5 sec, and at LV 5, it takes more SP.
[ Thief ]
- Steal
- The chance of steal will differe per skill level. Higher the level, the better you steal.
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Ой чего они с endure намутили.
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Количество гильд мемберов за гильд экстеншн скилл и увеличение кафра стораджа это must have:) А вот скиллы... У хантов до сих пор ловушка ankle snare не сделана, куда уж сюда лезть.
Хотя вот это тоже надо сделать - All classes that ride Pecopeco will now receive +1000 Weight Limit increased upon using it:) -
А увеличение людей в гильде .... это у все у кого он прокачен удвоется кол-во мемберов ... или тока кады еще раз его возьмешь ? :roll:
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Что-то про синов ни слова. Тот самый пресловутый патч с +хит и стун в сонике, дамаг в гримтусе, +40 фли со скилла.. Как с этим? Или он уже до этого "Skill Balancing Patch" был на кРО?
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Лучше бы про Rogue тоже ни слова не было...
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хе-хе, интересно, когда у нас будить *)
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напоминает сакреевские патчи, уж очень большие изменения...
а
- You will counter with CRIT damage all the time, but it now takes 3 SP per usage.
возвращает к жизни шикарных стр-инт найтов...
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Да, кстати они там еще вводят нового минибосса - Девирлинга. Аналог ангелика, будет кидать Эвил Винги (предполагаю что с 1%). А кто-то у нас Эвил Винги за 8М продает. Ж)
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Качать придётся около 35 метров
Новый Пайон - просто класс. Здоровенный! ^____^
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Tink, я продаю ^__^ Как раз за 8М.
И самое интересное, что за 7М - они и на моей голове прекрасно смотрятся. ^_~
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Угу, я себе тоже выбью из Девирлинга, чтоб были...
Правда с ними сложнее чем с ангельскими - надо краситься под них, иначе плохо смотрится, когда цвета не сочетаются. -
Хы... Всё обрезають и обрезають боу рогов.
Ну как так можно? (( -
Так вам всем и надо... злобно смотрит на сборище грязных бандитов, ласково потирая Hunter's Bow...
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Хм... наверное 300 стореджа и +4 гильдмемберов - это для платников онли?
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@Dissector:
Хм... наверное 300 стореджа и +4 гильдмемберов - это для платников онли?
Эммм.. а если гильдия из платников и неплатников? -
а когда собственно сам патч будет?
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- Endure
- When you take damage more than 7 times during Endure mode, it will now disengage. Also, you can use Endure again 10 seconds later you have used it. This delay however, does not affect other skills - it only affects you when you try to re-use Endure. This 7 time limitation does NOT affect you if the attack was from another Player or damage from the skills
Перевидите :mrgreen:
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если под ендурой попали более 7ми раз, то ендур снимается. Также на эндур вводится 10 секундная задержка (не влияет на использование остальных скилов). 7 попаданий должны быть melee от монстров, а не от игроков или скилов....
проще говоря - песец даже агильным свордам